bigbiff | 673c7ae | 2020-12-02 19:44:56 -0500 | [diff] [blame] | 1 | /* libs/pixelflinger/buffer.cpp |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | |
| 19 | #include <assert.h> |
| 20 | |
| 21 | #include <android-base/macros.h> |
| 22 | |
| 23 | #include "buffer.h" |
| 24 | |
| 25 | namespace android { |
| 26 | // ---------------------------------------------------------------------------- |
| 27 | |
| 28 | static void read_pixel(const surface_t* s, context_t* c, |
| 29 | uint32_t x, uint32_t y, pixel_t* pixel); |
| 30 | static void write_pixel(const surface_t* s, context_t* c, |
| 31 | uint32_t x, uint32_t y, const pixel_t* pixel); |
| 32 | static void readRGB565(const surface_t* s, context_t* c, |
| 33 | uint32_t x, uint32_t y, pixel_t* pixel); |
| 34 | static void readABGR8888(const surface_t* s, context_t* c, |
| 35 | uint32_t x, uint32_t y, pixel_t* pixel); |
| 36 | |
| 37 | static uint32_t logic_op(int op, uint32_t s, uint32_t d); |
| 38 | static uint32_t extract(uint32_t v, int h, int l, int bits); |
| 39 | static uint32_t expand(uint32_t v, int sbits, int dbits); |
| 40 | static uint32_t downshift_component(uint32_t in, uint32_t v, |
| 41 | int sh, int sl, int dh, int dl, int ch, int cl, int dither); |
| 42 | |
| 43 | // ---------------------------------------------------------------------------- |
| 44 | |
| 45 | void ggl_init_texture(context_t* c) |
| 46 | { |
| 47 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { |
| 48 | texture_t& t = c->state.texture[i]; |
| 49 | t.s_coord = GGL_ONE_TO_ONE; |
| 50 | t.t_coord = GGL_ONE_TO_ONE; |
| 51 | t.s_wrap = GGL_REPEAT; |
| 52 | t.t_wrap = GGL_REPEAT; |
| 53 | t.min_filter = GGL_NEAREST; |
| 54 | t.mag_filter = GGL_NEAREST; |
| 55 | t.env = GGL_MODULATE; |
| 56 | } |
| 57 | c->activeTMU = &(c->state.texture[0]); |
| 58 | } |
| 59 | |
| 60 | void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src) |
| 61 | { |
| 62 | dst->width = src->width; |
| 63 | dst->height = src->height; |
| 64 | dst->stride = src->stride; |
| 65 | dst->data = src->data; |
| 66 | dst->format = src->format; |
| 67 | dst->dirty = 1; |
| 68 | if (__builtin_expect(dst->stride < 0, false)) { |
| 69 | const GGLFormat& pixelFormat(c->formats[dst->format]); |
| 70 | const int32_t bpr = -dst->stride * pixelFormat.size; |
| 71 | dst->data += bpr * (dst->height-1); |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | static void pick_read_write(surface_t* s) |
| 76 | { |
| 77 | // Choose best reader/writers. |
| 78 | switch (s->format) { |
| 79 | case GGL_PIXEL_FORMAT_RGBA_8888: s->read = readABGR8888; break; |
| 80 | case GGL_PIXEL_FORMAT_RGB_565: s->read = readRGB565; break; |
| 81 | default: s->read = read_pixel; break; |
| 82 | } |
| 83 | s->write = write_pixel; |
| 84 | } |
| 85 | |
| 86 | void ggl_pick_texture(context_t* c) |
| 87 | { |
| 88 | for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { |
| 89 | surface_t& s = c->state.texture[i].surface; |
| 90 | if ((!c->state.texture[i].enable) || (!s.dirty)) |
| 91 | continue; |
| 92 | s.dirty = 0; |
| 93 | pick_read_write(&s); |
| 94 | generated_tex_vars_t& gen = c->generated_vars.texture[i]; |
| 95 | gen.width = s.width; |
| 96 | gen.height = s.height; |
