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Dees_Troy51a0e822012-09-05 15:24:24 -04001// objects.h - Base classes for object manager of GUI
2
3#ifndef _OBJECTS_HEADER
4#define _OBJECTS_HEADER
5
6#include "rapidxml.hpp"
7#include <vector>
8#include <string>
9#include <map>
10
11extern "C" {
12#include "../minzip/Zip.h"
13}
14
15using namespace rapidxml;
16
17#include "../data.hpp"
18#include "resources.hpp"
19#include "pages.hpp"
20
21class RenderObject
22{
23public:
24 enum Placement {
25 TOP_LEFT = 0,
26 TOP_RIGHT = 1,
27 BOTTOM_LEFT = 2,
28 BOTTOM_RIGHT = 3,
29 CENTER = 4,
30 CENTER_X_ONLY = 5,
31 };
32
33public:
34 RenderObject() { mRenderX = 0; mRenderY = 0; mRenderW = 0; mRenderH = 0; mPlacement = TOP_LEFT; }
35 virtual ~RenderObject() {}
36
37public:
38 // Render - Render the full object to the GL surface
39 // Return 0 on success, <0 on error
40 virtual int Render(void) = 0;
41
42 // Update - Update any UI component animations (called <= 30 FPS)
43 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
44 virtual int Update(void) { return 0; }
45
46 // GetRenderPos - Returns the current position of the object
47 virtual int GetRenderPos(int& x, int& y, int& w, int& h) { x = mRenderX; y = mRenderY; w = mRenderW; h = mRenderH; return 0; }
48
49 // SetRenderPos - Update the position of the object
50 // Return 0 on success, <0 on error
51 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0) { mRenderX = x; mRenderY = y; if (w || h) { mRenderW = w; mRenderH = h; } return 0; }
52
53 // GetPlacement - Returns the current placement
54 virtual int GetPlacement(Placement& placement) { placement = mPlacement; return 0; }
55
56 // SetPlacement - Update the current placement
57 virtual int SetPlacement(Placement placement) { mPlacement = placement; return 0; }
58
59 // SetPageFocus - Notify when a page gains or loses focus
60 virtual void SetPageFocus(int inFocus) { return; }
61
62protected:
63 int mRenderX, mRenderY, mRenderW, mRenderH;
64 Placement mPlacement;
65};
66
67class ActionObject
68{
69public:
70 ActionObject() { mActionX = 0; mActionY = 0; mActionW = 0; mActionH = 0; }
71 virtual ~ActionObject() {}
72
73public:
74 // NotifyTouch - Notify of a touch event
75 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
76 virtual int NotifyTouch(TOUCH_STATE state, int x, int y) { return 0; }
77
78 // NotifyKey - Notify of a key press
79 // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error
80 virtual int NotifyKey(int key) { return 1; }
81
82 // GetRenderPos - Returns the current position of the object
83 virtual int GetActionPos(int& x, int& y, int& w, int& h) { x = mActionX; y = mActionY; w = mActionW; h = mActionH; return 0; }
84
85 // SetRenderPos - Update the position of the object
86 // Return 0 on success, <0 on error
87 virtual int SetActionPos(int x, int y, int w = 0, int h = 0);
88
89 // IsInRegion - Checks if the request is handled by this object
90 // Return 0 if this object handles the request, 1 if not
91 virtual int IsInRegion(int x, int y) { return ((x < mActionX || x > mActionX + mActionW || y < mActionY || y > mActionY + mActionH) ? 0 : 1); }
92
93 // NotifyVarChange - Notify of a variable change
94 // Returns 0 on success, <0 on error
95 virtual int NotifyVarChange(std::string varName, std::string value) { return 0; }
96
97protected:
98 int mActionX, mActionY, mActionW, mActionH;
99};
100
101class Conditional
102{
103public:
104 Conditional(xml_node<>* node);
105
106public:
107 bool IsConditionVariable(std::string var);
108 bool isConditionTrue();
109 bool isConditionValid();
110 void NotifyPageSet();
111
112protected:
113 class Condition
114 {
115 public:
116 std::string mVar1;
117 std::string mVar2;
118 std::string mCompareOp;
119 std::string mLastVal;
120 };
121
122 std::vector<Condition> mConditions;
123
124protected:
125 bool isMounted(std::string vol);
