bigbiff | 673c7ae | 2020-12-02 19:44:56 -0500 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2007 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_PIXELFLINGER_H |
| 18 | #define ANDROID_PIXELFLINGER_H |
| 19 | |
| 20 | #include <stdint.h> |
| 21 | #include <sys/types.h> |
| 22 | |
| 23 | #include <pixelflinger/format.h> |
| 24 | |
| 25 | // GGL types |
| 26 | |
| 27 | typedef int8_t GGLbyte; // b |
| 28 | typedef int16_t GGLshort; // s |
| 29 | typedef int32_t GGLint; // i |
| 30 | typedef ssize_t GGLsizei; // i |
| 31 | typedef int32_t GGLfixed; // x |
| 32 | typedef int32_t GGLclampx; // x |
| 33 | typedef float GGLfloat; // f |
| 34 | typedef float GGLclampf; // f |
| 35 | typedef double GGLdouble; // d |
| 36 | typedef double GGLclampd; // d |
| 37 | typedef uint8_t GGLubyte; // ub |
| 38 | typedef uint8_t GGLboolean; // ub |
| 39 | typedef uint16_t GGLushort; // us |
| 40 | typedef uint32_t GGLuint; // ui |
| 41 | typedef unsigned int GGLenum; // ui |
| 42 | typedef unsigned int GGLbitfield; // ui |
| 43 | typedef void GGLvoid; |
| 44 | typedef int32_t GGLfixed32; |
| 45 | typedef int32_t GGLcolor; |
| 46 | typedef int32_t GGLcoord; |
| 47 | |
| 48 | // ---------------------------------------------------------------------------- |
| 49 | |
| 50 | #define GGL_MAX_VIEWPORT_DIMS 4096 |
| 51 | #define GGL_MAX_TEXTURE_SIZE 4096 |
| 52 | #define GGL_MAX_ALIASED_POINT_SIZE 0x7FFFFFF |
| 53 | #define GGL_MAX_SMOOTH_POINT_SIZE 2048 |
| 54 | #define GGL_MAX_SMOOTH_LINE_WIDTH 2048 |
| 55 | |
| 56 | // ---------------------------------------------------------------------------- |
| 57 | |
| 58 | // All these names are compatible with their OpenGL equivalents |
| 59 | // some of them are listed only for completeness |
| 60 | enum GGLNames { |
| 61 | GGL_FALSE = 0, |
| 62 | GGL_TRUE = 1, |
| 63 | |
| 64 | // enable/disable |
| 65 | GGL_SCISSOR_TEST = 0x0C11, |
| 66 | GGL_TEXTURE_2D = 0x0DE1, |
| 67 | GGL_ALPHA_TEST = 0x0BC0, |
| 68 | GGL_BLEND = 0x0BE2, |
| 69 | GGL_COLOR_LOGIC_OP = 0x0BF2, |
| 70 | GGL_DITHER = 0x0BD0, |
| 71 | GGL_STENCIL_TEST = 0x0B90, |
| 72 | GGL_DEPTH_TEST = 0x0B71, |
| 73 | GGL_AA = 0x80000001, |
| 74 | GGL_W_LERP = 0x80000004, |
| 75 | GGL_POINT_SMOOTH_NICE = 0x80000005, |
| 76 | |
| 77 | // buffers, pixel drawing/reading |
| 78 | GGL_COLOR = 0x1800, |
| 79 | |
| 80 | // fog |
| 81 | GGL_FOG = 0x0B60, |
| 82 | |
| 83 | // shade model |
| 84 | GGL_FLAT = 0x1D00, |
| 85 | GGL_SMOOTH = 0x1D01, |
| 86 | |
| 87 | // Texture parameter name |
| 88 | GGL_TEXTURE_MIN_FILTER = 0x2801, |
| 89 | GGL_TEXTURE_MAG_FILTER = 0x2800, |
| 90 | GGL_TEXTURE_WRAP_S = 0x2802, |
| 91 | GGL_TEXTURE_WRAP_T = 0x2803, |
| 92 | GGL_TEXTURE_WRAP_R = 0x2804, |
| 93 | |
| 94 | // Texture Filter |
| 95 | GGL_NEAREST = 0x2600, |
| 96 | GGL_LINEAR = 0x2601, |
| 97 | GGL_NEAREST_MIPMAP_NEAREST = 0x2700, |
