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Dees_Troy51a0e822012-09-05 15:24:24 -04001// objects.h - Base classes for object manager of GUI
2
3#ifndef _OBJECTS_HEADER
4#define _OBJECTS_HEADER
5
6#include "rapidxml.hpp"
7#include <vector>
8#include <string>
9#include <map>
10
11extern "C" {
12#include "../minzip/Zip.h"
13}
14
15using namespace rapidxml;
16
17#include "../data.hpp"
18#include "resources.hpp"
19#include "pages.hpp"
20
21class RenderObject
22{
23public:
24 enum Placement {
25 TOP_LEFT = 0,
26 TOP_RIGHT = 1,
27 BOTTOM_LEFT = 2,
28 BOTTOM_RIGHT = 3,
29 CENTER = 4,
30 CENTER_X_ONLY = 5,
31 };
32
33public:
34 RenderObject() { mRenderX = 0; mRenderY = 0; mRenderW = 0; mRenderH = 0; mPlacement = TOP_LEFT; }
35 virtual ~RenderObject() {}
36
37public:
38 // Render - Render the full object to the GL surface
39 // Return 0 on success, <0 on error
40 virtual int Render(void) = 0;
41
42 // Update - Update any UI component animations (called <= 30 FPS)
43 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
44 virtual int Update(void) { return 0; }
45
46 // GetRenderPos - Returns the current position of the object
47 virtual int GetRenderPos(int& x, int& y, int& w, int& h) { x = mRenderX; y = mRenderY; w = mRenderW; h = mRenderH; return 0; }
48
49 // SetRenderPos - Update the position of the object
50 // Return 0 on success, <0 on error
51 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0) { mRenderX = x; mRenderY = y; if (w || h) { mRenderW = w; mRenderH = h; } return 0; }
52
53 // GetPlacement - Returns the current placement
54 virtual int GetPlacement(Placement& placement) { placement = mPlacement; return 0; }
55
56 // SetPlacement - Update the current placement
57 virtual int SetPlacement(Placement placement) { mPlacement = placement; return 0; }
58
59 // SetPageFocus - Notify when a page gains or loses focus
60 virtual void SetPageFocus(int inFocus) { return; }
61
62protected:
63 int mRenderX, mRenderY, mRenderW, mRenderH;
64 Placement mPlacement;
65};
66
67class ActionObject
68{
69public:
70 ActionObject() { mActionX = 0; mActionY = 0; mActionW = 0; mActionH = 0; }
71 virtual ~ActionObject() {}
72
73public:
74 // NotifyTouch - Notify of a touch event
75 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
76 virtual int NotifyTouch(TOUCH_STATE state, int x, int y) { return 0; }
77
78 // NotifyKey - Notify of a key press
79 // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error
80 virtual int NotifyKey(int key) { return 1; }
81
82 // GetRenderPos - Returns the current position of the object
83 virtual int GetActionPos(int& x, int& y, int& w, int& h) { x = mActionX; y = mActionY; w = mActionW; h = mActionH; return 0; }
84
85 // SetRenderPos - Update the position of the object
86 // Return 0 on success, <0 on error
87 virtual int SetActionPos(int x, int y, int w = 0, int h = 0);
88
89 // IsInRegion - Checks if the request is handled by this object
90 // Return 0 if this object handles the request, 1 if not
91 virtual int IsInRegion(int x, int y) { return ((x < mActionX || x > mActionX + mActionW || y < mActionY || y > mActionY + mActionH) ? 0 : 1); }
92
93 // NotifyVarChange - Notify of a variable change
94 // Returns 0 on success, <0 on error
95 virtual int NotifyVarChange(std::string varName, std::string value) { return 0; }
96
97protected:
98 int mActionX, mActionY, mActionW, mActionH;
99};
100
101class Conditional
102{
103public:
104 Conditional(xml_node<>* node);
105
106public:
107 bool IsConditionVariable(std::string var);
108 bool isConditionTrue();
109 bool isConditionValid();
110 void NotifyPageSet();
111
112protected:
113 class Condition
114 {
115 public:
116 std::string mVar1;
117 std::string mVar2;
118 std::string mCompareOp;
119 std::string mLastVal;
120 };
121
122 std::vector<Condition> mConditions;
123