126 bool isConditionTrue(Condition* condition);
127
128};
129
130class InputObject
131{
132public:
133 InputObject() { HasInputFocus = 0; }
134 virtual ~InputObject() {}
135
136public:
137 // NotifyKeyboard - Notify of keyboard input
138 // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error
139 virtual int NotifyKeyboard(int key) { return 1; }
140
141 virtual int SetInputFocus(int focus) { HasInputFocus = focus; return 1; }
142
143protected:
144 int HasInputFocus;
145};
146
147// Derived Objects
148// GUIText - Used for static text
149class GUIText : public RenderObject, public ActionObject, public Conditional
150
151{
152public:
153 // w and h may be ignored, in which case, no bounding box is applied
154 GUIText(xml_node<>* node);
155
156public:
157 // Render - Render the full object to the GL surface
158 // Return 0 on success, <0 on error
159 virtual int Render(void);
160
161 // Update - Update any UI component animations (called <= 30 FPS)
162 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
163 virtual int Update(void);
164
165 // Retrieve the size of the current string (dynamic strings may change per call)
166 virtual int GetCurrentBounds(int& w, int& h);
167
168 // Notify of a variable change
169 virtual int NotifyVarChange(std::string varName, std::string value);
170
171 // Set maximum width in pixels
172 virtual int SetMaxWidth(unsigned width);
173
174 // Set number of characters to skip (for scrolling)
175 virtual int SkipCharCount(unsigned skip);
176
Dees_Troy4d12f962012-10-19 13:13:15 -0400177public:
178 bool isHighlighted;
179
Dees_Troy51a0e822012-09-05 15:24:24 -0400180protected:
181 std::string mText;
182 std::string mLastValue;
183 COLOR mColor;
Dees_Troy4d12f962012-10-19 13:13:15 -0400184 COLOR mHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400185 Resource* mFont;
186 int mIsStatic;
187 int mVarChanged;
188 int mFontHeight;
189 unsigned maxWidth;
190 unsigned charSkip;
Dees_Troy4d12f962012-10-19 13:13:15 -0400191 bool hasHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400192
193protected:
194 std::string parseText(void);
195};
196
197// GUIImage - Used for static image
198class GUIImage : public RenderObject
199{
200public:
201 GUIImage(xml_node<>* node);
202
203public:
204 // Render - Render the full object to the GL surface
205 // Return 0 on success, <0 on error
206 virtual int Render(void);
207
208 // SetRenderPos - Update the position of the object
209 // Return 0 on success, <0 on error
210 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
211
Dees_Troy4d12f962012-10-19 13:13:15 -0400212public:
213 bool isHighlighted;
214
Dees_Troy51a0e822012-09-05 15:24:24 -0400215protected:
216 Resource* mImage;
Dees_Troy4d12f962012-10-19 13:13:15 -0400217 Resource* mHighlightImage;
Dees_Troy51a0e822012-09-05 15:24:24 -0400218};
219
220// GUIFill - Used for fill colors
221class GUIFill : public RenderObject
222{
223public:
224 GUIFill(xml_node<>* node);
225
226public:
227 // Render - Render the full object to the GL surface
228 // Return 0 on success, <0 on error
229 virtual int Render(void);
230
231protected:
232 COLOR mColor;
233};
234
235// GUIAction - Used for standard actions
236class GUIAction : public ActionObject, public Conditional
237{
238public:
239 GUIAction(xml_node<>* node);
240
241public:
242 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
243 virtual int NotifyKey(int key);
244 virtual int NotifyVarChange(std::string varName, std::string value);
245 virtual int doActions();
246
247protected:
248 class Action
249 {
250 public:
251 std::string mFunction;
252 std::string mArg;
253 };
254
255 std::vector<Action> mActions;
256 int mKey;
257
258protected:
259 int getKeyByName(std::string key);
260 virtual int doAction(Action action, int isThreaded = 0);
261 static void* thread_start(void *cookie);
262 void simulate_progress_bar(void);