| 97 | gen.stride = s.stride; |
| 98 | gen.data = uintptr_t(s.data); |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | void ggl_pick_cb(context_t* c) |
| 103 | { |
| 104 | surface_t& s = c->state.buffers.color; |
| 105 | if (s.dirty) { |
| 106 | s.dirty = 0; |
| 107 | pick_read_write(&s); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | // ---------------------------------------------------------------------------- |
| 112 | |
| 113 | void read_pixel(const surface_t* s, context_t* c, |
| 114 | uint32_t x, uint32_t y, pixel_t* pixel) |
| 115 | { |
| 116 | assert((x < s->width) && (y < s->height)); |
| 117 | |
| 118 | const GGLFormat* f = &(c->formats[s->format]); |
| 119 | int32_t index = x + (s->stride * y); |
| 120 | uint8_t* const data = s->data + index * f->size; |
| 121 | uint32_t v = 0; |
| 122 | switch (f->size) { |
| 123 | case 1: v = *data; break; |
| 124 | case 2: v = *(uint16_t*)data; break; |
| 125 | case 3: v = (data[2]<<16)|(data[1]<<8)|data[0]; break; |
| 126 | case 4: v = GGL_RGBA_TO_HOST(*(uint32_t*)data); break; |
| 127 | } |
| 128 | for (int i=0 ; i<4 ; i++) { |
| 129 | pixel->s[i] = f->c[i].h - f->c[i].l; |
| 130 | if (pixel->s[i]) |
| 131 | pixel->c[i] = extract(v, f->c[i].h, f->c[i].l, f->size*8); |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | void readRGB565(const surface_t* s, context_t* /*c*/, |
| 136 | uint32_t x, uint32_t y, pixel_t* pixel) |
| 137 | { |
| 138 | uint16_t v = *(reinterpret_cast<uint16_t*>(s->data) + (x + (s->stride * y))); |
| 139 | pixel->c[0] = 0; |
| 140 | pixel->c[1] = v>>11; |
| 141 | pixel->c[2] = (v>>5)&0x3F; |
| 142 | pixel->c[3] = v&0x1F; |
| 143 | pixel->s[0] = 0; |
| 144 | pixel->s[1] = 5; |
| 145 | pixel->s[2] = 6; |
| 146 | pixel->s[3] = 5; |
| 147 | } |
| 148 | |
| 149 | void readABGR8888(const surface_t* s, context_t* /*c*/, |
| 150 | uint32_t x, uint32_t y, pixel_t* pixel) |
| 151 | { |
| 152 | uint32_t v = *(reinterpret_cast<uint32_t*>(s->data) + (x + (s->stride * y))); |
| 153 | v = GGL_RGBA_TO_HOST(v); |
| 154 | pixel->c[0] = v>>24; // A |
| 155 | pixel->c[1] = v&0xFF; // R |
| 156 | pixel->c[2] = (v>>8)&0xFF; // G |
| 157 | pixel->c[3] = (v>>16)&0xFF; // B |
| 158 | pixel->s[0] = |
| 159 | pixel->s[1] = |
| 160 | pixel->s[2] = |
| 161 | pixel->s[3] = 8; |
| 162 | } |
| 163 | |
| 164 | void write_pixel(const surface_t* s, context_t* c, |
| 165 | uint32_t x, uint32_t y, const pixel_t* pixel) |
| 166 | { |
| 167 | assert((x < s->width) && (y < s->height)); |
| 168 | |
| 169 | int dither = -1; |
| 170 | if (c->state.enables & GGL_ENABLE_DITHER) { |
| 171 | dither = c->ditherMatrix[ (x & GGL_DITHER_MASK) + |
| 172 | ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ]; |
| 173 | } |
| 174 | |
| 175 | const GGLFormat* f = &(c->formats[s->format]); |
| 176 | int32_t index = x + (s->stride * y); |
| 177 | uint8_t* const data = s->data + index * f->size; |
| 178 | |
| 179 | uint32_t mask = 0; |
| 180 | uint32_t v = 0; |
| 181 | for (int i=0 ; i<4 ; i++) { |
| 182 | const int component_mask = 1 << i; |
| 183 | if (f->components>=GGL_LUMINANCE && |
| 184 | (i==GGLFormat::GREEN || i==GGLFormat::BLUE)) { |
| 185 | // destinations L formats don't have G or B |
| 186 | continue; |