124protected:
125 bool isMounted(std::string vol);
126 bool isConditionTrue(Condition* condition);
127
128};
129
130class InputObject
131{
132public:
133 InputObject() { HasInputFocus = 0; }
134 virtual ~InputObject() {}
135
136public:
137 // NotifyKeyboard - Notify of keyboard input
138 // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error
139 virtual int NotifyKeyboard(int key) { return 1; }
140
141 virtual int SetInputFocus(int focus) { HasInputFocus = focus; return 1; }
142
143protected:
144 int HasInputFocus;
145};
146
147// Derived Objects
148// GUIText - Used for static text
149class GUIText : public RenderObject, public ActionObject, public Conditional
150
151{
152public:
153 // w and h may be ignored, in which case, no bounding box is applied
154 GUIText(xml_node<>* node);
155
156public:
157 // Render - Render the full object to the GL surface
158 // Return 0 on success, <0 on error
159 virtual int Render(void);
160
161 // Update - Update any UI component animations (called <= 30 FPS)
162 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
163 virtual int Update(void);
164
165 // Retrieve the size of the current string (dynamic strings may change per call)
166 virtual int GetCurrentBounds(int& w, int& h);
167
168 // Notify of a variable change
169 virtual int NotifyVarChange(std::string varName, std::string value);
170
171 // Set maximum width in pixels
172 virtual int SetMaxWidth(unsigned width);
173
174 // Set number of characters to skip (for scrolling)
175 virtual int SkipCharCount(unsigned skip);
176
Dees_Troy4d12f962012-10-19 13:13:15 -0400177public:
178 bool isHighlighted;
179
Dees_Troy51a0e822012-09-05 15:24:24 -0400180protected:
181 std::string mText;
182 std::string mLastValue;
183 COLOR mColor;
Dees_Troy4d12f962012-10-19 13:13:15 -0400184 COLOR mHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400185 Resource* mFont;
186 int mIsStatic;
187 int mVarChanged;
188 int mFontHeight;
189 unsigned maxWidth;
190 unsigned charSkip;
Dees_Troy4d12f962012-10-19 13:13:15 -0400191 bool hasHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400192
193protected:
194 std::string parseText(void);
195};
196
197// GUIImage - Used for static image
198class GUIImage : public RenderObject
199{
200public:
201 GUIImage(xml_node<>* node);
202
203public:
204 // Render - Render the full object to the GL surface
205 // Return 0 on success, <0 on error
206 virtual int Render(void);
207
208 // SetRenderPos - Update the position of the object
209 // Return 0 on success, <0 on error
210 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
211
Dees_Troy4d12f962012-10-19 13:13:15 -0400212public:
213 bool isHighlighted;
214
Dees_Troy51a0e822012-09-05 15:24:24 -0400215protected:
216 Resource* mImage;
Dees_Troy4d12f962012-10-19 13:13:15 -0400217 Resource* mHighlightImage;
Dees_Troy51a0e822012-09-05 15:24:24 -0400218};
219
220// GUIFill - Used for fill colors
221class GUIFill : public RenderObject
222{
223public:
224 GUIFill(xml_node<>* node);
225
226public:
227 // Render - Render the full object to the GL surface
228 // Return 0 on success, <0 on error
229 virtual int Render(void);
230
231protected:
232 COLOR mColor;
233};
234
235// GUIAction - Used for standard actions
236class GUIAction : public ActionObject, public Conditional
237{
238public:
239 GUIAction(xml_node<>* node);
240
241public:
242 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
243 virtual int NotifyKey(int key);
244 virtual int NotifyVarChange(std::string varName, std::string value);
245 virtual int doActions();
246
247protected:
248 class Action
249 {
250 public:
251 std::string mFunction;
252 std::string mArg;
253 };
254
255 std::vector<Action> mActions;
256 int mKey;
257
258protected:
259 int getKeyByName(std::string key);
260 virtual int doAction(Action action, int isThreaded = 0);
