Merge tag 'android-11.0.0_r16' into android-10.0
Android 11.0.0 release 16 - twrp bringup patch
diff --git a/libpixelflinger/buffer.cpp b/libpixelflinger/buffer.cpp
new file mode 100644
index 0000000..ea9514c
--- /dev/null
+++ b/libpixelflinger/buffer.cpp
@@ -0,0 +1,389 @@
+/* libs/pixelflinger/buffer.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+
+#include <assert.h>
+
+#include <android-base/macros.h>
+
+#include "buffer.h"
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+static void read_pixel(const surface_t* s, context_t* c,
+ uint32_t x, uint32_t y, pixel_t* pixel);
+static void write_pixel(const surface_t* s, context_t* c,
+ uint32_t x, uint32_t y, const pixel_t* pixel);
+static void readRGB565(const surface_t* s, context_t* c,
+ uint32_t x, uint32_t y, pixel_t* pixel);
+static void readABGR8888(const surface_t* s, context_t* c,
+ uint32_t x, uint32_t y, pixel_t* pixel);
+
+static uint32_t logic_op(int op, uint32_t s, uint32_t d);
+static uint32_t extract(uint32_t v, int h, int l, int bits);
+static uint32_t expand(uint32_t v, int sbits, int dbits);
+static uint32_t downshift_component(uint32_t in, uint32_t v,
+ int sh, int sl, int dh, int dl, int ch, int cl, int dither);
+
+// ----------------------------------------------------------------------------
+
+void ggl_init_texture(context_t* c)
+{
+ for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
+ texture_t& t = c->state.texture[i];
+ t.s_coord = GGL_ONE_TO_ONE;
+ t.t_coord = GGL_ONE_TO_ONE;
+ t.s_wrap = GGL_REPEAT;
+ t.t_wrap = GGL_REPEAT;
+ t.min_filter = GGL_NEAREST;
+ t.mag_filter = GGL_NEAREST;
+ t.env = GGL_MODULATE;
+ }
+ c->activeTMU = &(c->state.texture[0]);
+}
+
+void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src)
+{
+ dst->width = src->width;
+ dst->height = src->height;
+ dst->stride = src->stride;
+ dst->data = src->data;
+ dst->format = src->format;
+ dst->dirty = 1;
+ if (__builtin_expect(dst->stride < 0, false)) {
+ const GGLFormat& pixelFormat(c->formats[dst->format]);
+ const int32_t bpr = -dst->stride * pixelFormat.size;
+ dst->data += bpr * (dst->height-1);
+ }
+}
+
+static void pick_read_write(surface_t* s)
+{
+ // Choose best reader/writers.
+ switch (s->format) {
+ case GGL_PIXEL_FORMAT_RGBA_8888: s->read = readABGR8888; break;
+ case GGL_PIXEL_FORMAT_RGB_565: s->read = readRGB565; break;
+ default: s->read = read_pixel; break;
+ }
+ s->write = write_pixel;
+}
+
+void ggl_pick_texture(context_t* c)
+{
+ for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
+ surface_t& s = c->state.texture[i].surface;
+ if ((!c->state.texture[i].enable) || (!s.dirty))
+ continue;
+ s.dirty = 0;
+ pick_read_write(&s);
+ generated_tex_vars_t& gen = c->generated_vars.texture[i];
+ gen.width = s.width;
+ gen.height = s.height;
+ gen.stride = s.stride;
+ gen.data = uintptr_t(s.data);
+ }
+}
+
+void ggl_pick_cb(context_t* c)
+{
+ surface_t& s = c->state.buffers.color;
+ if (s.dirty) {
+ s.dirty = 0;
+ pick_read_write(&s);
+ }
+}
+
+// ----------------------------------------------------------------------------
+
+void read_pixel(const surface_t* s, context_t* c,
+ uint32_t x, uint32_t y, pixel_t* pixel)
+{
+ assert((x < s->width) && (y < s->height));
+
+ const GGLFormat* f = &(c->formats[s->format]);
+ int32_t index = x + (s->stride * y);