Dees_Troy657c3092012-09-10 20:32:10 -0400263 int flash_zip(std::string filename, std::string pageName, const int simulate, int* wipe_cache);
Dees_Troy51a0e822012-09-05 15:24:24 -0400264 void operation_start(const string operation_name);
265 void operation_end(const int operation_status, const int simulate);
266 static void* command_thread(void *cookie);
267};
268
269class GUIConsole : public RenderObject, public ActionObject
270{
271public:
272 GUIConsole(xml_node<>* node);
273
274public:
275 // Render - Render the full object to the GL surface
276 // Return 0 on success, <0 on error
277 virtual int Render(void);
278
279 // Update - Update any UI component animations (called <= 30 FPS)
280 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
281 virtual int Update(void);
282
283 // SetRenderPos - Update the position of the object
284 // Return 0 on success, <0 on error
285 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
286
287 // IsInRegion - Checks if the request is handled by this object
288 // Return 0 if this object handles the request, 1 if not
289 virtual int IsInRegion(int x, int y);
290
291 // NotifyTouch - Notify of a touch event
292 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers)
293 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
294
295protected:
296 enum SlideoutState
297 {
298 hidden = 0,
299 visible,
300 request_hide,
301 request_show
302 };
303 Resource* mFont;
304 Resource* mSlideoutImage;
305 COLOR mForegroundColor;
306 COLOR mBackgroundColor;
307 COLOR mScrollColor;
308 unsigned int mFontHeight;
309 int mCurrentLine;
310 unsigned int mLastCount;
311 unsigned int mMaxRows;
312 int mStartY;
313 int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH;
314 int mSlideinX, mSlideinY, mSlideinW, mSlideinH;
315 int mConsoleX, mConsoleY, mConsoleW, mConsoleH;
316 int mLastTouchX, mLastTouchY;
317 int mSlideMultiplier;
318 int mSlideout;
319 SlideoutState mSlideoutState;
320
321protected:
322 virtual int RenderSlideout(void);
323 virtual int RenderConsole(void);
324
325};
326
327class GUIButton : public RenderObject, public ActionObject, public Conditional
328{
329public:
330 GUIButton(xml_node<>* node);
331 virtual ~GUIButton();
332
333public:
334 // Render - Render the full object to the GL surface
335 // Return 0 on success, <0 on error
336 virtual int Render(void);
337
338 // Update - Update any UI component animations (called <= 30 FPS)
339 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
340 virtual int Update(void);
341
342 // SetPos - Update the position of the render object
343 // Return 0 on success, <0 on error
344 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
345
346 // NotifyTouch - Notify of a touch event
347 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
348 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
349
350protected:
351 GUIImage* mButtonImg;
352 Resource* mButtonIcon;
353 GUIText* mButtonLabel;
354 GUIAction* mAction;
355 int mTextX, mTextY, mTextW, mTextH;
356 int mIconX, mIconY, mIconW, mIconH;
357 bool mRendered;
Dees_Troy1a7a6672013-02-15 09:39:07 -0600358 bool hasHighlightColor;
359 bool renderHighlight;
360 COLOR mHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400361};
362
363class GUICheckbox: public RenderObject, public ActionObject, public Conditional
364{
365public:
366 GUICheckbox(xml_node<>* node);
367 virtual ~GUICheckbox();
368
369public:
370 // Render - Render the full object to the GL surface
371 // Return 0 on success, <0 on error
372 virtual int Render(void);
373
374 // Update - Update any UI component animations (called <= 30 FPS)
375 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
376 virtual int Update(void);
377
378 // SetPos - Update the position of the render object
379 // Return 0 on success, <0 on error
380 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