261 static void* thread_start(void *cookie);
262 void simulate_progress_bar(void);
Dees_Troy657c3092012-09-10 20:32:10 -0400263 int flash_zip(std::string filename, std::string pageName, const int simulate, int* wipe_cache);
Dees_Troy51a0e822012-09-05 15:24:24 -0400264 void operation_start(const string operation_name);
265 void operation_end(const int operation_status, const int simulate);
266 static void* command_thread(void *cookie);
267};
268
269class GUIConsole : public RenderObject, public ActionObject
270{
271public:
272 GUIConsole(xml_node<>* node);
273
274public:
275 // Render - Render the full object to the GL surface
276 // Return 0 on success, <0 on error
277 virtual int Render(void);
278
279 // Update - Update any UI component animations (called <= 30 FPS)
280 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
281 virtual int Update(void);
282
283 // SetRenderPos - Update the position of the object
284 // Return 0 on success, <0 on error
285 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
286
287 // IsInRegion - Checks if the request is handled by this object
288 // Return 0 if this object handles the request, 1 if not
289 virtual int IsInRegion(int x, int y);
290
291 // NotifyTouch - Notify of a touch event
292 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers)
293 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
294
295protected:
296 enum SlideoutState
297 {
298 hidden = 0,
299 visible,
300 request_hide,
301 request_show
302 };
303 Resource* mFont;
304 Resource* mSlideoutImage;
305 COLOR mForegroundColor;
306 COLOR mBackgroundColor;
307 COLOR mScrollColor;
308 unsigned int mFontHeight;
309 int mCurrentLine;
310 unsigned int mLastCount;
311 unsigned int mMaxRows;
312 int mStartY;
313 int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH;
314 int mSlideinX, mSlideinY, mSlideinW, mSlideinH;
315 int mConsoleX, mConsoleY, mConsoleW, mConsoleH;
316 int mLastTouchX, mLastTouchY;
317 int mSlideMultiplier;
318 int mSlideout;
319 SlideoutState mSlideoutState;
320
321protected:
322 virtual int RenderSlideout(void);
323 virtual int RenderConsole(void);
324
325};
326
327class GUIButton : public RenderObject, public ActionObject, public Conditional
328{
329public:
330 GUIButton(xml_node<>* node);
331 virtual ~GUIButton();
332
333public:
334 // Render - Render the full object to the GL surface
335 // Return 0 on success, <0 on error
336 virtual int Render(void);
337
338 // Update - Update any UI component animations (called <= 30 FPS)
339 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
340 virtual int Update(void);
341
342 // SetPos - Update the position of the render object
343 // Return 0 on success, <0 on error
344 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
345
346 // NotifyTouch - Notify of a touch event
347 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
348 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
349
350protected:
351 GUIImage* mButtonImg;
352 Resource* mButtonIcon;
353 GUIText* mButtonLabel;
354 GUIAction* mAction;
355 int mTextX, mTextY, mTextW, mTextH;
356 int mIconX, mIconY, mIconW, mIconH;
357 bool mRendered;
Dees_Troy1a7a6672013-02-15 09:39:07 -0600358 bool hasHighlightColor;
359 bool renderHighlight;
360 COLOR mHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400361};
362
363class GUICheckbox: public RenderObject, public ActionObject, public Conditional
364{
365public:
366 GUICheckbox(xml_node<>* node);
367 virtual ~GUICheckbox();
368
369public:
370 // Render - Render the full object to the GL surface
371 // Return 0 on success, <0 on error
372 virtual int Render(void);
373
374 // Update - Update any UI component animations (called <= 30 FPS)
375 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
376 virtual int Update(void);
377
378 // SetPos - Update the position of the render object