+ uint8_t* const data = s->data + index * f->size;
+ uint32_t v = 0;
+ switch (f->size) {
+ case 1: v = *data; break;
+ case 2: v = *(uint16_t*)data; break;
+ case 3: v = (data[2]<<16)|(data[1]<<8)|data[0]; break;
+ case 4: v = GGL_RGBA_TO_HOST(*(uint32_t*)data); break;
+ }
+ for (int i=0 ; i<4 ; i++) {
+ pixel->s[i] = f->c[i].h - f->c[i].l;
+ if (pixel->s[i])
+ pixel->c[i] = extract(v, f->c[i].h, f->c[i].l, f->size*8);
+ }
+}
+
+void readRGB565(const surface_t* s, context_t* /*c*/,
+ uint32_t x, uint32_t y, pixel_t* pixel)
+{
+ uint16_t v = *(reinterpret_cast<uint16_t*>(s->data) + (x + (s->stride * y)));
+ pixel->c[0] = 0;
+ pixel->c[1] = v>>11;
+ pixel->c[2] = (v>>5)&0x3F;
+ pixel->c[3] = v&0x1F;
+ pixel->s[0] = 0;
+ pixel->s[1] = 5;
+ pixel->s[2] = 6;
+ pixel->s[3] = 5;
+}
+
+void readABGR8888(const surface_t* s, context_t* /*c*/,
+ uint32_t x, uint32_t y, pixel_t* pixel)
+{
+ uint32_t v = *(reinterpret_cast<uint32_t*>(s->data) + (x + (s->stride * y)));
+ v = GGL_RGBA_TO_HOST(v);
+ pixel->c[0] = v>>24; // A
+ pixel->c[1] = v&0xFF; // R
+ pixel->c[2] = (v>>8)&0xFF; // G
+ pixel->c[3] = (v>>16)&0xFF; // B
+ pixel->s[0] =
+ pixel->s[1] =
+ pixel->s[2] =
+ pixel->s[3] = 8;
+}
+
+void write_pixel(const surface_t* s, context_t* c,
+ uint32_t x, uint32_t y, const pixel_t* pixel)
+{
+ assert((x < s->width) && (y < s->height));
+
+ int dither = -1;
+ if (c->state.enables & GGL_ENABLE_DITHER) {
+ dither = c->ditherMatrix[ (x & GGL_DITHER_MASK) +
+ ((y & GGL_DITHER_MASK)<<GGL_DITHER_ORDER_SHIFT) ];
+ }
+
+ const GGLFormat* f = &(c->formats[s->format]);
+ int32_t index = x + (s->stride * y);
+ uint8_t* const data = s->data + index * f->size;
+
+ uint32_t mask = 0;
+ uint32_t v = 0;
+ for (int i=0 ; i<4 ; i++) {
+ const int component_mask = 1 << i;
+ if (f->components>=GGL_LUMINANCE &&
+ (i==GGLFormat::GREEN || i==GGLFormat::BLUE)) {
+ // destinations L formats don't have G or B
+ continue;
+ }
+ const int l = f->c[i].l;
+ const int h = f->c[i].h;
+ if (h && (c->state.mask.color & component_mask)) {
+ mask |= (((1<<(h-l))-1)<<l);
+ uint32_t u = pixel->c[i];
+ int32_t pixelSize = pixel->s[i];
+ if (pixelSize < (h-l)) {
+ u = expand(u, pixelSize, h-l);
+ pixelSize = h-l;
+ }
+ v = downshift_component(v, u, pixelSize, 0, h, l, 0, 0, dither);
+ }
+ }
+
+ if ((c->state.mask.color != 0xF) ||
+ (c->state.enables & GGL_ENABLE_LOGIC_OP)) {
+ uint32_t d = 0;
+ switch (f->size) {
+ case 1: d = *data; break;
+ case 2: d = *(uint16_t*)data; break;
+ case 3: d = (data[2]<<16)|(data[1]<<8)|data[0]; break;
+ case 4: d = GGL_RGBA_TO_HOST(*(uint32_t*)data); break;
+ }
+ if (c->state.enables & GGL_ENABLE_LOGIC_OP) {
+ v = logic_op(c->state.logic_op.opcode, v, d);
+ v &= mask;
+ }
+ v |= (d & ~mask);
+ }
+
+ switch (f->size) {
+ case 1: *data = v; break;
+ case 2: *(uint16_t*)data = v; break;
+ case 3:
+ data[0] = v;
+ data[1] = v>>8;
+ data[2] = v>>16;
+ break;
+ case 4: *(uint32_t*)data = GGL_HOST_TO_RGBA(v); break;
+ }
+}
+
+static uint32_t logic_op(int op, uint32_t s, uint32_t d)
+{
+ switch(op) {
+ case GGL_CLEAR: return 0;
+ case GGL_AND: return s & d;
+ case GGL_AND_REVERSE: return s & ~d;
+ case GGL_COPY: return s;
+ case GGL_AND_INVERTED: return ~s & d;
+ case GGL_NOOP: return d;
+ case GGL_XOR: return s ^ d;
+ case GGL_OR: return s | d;
+ case GGL_NOR: return ~(s | d);