381
382 // NotifyTouch - Notify of a touch event
383 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
384 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
385
386protected:
387 Resource* mChecked;
388 Resource* mUnchecked;
389 GUIText* mLabel;
390 int mTextX, mTextY;
391 int mCheckX, mCheckY, mCheckW, mCheckH;
392 int mLastState;
393 bool mRendered;
394 std::string mVarName;
395};
396
397class GUIFileSelector : public RenderObject, public ActionObject
398{
399public:
400 GUIFileSelector(xml_node<>* node);
401 virtual ~GUIFileSelector();
402
403public:
404 // Render - Render the full object to the GL surface
405 // Return 0 on success, <0 on error
406 virtual int Render(void);
407
408 // Update - Update any UI component animations (called <= 30 FPS)
409 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
410 virtual int Update(void);
411
412 // NotifyTouch - Notify of a touch event
413 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
414 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
415
416 // NotifyVarChange - Notify of a variable change
417 virtual int NotifyVarChange(std::string varName, std::string value);
418
419 // SetPos - Update the position of the render object
420 // Return 0 on success, <0 on error
421 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
422
423 // SetPageFocus - Notify when a page gains or loses focus
424 virtual void SetPageFocus(int inFocus);
425
426protected:
427 struct FileData {
428 std::string fileName;
429 unsigned char fileType; // Uses d_type format from struct dirent
430 mode_t protection; // Uses mode_t format from stat
431 uid_t userId;
432 gid_t groupId;
433 off_t fileSize;
434 time_t lastAccess; // Uses time_t format from stat
435 time_t lastModified; // Uses time_t format from stat
436 time_t lastStatChange; // Uses time_t format from stat
437 };
438
439protected:
440 virtual int GetSelection(int x, int y);
441
442 virtual int GetFileList(const std::string folder);
443 static bool fileSort(FileData d1, FileData d2);
444
445protected:
446 std::vector<FileData> mFolderList;
447 std::vector<FileData> mFileList;
448 std::string mPathVar;
449 std::string mExtn;
450 std::string mVariable;
451 std::string mSortVariable;
452 std::string mSelection;
453 std::string mHeaderText;
454 std::string mLastValue;
455 int actualLineHeight;
456 int mStart;
457 int mLineSpacing;
458 int mSeparatorH;
459 int mHeaderSeparatorH;
460 int mShowFolders, mShowFiles, mShowNavFolders;
461 int mUpdate;
462 int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
463 int mHeaderH;
464 static int mSortOrder;
465 int startY;
466 int scrollingSpeed;
467 int scrollingY;
468 int mHeaderIsStatic;
469 int touchDebounce;
470 unsigned mFontHeight;
471 unsigned mLineHeight;
472 int mIconWidth, mIconHeight, mFolderIconHeight, mFileIconHeight, mFolderIconWidth, mFileIconWidth, mHeaderIconHeight, mHeaderIconWidth;
473 Resource* mHeaderIcon;
474 Resource* mFolderIcon;
475 Resource* mFileIcon;
476 Resource* mBackground;
477 Resource* mFont;
478 COLOR mBackgroundColor;
479 COLOR mFontColor;
480 COLOR mHeaderBackgroundColor;
481 COLOR mHeaderFontColor;
482 COLOR mSeparatorColor;
483 COLOR mHeaderSeparatorColor;
Dees_Troye7585ca2013-02-15 11:42:29 -0600484 bool hasHighlightColor;
485 bool hasFontHighlightColor;
486 bool isHighlighted;
487 COLOR mHighlightColor;
488 COLOR mFontHighlightColor;
489 int startSelection;
Dees_Troy51a0e822012-09-05 15:24:24 -0400490};
491
492class GUIListBox : public RenderObject, public ActionObject
493{
494public:
495 GUIListBox(xml_node<>* node);
496 virtual ~GUIListBox();
497
498public:
499 // Render - Render the full object to the GL surface
500 // Return 0 on success, <0 on error
501 virtual int Render(void);
502
503 // Update - Update any UI component animations (called <= 30 FPS)
504 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