| 187 | } |
| 188 | const int l = f->c[i].l; |
| 189 | const int h = f->c[i].h; |
| 190 | if (h && (c->state.mask.color & component_mask)) { |
| 191 | mask |= (((1<<(h-l))-1)<<l); |
| 192 | uint32_t u = pixel->c[i]; |
| 193 | int32_t pixelSize = pixel->s[i]; |
| 194 | if (pixelSize < (h-l)) { |
| 195 | u = expand(u, pixelSize, h-l); |
| 196 | pixelSize = h-l; |
| 197 | } |
| 198 | v = downshift_component(v, u, pixelSize, 0, h, l, 0, 0, dither); |
| 199 | } |
| 200 | } |
| 201 | |
| 202 | if ((c->state.mask.color != 0xF) || |
| 203 | (c->state.enables & GGL_ENABLE_LOGIC_OP)) { |
| 204 | uint32_t d = 0; |
| 205 | switch (f->size) { |
| 206 | case 1: d = *data; break; |
| 207 | case 2: d = *(uint16_t*)data; break; |
| 208 | case 3: d = (data[2]<<16)|(data[1]<<8)|data[0]; break; |
| 209 | case 4: d = GGL_RGBA_TO_HOST(*(uint32_t*)data); break; |
| 210 | } |
| 211 | if (c->state.enables & GGL_ENABLE_LOGIC_OP) { |
| 212 | v = logic_op(c->state.logic_op.opcode, v, d); |
| 213 | v &= mask; |
| 214 | } |
| 215 | v |= (d & ~mask); |
| 216 | } |
| 217 | |
| 218 | switch (f->size) { |
| 219 | case 1: *data = v; break; |
| 220 | case 2: *(uint16_t*)data = v; break; |
| 221 | case 3: |
| 222 | data[0] = v; |
| 223 | data[1] = v>>8; |
| 224 | data[2] = v>>16; |
| 225 | break; |
| 226 | case 4: *(uint32_t*)data = GGL_HOST_TO_RGBA(v); break; |
| 227 | } |
| 228 | } |
| 229 | |
| 230 | static uint32_t logic_op(int op, uint32_t s, uint32_t d) |
| 231 | { |
| 232 | switch(op) { |
| 233 | case GGL_CLEAR: return 0; |
| 234 | case GGL_AND: return s & d; |
| 235 | case GGL_AND_REVERSE: return s & ~d; |
| 236 | case GGL_COPY: return s; |
| 237 | case GGL_AND_INVERTED: return ~s & d; |
| 238 | case GGL_NOOP: return d; |
| 239 | case GGL_XOR: return s ^ d; |
| 240 | case GGL_OR: return s | d; |
| 241 | case GGL_NOR: return ~(s | d); |
| 242 | case GGL_EQUIV: return ~(s ^ d); |
| 243 | case GGL_INVERT: return ~d; |
| 244 | case GGL_OR_REVERSE: return s | ~d; |
| 245 | case GGL_COPY_INVERTED: return ~s; |
| 246 | case GGL_OR_INVERTED: return ~s | d; |
| 247 | case GGL_NAND: return ~(s & d); |
| 248 | case GGL_SET: return ~0; |
| 249 | }; |
| 250 | return s; |
| 251 | } |
| 252 | |
| 253 | |
| 254 | uint32_t ggl_expand(uint32_t v, int sbits, int dbits) |
| 255 | { |
| 256 | return expand(v, sbits, dbits); |
| 257 | } |
| 258 | |
| 259 | uint32_t ggl_pack_color(context_t* c, int32_t format, |
| 260 | GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a) |
| 261 | { |
| 262 | const GGLFormat* f = &(c->formats[format]); |
| 263 | uint32_t p = 0; |
| 264 | const int32_t hbits = GGL_COLOR_BITS; |
| 265 | const int32_t lbits = GGL_COLOR_BITS - 8; |
| 266 | p = downshift_component(p, r, hbits, lbits, f->rh, f->rl, 0, 1, -1); |
| 267 | p = downshift_component(p, g, hbits, lbits, f->gh, f->gl, 0, 1, -1); |
| 268 | p = downshift_component(p, b, hbits, lbits, f->bh, f->bl, 0, 1, -1); |
| 269 | p = downshift_component(p, a, hbits, lbits, f->ah, f->al, 0, 1, -1); |
| 270 | switch (f->size) { |
| 271 | case 1: |
| 272 | p |= p << 8; |
| 273 | FALLTHROUGH_INTENDED; |
| 274 | case 2: |
| 275 | p |= p << 16; |
| 276 | } |
| 277 | return p; |
| 278 | } |
| 279 | |