379 // Return 0 on success, <0 on error
380 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
381
382 // NotifyTouch - Notify of a touch event
383 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
384 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
385
386protected:
387 Resource* mChecked;
388 Resource* mUnchecked;
389 GUIText* mLabel;
390 int mTextX, mTextY;
391 int mCheckX, mCheckY, mCheckW, mCheckH;
392 int mLastState;
393 bool mRendered;
394 std::string mVarName;
395};
396
397class GUIFileSelector : public RenderObject, public ActionObject
398{
399public:
400 GUIFileSelector(xml_node<>* node);
401 virtual ~GUIFileSelector();
402
403public:
404 // Render - Render the full object to the GL surface
405 // Return 0 on success, <0 on error
406 virtual int Render(void);
407
408 // Update - Update any UI component animations (called <= 30 FPS)
409 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
410 virtual int Update(void);
411
412 // NotifyTouch - Notify of a touch event
413 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
414 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
415
416 // NotifyVarChange - Notify of a variable change
417 virtual int NotifyVarChange(std::string varName, std::string value);
418
419 // SetPos - Update the position of the render object
420 // Return 0 on success, <0 on error
421 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
422
423 // SetPageFocus - Notify when a page gains or loses focus
424 virtual void SetPageFocus(int inFocus);
425
426protected:
427 struct FileData {
428 std::string fileName;
429 unsigned char fileType; // Uses d_type format from struct dirent
430 mode_t protection; // Uses mode_t format from stat
431 uid_t userId;
432 gid_t groupId;
433 off_t fileSize;
434 time_t lastAccess; // Uses time_t format from stat
435 time_t lastModified; // Uses time_t format from stat
436 time_t lastStatChange; // Uses time_t format from stat
437 };
438
439protected:
440 virtual int GetSelection(int x, int y);
441
442 virtual int GetFileList(const std::string folder);
443 static bool fileSort(FileData d1, FileData d2);
444
445protected:
446 std::vector<FileData> mFolderList;
447 std::vector<FileData> mFileList;
448 std::string mPathVar;
449 std::string mExtn;
450 std::string mVariable;
451 std::string mSortVariable;
452 std::string mSelection;
453 std::string mHeaderText;
454 std::string mLastValue;
455 int actualLineHeight;
456 int mStart;
457 int mLineSpacing;
458 int mSeparatorH;
459 int mHeaderSeparatorH;
460 int mShowFolders, mShowFiles, mShowNavFolders;
461 int mUpdate;
462 int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
463 int mHeaderH;
464 static int mSortOrder;
465 int startY;
466 int scrollingSpeed;
467 int scrollingY;
468 int mHeaderIsStatic;
469 int touchDebounce;
470 unsigned mFontHeight;
471 unsigned mLineHeight;
472 int mIconWidth, mIconHeight, mFolderIconHeight, mFileIconHeight, mFolderIconWidth, mFileIconWidth, mHeaderIconHeight, mHeaderIconWidth;
473 Resource* mHeaderIcon;
474 Resource* mFolderIcon;
475 Resource* mFileIcon;
476 Resource* mBackground;
477 Resource* mFont;
478 COLOR mBackgroundColor;
479 COLOR mFontColor;
480 COLOR mHeaderBackgroundColor;
481 COLOR mHeaderFontColor;
482 COLOR mSeparatorColor;
483 COLOR mHeaderSeparatorColor;
484};
485
486class GUIListBox : public RenderObject, public ActionObject
487{
488public:
489 GUIListBox(xml_node<>* node);
490 virtual ~GUIListBox();
491
492public:
493 // Render - Render the full object to the GL surface
494 // Return 0 on success, <0 on error
495 virtual int Render(void);
496
497 // Update - Update any UI component animations (called <= 30 FPS)
498 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
499 virtual int Update(void);
500
501 // NotifyTouch - Notify of a touch event