| 98 | GGL_LINEAR_MIPMAP_NEAREST = 0x2701, |
| 99 | GGL_NEAREST_MIPMAP_LINEAR = 0x2702, |
| 100 | GGL_LINEAR_MIPMAP_LINEAR = 0x2703, |
| 101 | |
| 102 | // Texture Wrap Mode |
| 103 | GGL_CLAMP = 0x2900, |
| 104 | GGL_REPEAT = 0x2901, |
| 105 | GGL_CLAMP_TO_EDGE = 0x812F, |
| 106 | |
| 107 | // Texture Env Mode |
| 108 | GGL_REPLACE = 0x1E01, |
| 109 | GGL_MODULATE = 0x2100, |
| 110 | GGL_DECAL = 0x2101, |
| 111 | GGL_ADD = 0x0104, |
| 112 | |
| 113 | // Texture Env Parameter |
| 114 | GGL_TEXTURE_ENV_MODE = 0x2200, |
| 115 | GGL_TEXTURE_ENV_COLOR = 0x2201, |
| 116 | |
| 117 | // Texture Env Target |
| 118 | GGL_TEXTURE_ENV = 0x2300, |
| 119 | |
| 120 | // Texture coord generation |
| 121 | GGL_TEXTURE_GEN_MODE = 0x2500, |
| 122 | GGL_S = 0x2000, |
| 123 | GGL_T = 0x2001, |
| 124 | GGL_R = 0x2002, |
| 125 | GGL_Q = 0x2003, |
| 126 | GGL_ONE_TO_ONE = 0x80000002, |
| 127 | GGL_AUTOMATIC = 0x80000003, |
| 128 | |
| 129 | // AlphaFunction |
| 130 | GGL_NEVER = 0x0200, |
| 131 | GGL_LESS = 0x0201, |
| 132 | GGL_EQUAL = 0x0202, |
| 133 | GGL_LEQUAL = 0x0203, |
| 134 | GGL_GREATER = 0x0204, |
| 135 | GGL_NOTEQUAL = 0x0205, |
| 136 | GGL_GEQUAL = 0x0206, |
| 137 | GGL_ALWAYS = 0x0207, |
| 138 | |
| 139 | // LogicOp |
| 140 | GGL_CLEAR = 0x1500, // 0 |
| 141 | GGL_AND = 0x1501, // s & d |
| 142 | GGL_AND_REVERSE = 0x1502, // s & ~d |
| 143 | GGL_COPY = 0x1503, // s |
| 144 | GGL_AND_INVERTED = 0x1504, // ~s & d |
| 145 | GGL_NOOP = 0x1505, // d |
| 146 | GGL_XOR = 0x1506, // s ^ d |
| 147 | GGL_OR = 0x1507, // s | d |
| 148 | GGL_NOR = 0x1508, // ~(s | d) |
| 149 | GGL_EQUIV = 0x1509, // ~(s ^ d) |
| 150 | GGL_INVERT = 0x150A, // ~d |
| 151 | GGL_OR_REVERSE = 0x150B, // s | ~d |
| 152 | GGL_COPY_INVERTED = 0x150C, // ~s |
| 153 | GGL_OR_INVERTED = 0x150D, // ~s | d |
| 154 | GGL_NAND = 0x150E, // ~(s & d) |
| 155 | GGL_SET = 0x150F, // 1 |
| 156 | |
| 157 | // blending equation & function |
| 158 | GGL_ZERO = 0, // SD |
| 159 | GGL_ONE = 1, // SD |
| 160 | GGL_SRC_COLOR = 0x0300, // D |
| 161 | GGL_ONE_MINUS_SRC_COLOR = 0x0301, // D |
| 162 | GGL_SRC_ALPHA = 0x0302, // SD |
| 163 | GGL_ONE_MINUS_SRC_ALPHA = 0x0303, // SD |
| 164 | GGL_DST_ALPHA = 0x0304, // SD |
| 165 | GGL_ONE_MINUS_DST_ALPHA = 0x0305, // SD |
| 166 | GGL_DST_COLOR = 0x0306, // S |
| 167 | GGL_ONE_MINUS_DST_COLOR = 0x0307, // S |
| 168 | GGL_SRC_ALPHA_SATURATE = 0x0308, // S |
| 169 | |
| 170 | // clear bits |
| 171 | GGL_DEPTH_BUFFER_BIT = 0x00000100, |
| 172 | GGL_STENCIL_BUFFER_BIT = 0x00000400, |
| 173 | GGL_COLOR_BUFFER_BIT = 0x00004000, |
| 174 | |
| 175 | // errors |
| 176 | GGL_NO_ERROR = 0, |
| 177 | GGL_INVALID_ENUM = 0x0500, |
| 178 | GGL_INVALID_VALUE = 0x0501, |
| 179 | GGL_INVALID_OPERATION = 0x0502, |
| 180 | GGL_STACK_OVERFLOW = 0x0503, |
| 181 | GGL_STACK_UNDERFLOW = 0x0504, |
| 182 | GGL_OUT_OF_MEMORY = 0x0505 |
| 183 | }; |
| 184 | |