| 280 | // ---------------------------------------------------------------------------- |
| 281 | |
| 282 | // extract a component from a word |
| 283 | uint32_t extract(uint32_t v, int h, int l, int bits) |
| 284 | { |
| 285 | assert(h); |
| 286 | if (l) { |
| 287 | v >>= l; |
| 288 | } |
| 289 | if (h != bits) { |
| 290 | v &= (1<<(h-l))-1; |
| 291 | } |
| 292 | return v; |
| 293 | } |
| 294 | |
| 295 | // expand a component from sbits to dbits |
| 296 | uint32_t expand(uint32_t v, int sbits, int dbits) |
| 297 | { |
| 298 | if (dbits > sbits) { |
| 299 | assert(sbits); |
| 300 | if (sbits==1) { |
| 301 | v = (v<<dbits) - v; |
| 302 | } else { |
| 303 | if (dbits % sbits) { |
| 304 | v <<= (dbits-sbits); |
| 305 | dbits -= sbits; |
| 306 | do { |
| 307 | v |= v>>sbits; |
| 308 | dbits -= sbits; |
| 309 | sbits *= 2; |
| 310 | } while (dbits>0); |
| 311 | } else { |
| 312 | dbits -= sbits; |
| 313 | do { |
| 314 | v |= v<<sbits; |
| 315 | dbits -= sbits; |
| 316 | if (sbits*2 < dbits) { |
| 317 | sbits *= 2; |
| 318 | } |
| 319 | } while (dbits > 0); |
| 320 | } |
| 321 | } |
| 322 | } |
| 323 | return v; |
| 324 | } |
| 325 | |
| 326 | // downsample a component from sbits to dbits |
| 327 | // and shift / construct the pixel |
| 328 | uint32_t downshift_component( uint32_t in, uint32_t v, |
| 329 | int sh, int sl, // src |
| 330 | int dh, int dl, // dst |
| 331 | int ch, int cl, // clear |
| 332 | int dither) |
| 333 | { |
| 334 | const int sbits = sh-sl; |
| 335 | const int dbits = dh-dl; |
| 336 | |
| 337 | assert(sbits>=dbits); |
| 338 | |
| 339 | |
| 340 | if (sbits>dbits) { |
| 341 | if (dither>=0) { |
| 342 | v -= (v>>dbits); // fix up |
| 343 | const int shift = (GGL_DITHER_BITS - (sbits-dbits)); |
| 344 | if (shift >= 0) v += (dither >> shift) << sl; |
| 345 | else v += (dither << (-shift)) << sl; |
| 346 | } else { |
| 347 | // don't do that right now, so we can reproduce the same |
| 348 | // artifacts we get on ARM (Where we don't do this) |
| 349 | // -> this is not really needed if we don't dither |
| 350 | //if (dBits > 1) { // result already OK if dBits==1 |
| 351 | // v -= (v>>dbits); // fix up |
| 352 | // v += 1 << ((sbits-dbits)-1); // rounding |
| 353 | //} |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | |
| 358 | // we need to clear the high bits of the source |
| 359 | if (ch) { |
| 360 | v <<= 32-sh; |
| 361 | sl += 32-sh; |
| 362 | sh = 32; |
| 363 | } |
| 364 | |
| 365 | if (dl) { |
| 366 | if (cl || (sbits>dbits)) { |
| 367 | v >>= sh-dbits; |
| 368 | sl = 0; |
| 369 | sh = dbits; |
| 370 | in |= v<<dl; |
| 371 | } else { |
| 372 | // sbits==dbits and we don't need to clean the lower bits |
| 373 | // so we just have to shift the component to the right location |
| 374 | int shift = dh-sh; |
| 375 | in |= v<<shift; |
| 376 | } |
| 377 | } else { |
| 378 | // destination starts at bit 0 |
| 379 | // ie: sh-dh == sh-dbits |
| 380 | int shift = sh-dh; |
| 381 | if (shift > 0) in |= v>>shift; |
| 382 | else if (shift < 0) in |= v<<shift; |
| 383 | else in |= v; |
| 384 | } |
| 385 | return in; |
| 386 | } |
| 387 | |
| 388 | // ---------------------------------------------------------------------------- |
| 389 | }; // namespace android |