502 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
503 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
504
505 // NotifyVarChange - Notify of a variable change
506 virtual int NotifyVarChange(std::string varName, std::string value);
507
508 // SetPos - Update the position of the render object
509 // Return 0 on success, <0 on error
510 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
511
512 // SetPageFocus - Notify when a page gains or loses focus
513 virtual void SetPageFocus(int inFocus);
514
515protected:
516 struct ListData {
517 std::string displayName;
518 std::string variableValue;
519 unsigned int selected;
520 };
521
522protected:
523 virtual int GetSelection(int x, int y);
524
525protected:
526 std::vector<ListData> mList;
527 std::string mVariable;
528 std::string mSelection;
529 std::string currentValue;
530 int mStart;
531 int mLineSpacing;
532 int mUpdate;
533 int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
534 static int mSortOrder;
535 unsigned mFontHeight;
536 unsigned mLineHeight;
537 int mIconWidth, mIconHeight;
538 Resource* mIconSelected;
539 Resource* mIconUnselected;
540 Resource* mBackground;
541 Resource* mFont;
542 COLOR mBackgroundColor;
543 COLOR mFontColor;
544};
545
546// GUIAnimation - Used for animations
547class GUIAnimation : public RenderObject
548{
549public:
550 GUIAnimation(xml_node<>* node);
551
552public:
553 // Render - Render the full object to the GL surface
554 // Return 0 on success, <0 on error
555 virtual int Render(void);
556
557 // Update - Update any UI component animations (called <= 30 FPS)
558 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
559 virtual int Update(void);
560
561protected:
562 AnimationResource* mAnimation;
563 int mFrame;
564 int mFPS;
565 int mLoop;
566 int mRender;
567 int mUpdateCount;
568};
569
570class GUIProgressBar : public RenderObject, public ActionObject
571{
572public:
573 GUIProgressBar(xml_node<>* node);
574
575public:
576 // Render - Render the full object to the GL surface
577 // Return 0 on success, <0 on error
578 virtual int Render(void);
579
580 // Update - Update any UI component animations (called <= 30 FPS)
581 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
582 virtual int Update(void);
583
584 // NotifyVarChange - Notify of a variable change
585 // Returns 0 on success, <0 on error
586 virtual int NotifyVarChange(std::string varName, std::string value);
587
588protected:
589 Resource* mEmptyBar;
590 Resource* mFullBar;
591 std::string mMinValVar;
592 std::string mMaxValVar;
593 std::string mCurValVar;
594 float mSlide;
595 float mSlideInc;
596 int mSlideFrames;
597 int mLastPos;
598
599protected:
600 virtual int RenderInternal(void); // Does the actual render
601
602};
603
604class GUISlider : public RenderObject, public ActionObject
605{
606public:
607 GUISlider(xml_node<>* node);
608 virtual ~GUISlider();
609
610public:
611 // Render - Render the full object to the GL surface
612 // Return 0 on success, <0 on error
613 virtual int Render(void);
614
615 // Update - Update any UI component animations (called <= 30 FPS)
616 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
617 virtual int Update(void);
618
619 // NotifyTouch - Notify of a touch event
620 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
621 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
622
623protected:
624 GUIAction* sAction;
625 Resource* sSlider;
626 Resource* sSliderUsed;
627 Resource* sTouch;
628 int sTouchW, sTouchH;
629 int sCurTouchX;
630 int sUpdate;
631};
632
633#define MAX_KEYBOARD_LAYOUTS 5
634#define MAX_KEYBOARD_ROWS 9
635#define MAX_KEYBOARD_KEYS 20
636#define KEYBOARD_ACTION 253
637#define KEYBOARD_LAYOUT 254
638#define KEYBOARD_SWIPE_LEFT 252
639#define KEYBOARD_SWIPE_RIGHT 251
640#define KEYBOARD_ARROW_LEFT 250