+ case GGL_EQUIV: return ~(s ^ d);
+ case GGL_INVERT: return ~d;
+ case GGL_OR_REVERSE: return s | ~d;
+ case GGL_COPY_INVERTED: return ~s;
+ case GGL_OR_INVERTED: return ~s | d;
+ case GGL_NAND: return ~(s & d);
+ case GGL_SET: return ~0;
+ };
+ return s;
+}
+
+
+uint32_t ggl_expand(uint32_t v, int sbits, int dbits)
+{
+ return expand(v, sbits, dbits);
+}
+
+uint32_t ggl_pack_color(context_t* c, int32_t format,
+ GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a)
+{
+ const GGLFormat* f = &(c->formats[format]);
+ uint32_t p = 0;
+ const int32_t hbits = GGL_COLOR_BITS;
+ const int32_t lbits = GGL_COLOR_BITS - 8;
+ p = downshift_component(p, r, hbits, lbits, f->rh, f->rl, 0, 1, -1);
+ p = downshift_component(p, g, hbits, lbits, f->gh, f->gl, 0, 1, -1);
+ p = downshift_component(p, b, hbits, lbits, f->bh, f->bl, 0, 1, -1);
+ p = downshift_component(p, a, hbits, lbits, f->ah, f->al, 0, 1, -1);
+ switch (f->size) {
+ case 1:
+ p |= p << 8;
+ FALLTHROUGH_INTENDED;
+ case 2:
+ p |= p << 16;
+ }
+ return p;
+}
+
+// ----------------------------------------------------------------------------
+
+// extract a component from a word
+uint32_t extract(uint32_t v, int h, int l, int bits)
+{
+ assert(h);
+ if (l) {
+ v >>= l;
+ }
+ if (h != bits) {
+ v &= (1<<(h-l))-1;
+ }
+ return v;
+}
+
+// expand a component from sbits to dbits
+uint32_t expand(uint32_t v, int sbits, int dbits)
+{
+ if (dbits > sbits) {
+ assert(sbits);
+ if (sbits==1) {
+ v = (v<<dbits) - v;
+ } else {
+ if (dbits % sbits) {
+ v <<= (dbits-sbits);
+ dbits -= sbits;
+ do {
+ v |= v>>sbits;
+ dbits -= sbits;
+ sbits *= 2;
+ } while (dbits>0);
+ } else {
+ dbits -= sbits;
+ do {
+ v |= v<<sbits;
+ dbits -= sbits;
+ if (sbits*2 < dbits) {
+ sbits *= 2;
+ }
+ } while (dbits > 0);
+ }
+ }
+ }
+ return v;
+}
+
+// downsample a component from sbits to dbits
+// and shift / construct the pixel
+uint32_t downshift_component( uint32_t in, uint32_t v,
+ int sh, int sl, // src
+ int dh, int dl, // dst
+ int ch, int cl, // clear
+ int dither)
+{
+ const int sbits = sh-sl;
+ const int dbits = dh-dl;
+
+ assert(sbits>=dbits);
+
+
+ if (sbits>dbits) {
+ if (dither>=0) {
+ v -= (v>>dbits); // fix up
+ const int shift = (GGL_DITHER_BITS - (sbits-dbits));
+ if (shift >= 0) v += (dither >> shift) << sl;
+ else v += (dither << (-shift)) << sl;
+ } else {
+ // don't do that right now, so we can reproduce the same
+ // artifacts we get on ARM (Where we don't do this)
+ // -> this is not really needed if we don't dither
+ //if (dBits > 1) { // result already OK if dBits==1
+ // v -= (v>>dbits); // fix up
+ // v += 1 << ((sbits-dbits)-1); // rounding
+ //}
+ }
+ }
+
+
+ // we need to clear the high bits of the source
+ if (ch) {
+ v <<= 32-sh;
+ sl += 32-sh;
+ sh = 32;
+ }
+
+ if (dl) {
+ if (cl || (sbits>dbits)) {
+ v >>= sh-dbits;
+ sl = 0;
+ sh = dbits;
+ in |= v<<dl;
+ } else {
+ // sbits==dbits and we don't need to clean the lower bits
+ // so we just have to shift the component to the right location
+ int shift = dh-sh;
+ in |= v<<shift;
+ }
+ } else {
+ // destination starts at bit 0
+ // ie: sh-dh == sh-dbits
+ int shift = sh-dh;
+ if (shift > 0) in |= v>>shift;
+ else if (shift < 0) in |= v<<shift;
+ else in |= v;
+ }
+ return in;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android