505 virtual int Update(void);
506
507 // NotifyTouch - Notify of a touch event
508 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
509 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
510
511 // NotifyVarChange - Notify of a variable change
512 virtual int NotifyVarChange(std::string varName, std::string value);
513
514 // SetPos - Update the position of the render object
515 // Return 0 on success, <0 on error
516 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
517
518 // SetPageFocus - Notify when a page gains or loses focus
519 virtual void SetPageFocus(int inFocus);
520
521protected:
522 struct ListData {
523 std::string displayName;
524 std::string variableValue;
525 unsigned int selected;
526 };
527
528protected:
529 virtual int GetSelection(int x, int y);
530
531protected:
532 std::vector<ListData> mList;
533 std::string mVariable;
534 std::string mSelection;
535 std::string currentValue;
536 int mStart;
537 int mLineSpacing;
538 int mUpdate;
539 int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
540 static int mSortOrder;
541 unsigned mFontHeight;
542 unsigned mLineHeight;
543 int mIconWidth, mIconHeight;
544 Resource* mIconSelected;
545 Resource* mIconUnselected;
546 Resource* mBackground;
547 Resource* mFont;
548 COLOR mBackgroundColor;
549 COLOR mFontColor;
550};
551
552// GUIAnimation - Used for animations
553class GUIAnimation : public RenderObject
554{
555public:
556 GUIAnimation(xml_node<>* node);
557
558public:
559 // Render - Render the full object to the GL surface
560 // Return 0 on success, <0 on error
561 virtual int Render(void);
562
563 // Update - Update any UI component animations (called <= 30 FPS)
564 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
565 virtual int Update(void);
566
567protected:
568 AnimationResource* mAnimation;
569 int mFrame;
570 int mFPS;
571 int mLoop;
572 int mRender;
573 int mUpdateCount;
574};
575
576class GUIProgressBar : public RenderObject, public ActionObject
577{
578public:
579 GUIProgressBar(xml_node<>* node);
580
581public:
582 // Render - Render the full object to the GL surface
583 // Return 0 on success, <0 on error
584 virtual int Render(void);
585
586 // Update - Update any UI component animations (called <= 30 FPS)
587 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
588 virtual int Update(void);
589
590 // NotifyVarChange - Notify of a variable change
591 // Returns 0 on success, <0 on error
592 virtual int NotifyVarChange(std::string varName, std::string value);
593
594protected:
595 Resource* mEmptyBar;
596 Resource* mFullBar;
597 std::string mMinValVar;
598 std::string mMaxValVar;
599 std::string mCurValVar;
600 float mSlide;
601 float mSlideInc;
602 int mSlideFrames;
603 int mLastPos;
604
605protected:
606 virtual int RenderInternal(void); // Does the actual render
607
608};
609
610class GUISlider : public RenderObject, public ActionObject
611{
612public:
613 GUISlider(xml_node<>* node);
614 virtual ~GUISlider();
615
616public:
617 // Render - Render the full object to the GL surface
618 // Return 0 on success, <0 on error
619 virtual int Render(void);
620
621 // Update - Update any UI component animations (called <= 30 FPS)
622 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
623 virtual int Update(void);
624
625 // NotifyTouch - Notify of a touch event
626 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
627 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
628
629protected:
630 GUIAction* sAction;
631 Resource* sSlider;
632 Resource* sSliderUsed;
633 Resource* sTouch;
634 int sTouchW, sTouchH;
635 int sCurTouchX;
636 int sUpdate;
637};
638
639#define MAX_KEYBOARD_LAYOUTS 5
640#define MAX_KEYBOARD_ROWS 9
641#define MAX_KEYBOARD_KEYS 20
642#define KEYBOARD_ACTION 253
643#define KEYBOARD_LAYOUT 254
644#define KEYBOARD_SWIPE_LEFT 252
645#define KEYBOARD_SWIPE_RIGHT 251