641#define KEYBOARD_ARROW_RIGHT 249
642#define KEYBOARD_HOME 248
643#define KEYBOARD_END 247
644#define KEYBOARD_ARROW_UP 246
645#define KEYBOARD_ARROW_DOWN 245
646#define KEYBOARD_SPECIAL_KEYS 245
647#define KEYBOARD_BACKSPACE 8
648
649class GUIKeyboard : public RenderObject, public ActionObject, public Conditional
650{
651public:
652 GUIKeyboard(xml_node<>* node);
653 virtual ~GUIKeyboard();
654
655public:
656 virtual int Render(void);
657 virtual int Update(void);
658 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
659 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
660
661protected:
662 virtual int GetSelection(int x, int y);
663
664protected:
665 struct keyboard_key_class
666 {
667 unsigned char key;
668 unsigned char longpresskey;
669 unsigned int end_x;
670 unsigned int layout;
671 };
672
673 Resource* keyboardImg[MAX_KEYBOARD_LAYOUTS];
674 struct keyboard_key_class keyboard_keys[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS][MAX_KEYBOARD_KEYS];
675 bool mRendered;
676 std::string mVariable;
677 unsigned int cursorLocation;
678 unsigned int currentLayout;
679 unsigned int row_heights[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS];
680 unsigned int KeyboardWidth, KeyboardHeight;
Dees_Troy30b962e2012-10-19 20:48:59 -0400681 int rowY, colX, highlightRenderCount, hasHighlight;
Dees_Troy51a0e822012-09-05 15:24:24 -0400682 GUIAction* mAction;
Dees_Troy30b962e2012-10-19 20:48:59 -0400683 COLOR mHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400684};
685
686// GUIInput - Used for keyboard input
687class GUIInput : public RenderObject, public ActionObject, public Conditional, public InputObject
688{
689public:
690 // w and h may be ignored, in which case, no bounding box is applied
691 GUIInput(xml_node<>* node);
692 virtual ~GUIInput();
693
694public:
695 // Render - Render the full object to the GL surface
696 // Return 0 on success, <0 on error
697 virtual int Render(void);
698
699 // Update - Update any UI component animations (called <= 30 FPS)
700 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
701 virtual int Update(void);
702
703 // Notify of a variable change
704 virtual int NotifyVarChange(std::string varName, std::string value);
705
706 // NotifyTouch - Notify of a touch event
707 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
708 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
709
710 virtual int NotifyKeyboard(int key);
711
712protected:
713 virtual int GetSelection(int x, int y);
714
715 // Handles displaying the text properly when chars are added, deleted, or for scrolling
716 virtual int HandleTextLocation(int x);
717
718protected:
719 GUIText* mInputText;
720 GUIAction* mAction;
721 Resource* mBackground;
722 Resource* mCursor;
723 Resource* mFont;
724 std::string mText;
725 std::string mLastValue;
726 std::string mVariable;
727 std::string mMask;
728 std::string mMaskVariable;
729 COLOR mBackgroundColor;
730 COLOR mCursorColor;
731 int scrollingX;
732 int lastX;
733 int mCursorLocation;
734 int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
735 int mFontY;
736 unsigned skipChars;
737 unsigned mFontHeight;
738 unsigned CursorWidth;
739 bool mRendered;
740 bool HasMask;
741 bool DrawCursor;
742 bool isLocalChange;
743 bool HasAllowed;
744 bool HasDisabled;
745 std::string AllowedList;
746 std::string DisabledList;
747 unsigned MinLen;
748 unsigned MaxLen;
749};
750
751class HardwareKeyboard
752{
753public:
754 HardwareKeyboard(void);
755 virtual ~HardwareKeyboard();
756
757public:
758 virtual int KeyDown(int key_code);
759 virtual int KeyUp(int key_code);
760 virtual int KeyRepeat(void);
761};
762
763// Helper APIs
764bool LoadPlacement(xml_node<>* node, int* x, int* y, int* w = NULL, int* h = NULL, RenderObject::Placement* placement = NULL);
765
766#endif // _OBJECTS_HEADER
767