| 185 | // ---------------------------------------------------------------------------- |
| 186 | |
| 187 | typedef struct { |
| 188 | GGLsizei version; // always set to sizeof(GGLSurface) |
| 189 | GGLuint width; // width in pixels |
| 190 | GGLuint height; // height in pixels |
| 191 | GGLint stride; // stride in pixels |
| 192 | GGLubyte* data; // pointer to the bits |
| 193 | GGLubyte format; // pixel format |
| 194 | GGLubyte rfu[3]; // must be zero |
| 195 | // these values are dependent on the used format |
| 196 | union { |
| 197 | GGLint compressedFormat; |
| 198 | GGLint vstride; |
| 199 | }; |
| 200 | void* reserved; |
| 201 | } GGLSurface; |
| 202 | |
| 203 | |
| 204 | typedef struct { |
| 205 | // immediate rendering |
| 206 | void (*pointx)(void *con, const GGLcoord* v, GGLcoord r); |
| 207 | void (*linex)(void *con, |
| 208 | const GGLcoord* v0, const GGLcoord* v1, GGLcoord width); |
| 209 | void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b); |
| 210 | void (*trianglex)(void* c, |
| 211 | GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2); |
| 212 | |
| 213 | // scissor |
| 214 | void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height); |
| 215 | |
| 216 | // Set the textures and color buffers |
| 217 | void (*activeTexture)(void* c, GGLuint tmu); |
| 218 | void (*bindTexture)(void* c, const GGLSurface* surface); |
| 219 | void (*colorBuffer)(void* c, const GGLSurface* surface); |
| 220 | void (*readBuffer)(void* c, const GGLSurface* surface); |
| 221 | void (*depthBuffer)(void* c, const GGLSurface* surface); |
| 222 | void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface); |
| 223 | |
| 224 | // enable/disable features |
| 225 | void (*enable)(void* c, GGLenum name); |
| 226 | void (*disable)(void* c, GGLenum name); |
| 227 | void (*enableDisable)(void* c, GGLenum name, GGLboolean en); |
| 228 | |
| 229 | // specify the fragment's color |
| 230 | void (*shadeModel)(void* c, GGLenum mode); |
| 231 | void (*color4xv)(void* c, const GGLclampx* color); |
| 232 | // specify color iterators (16.16) |
| 233 | void (*colorGrad12xv)(void* c, const GGLcolor* grad); |
| 234 | |
| 235 | // specify Z coordinate iterators (0.32) |
| 236 | void (*zGrad3xv)(void* c, const GGLfixed32* grad); |
| 237 | |
| 238 | // specify W coordinate iterators (16.16) |
| 239 | void (*wGrad3xv)(void* c, const GGLfixed* grad); |
| 240 | |
| 241 | // specify fog iterator & color (16.16) |
| 242 | void (*fogGrad3xv)(void* c, const GGLfixed* grad); |
| 243 | void (*fogColor3xv)(void* c, const GGLclampx* color); |
| 244 | |
| 245 | // specify blending parameters |
| 246 | void (*blendFunc)(void* c, GGLenum src, GGLenum dst); |
| 247 | void (*blendFuncSeparate)(void* c, GGLenum src, GGLenum dst, |
| 248 | GGLenum srcAlpha, GGLenum dstAplha); |
| 249 | |
| 250 | // texture environnement (REPLACE / MODULATE / DECAL / BLEND) |