646#define KEYBOARD_ARROW_LEFT 250
647#define KEYBOARD_ARROW_RIGHT 249
648#define KEYBOARD_HOME 248
649#define KEYBOARD_END 247
650#define KEYBOARD_ARROW_UP 246
651#define KEYBOARD_ARROW_DOWN 245
652#define KEYBOARD_SPECIAL_KEYS 245
653#define KEYBOARD_BACKSPACE 8
654
655class GUIKeyboard : public RenderObject, public ActionObject, public Conditional
656{
657public:
658 GUIKeyboard(xml_node<>* node);
659 virtual ~GUIKeyboard();
660
661public:
662 virtual int Render(void);
663 virtual int Update(void);
664 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
665 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
666
667protected:
668 virtual int GetSelection(int x, int y);
669
670protected:
671 struct keyboard_key_class
672 {
673 unsigned char key;
674 unsigned char longpresskey;
675 unsigned int end_x;
676 unsigned int layout;
677 };
678
679 Resource* keyboardImg[MAX_KEYBOARD_LAYOUTS];
680 struct keyboard_key_class keyboard_keys[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS][MAX_KEYBOARD_KEYS];
681 bool mRendered;
682 std::string mVariable;
683 unsigned int cursorLocation;
684 unsigned int currentLayout;
685 unsigned int row_heights[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS];
686 unsigned int KeyboardWidth, KeyboardHeight;
Dees_Troy30b962e2012-10-19 20:48:59 -0400687 int rowY, colX, highlightRenderCount, hasHighlight;
Dees_Troy51a0e822012-09-05 15:24:24 -0400688 GUIAction* mAction;
Dees_Troy30b962e2012-10-19 20:48:59 -0400689 COLOR mHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400690};
691
692// GUIInput - Used for keyboard input
693class GUIInput : public RenderObject, public ActionObject, public Conditional, public InputObject
694{
695public:
696 // w and h may be ignored, in which case, no bounding box is applied
697 GUIInput(xml_node<>* node);
698 virtual ~GUIInput();
699
700public:
701 // Render - Render the full object to the GL surface
702 // Return 0 on success, <0 on error
703 virtual int Render(void);
704
705 // Update - Update any UI component animations (called <= 30 FPS)
706 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
707 virtual int Update(void);
708
709 // Notify of a variable change
710 virtual int NotifyVarChange(std::string varName, std::string value);
711
712 // NotifyTouch - Notify of a touch event
713 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
714 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
715
716 virtual int NotifyKeyboard(int key);
717
718protected:
719 virtual int GetSelection(int x, int y);
720
721 // Handles displaying the text properly when chars are added, deleted, or for scrolling
722 virtual int HandleTextLocation(int x);
723
724protected:
725 GUIText* mInputText;
726 GUIAction* mAction;
727 Resource* mBackground;
728 Resource* mCursor;
729 Resource* mFont;
730 std::string mText;
731 std::string mLastValue;
732 std::string mVariable;
733 std::string mMask;
734 std::string mMaskVariable;
735 COLOR mBackgroundColor;
736 COLOR mCursorColor;
737 int scrollingX;
738 int lastX;
739 int mCursorLocation;
740 int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
741 int mFontY;
742 unsigned skipChars;
743 unsigned mFontHeight;
744 unsigned CursorWidth;
745 bool mRendered;
746 bool HasMask;
747 bool DrawCursor;
748 bool isLocalChange;
749 bool HasAllowed;
750 bool HasDisabled;
751 std::string AllowedList;
752 std::string DisabledList;
753 unsigned MinLen;
754 unsigned MaxLen;
755};
756
757class HardwareKeyboard
758{
759public:
760 HardwareKeyboard(void);
761 virtual ~HardwareKeyboard();
762
763public:
764 virtual int KeyDown(int key_code);
765 virtual int KeyUp(int key_code);
766 virtual int KeyRepeat(void);
767};
768
769// Helper APIs
770bool LoadPlacement(xml_node<>* node, int* x, int* y, int* w = NULL, int* h = NULL, RenderObject::Placement* placement = NULL);
771
772#endif // _OBJECTS_HEADER
773