| 251 | void (*texEnvi)(void* c, GGLenum target, |
| 252 | GGLenum pname, |
| 253 | GGLint param); |
| 254 | |
| 255 | void (*texEnvxv)(void* c, GGLenum target, |
| 256 | GGLenum pname, const GGLfixed* params); |
| 257 | |
| 258 | // texture parameters (Wrapping, filter) |
| 259 | void (*texParameteri)(void* c, GGLenum target, |
| 260 | GGLenum pname, |
| 261 | GGLint param); |
| 262 | |
| 263 | // texture iterators (16.16) |
| 264 | void (*texCoord2i)(void* c, GGLint s, GGLint t); |
| 265 | void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t); |
| 266 | |
| 267 | // s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale |
| 268 | // This api uses block floating-point for S and T texture coordinates. |
| 269 | // All values are given in 16.16, scaled by 'scale'. In other words, |
| 270 | // set scale to 0, for 16.16 values. |
| 271 | void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8); |
| 272 | |
| 273 | void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param); |
| 274 | |
| 275 | // masking |
| 276 | void (*colorMask)(void* c, GGLboolean red, |
| 277 | GGLboolean green, |
| 278 | GGLboolean blue, |
| 279 | GGLboolean alpha); |
| 280 | |
| 281 | void (*depthMask)(void* c, GGLboolean flag); |
| 282 | |
| 283 | void (*stencilMask)(void* c, GGLuint mask); |
| 284 | |
| 285 | // alpha func |
| 286 | void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref); |
| 287 | |
| 288 | // depth func |
| 289 | void (*depthFunc)(void* c, GGLenum func); |
| 290 | |
| 291 | // logic op |
| 292 | void (*logicOp)(void* c, GGLenum opcode); |
| 293 | |
| 294 | // clear |
| 295 | void (*clear)(void* c, GGLbitfield mask); |
| 296 | void (*clearColorx)(void* c, |
| 297 | GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a); |
| 298 | void (*clearDepthx)(void* c, GGLclampx depth); |
| 299 | void (*clearStencil)(void* c, GGLint s); |
| 300 | |
| 301 | // framebuffer operations |
| 302 | void (*copyPixels)(void* c, GGLint x, GGLint y, |
| 303 | GGLsizei width, GGLsizei height, GGLenum type); |
| 304 | void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y); |
| 305 | void (*rasterPos2i)(void* c, GGLint x, GGLint y); |
| 306 | } GGLContext; |
| 307 | |
| 308 | // ---------------------------------------------------------------------------- |
| 309 | |
| 310 | #ifdef __cplusplus |
| 311 | extern "C" { |
| 312 | #endif |
| 313 | |
| 314 | // construct / destroy the context |
| 315 | ssize_t gglInit(GGLContext** context); |
| 316 | ssize_t gglUninit(GGLContext* context); |
| 317 | |
| 318 | GGLint gglBitBlit( |
| 319 | GGLContext* c, |
| 320 | int tmu, |
| 321 | GGLint crop[4], |
| 322 | GGLint where[4]); |
| 323 | |
| 324 | #ifdef __cplusplus |
| 325 | }; |
| 326 | #endif |
| 327 | |
| 328 | // ---------------------------------------------------------------------------- |
| 329 | |
| 330 | #endif // ANDROID_PIXELFLINGER_H |