bigbiff | 673c7ae | 2020-12-02 19:44:56 -0500 | [diff] [blame] | 1 | /* libs/pixelflinger/raster.cpp |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | |
| 19 | |
| 20 | #include <string.h> |
| 21 | |
| 22 | #include "raster.h" |
| 23 | #include "trap.h" |
| 24 | |
| 25 | namespace android { |
| 26 | |
| 27 | static void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y); |
| 28 | static void ggl_rasterPos2i(void* con, GGLint x, GGLint y); |
| 29 | static void ggl_copyPixels(void* con, GGLint xs, GGLint ys, |
| 30 | GGLsizei width, GGLsizei height, GGLenum type); |
| 31 | |
| 32 | void ggl_init_raster(context_t* c) |
| 33 | { |
| 34 | GGLContext& procs = *(GGLContext*)c; |
| 35 | GGL_INIT_PROC(procs, copyPixels); |
| 36 | GGL_INIT_PROC(procs, rasterPos2x); |
| 37 | GGL_INIT_PROC(procs, rasterPos2i); |
| 38 | } |
| 39 | |
| 40 | void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y) |
| 41 | { |
| 42 | GGL_CONTEXT(c, con); |
| 43 | // raster pos should be processed just like glVertex |
| 44 | c->state.raster.x = x; |
| 45 | c->state.raster.y = y; |
| 46 | } |
| 47 | |
| 48 | void ggl_rasterPos2i(void* con, GGLint x, GGLint y) |
| 49 | { |
| 50 | ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y)); |
| 51 | } |
| 52 | |
| 53 | void ggl_copyPixels(void* con, GGLint xs, GGLint ys, |
| 54 | GGLsizei width, GGLsizei height, GGLenum /*type*/) |
| 55 | { |
| 56 | GGL_CONTEXT(c, con); |
| 57 | |
| 58 | // color-buffer |
| 59 | surface_t* cb = &(c->state.buffers.color); |
| 60 | |
| 61 | // undefined behaviour if we try to copy from outside the surface |
| 62 | if (uint32_t(xs) > cb->width) |
| 63 | return; |
| 64 | if (uint32_t(ys) > cb->height) |
| 65 | return; |
| 66 | if (uint32_t(xs + width) > cb->width) |
| 67 | return; |
| 68 | if (uint32_t(ys + height) > cb->height) |
| 69 | return; |
| 70 | |
| 71 | // copy to current raster position |
| 72 | GGLint xd = gglFixedToIntRound(c->state.raster.x); |
| 73 | GGLint yd = gglFixedToIntRound(c->state.raster.y); |
| 74 | |
| 75 | // clip to scissor |
| 76 | if (xd < GGLint(c->state.scissor.left)) { |
| 77 | GGLint offset = GGLint(c->state.scissor.left) - xd; |
| 78 | xd = GGLint(c->state.scissor.left); |
| 79 | xs += offset; |
| 80 | width -= offset; |
| 81 | } |
| 82 | if (yd < GGLint(c->state.scissor.top)) { |
| 83 | GGLint offset = GGLint(c->state.scissor.top) - yd; |
| 84 | yd = GGLint(c->state.scissor.top); |
| 85 | ys += offset; |
| 86 | height -= offset; |
| 87 | } |
| 88 | if ((xd + width) > GGLint(c->state.scissor.right)) { |
| 89 | width = GGLint(c->state.scissor.right) - xd; |
| 90 | } |
| 91 | if ((yd + height) > GGLint(c->state.scissor.bottom)) { |
| 92 | height = GGLint(c->state.scissor.bottom) - yd; |
| 93 | } |
| 94 | |
| 95 | if (width<=0 || height<=0) { |
| 96 | return; // nothing to copy |
| 97 | } |
| 98 | |
| 99 | if (xs==xd && ys==yd) { |
| 100 | // nothing to do, but be careful, this might not be true when we support |
| 101 | // gglPixelTransfer, gglPixelMap and gglPixelZoom |
| 102 | return; |
| 103 | } |
| 104 | |
| 105 | const GGLFormat* fp = &(c->formats[cb->format]); |
| 106 | uint8_t* src = reinterpret_cast<uint8_t*>(cb->data) |
| 107 | + (xs + (cb->stride * ys)) * fp->size; |
| 108 | uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) |
| 109 | + (xd + (cb->stride * yd)) * fp->size; |
| 110 | const size_t bpr = cb->stride * fp->size; |
| 111 | const size_t rowsize = width * fp->size; |
| 112 | size_t yc = height; |
| 113 | |
| 114 | if (ys < yd) { |
| 115 | // bottom to top |
| 116 | src += height * bpr; |
| 117 | dst += height * bpr; |
| 118 | do { |
| 119 | dst -= bpr; |
| 120 | src -= bpr; |
| 121 | memcpy(dst, src, rowsize); |
| 122 | } while (--yc); |
| 123 | } else { |
| 124 | if (ys == yd) { |
| 125 | // might be right to left |
| 126 | do { |
| 127 | memmove(dst, src, rowsize); |
| 128 | dst += bpr; |
| 129 | src += bpr; |
| 130 | } while (--yc); |
| 131 | } else { |
| 132 | // top to bottom |
| 133 | do { |
| 134 | memcpy(dst, src, rowsize); |
| 135 | dst += bpr; |
| 136 | src += bpr; |
| 137 | } while (--yc); |
| 138 | } |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | }; // namespace android |
| 143 | |
| 144 | using namespace android; |
| 145 | |
| 146 | GGLint gglBitBlit(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4]) |
| 147 | { |
| 148 | GGL_CONTEXT(c, (void*)con); |
| 149 | |
| 150 | GGLint x = where[0]; |
| 151 | GGLint y = where[1]; |
| 152 | GGLint w = where[2]; |
| 153 | GGLint h = where[3]; |
| 154 | |
| 155 | // exclsively enable this tmu |
| 156 | c->procs.activeTexture(c, tmu); |
| 157 | c->procs.disable(c, GGL_W_LERP); |
| 158 | |
| 159 | uint32_t tmus = 1UL<<tmu; |
| 160 | if (c->state.enabled_tmu != tmus) { |
| 161 | c->activeTMU->enable = 1; |
| 162 | c->state.enabled_tmu = tmus; |
| 163 | c->state.enables |= GGL_ENABLE_TMUS; |
| 164 | ggl_state_changed(c, GGL_TMU_STATE); |
| 165 | } |
| 166 | |
| 167 | const GGLint Wcr = crop[2]; |
| 168 | const GGLint Hcr = crop[3]; |
| 169 | if ((w == Wcr) && (h == Hcr)) { |
| 170 | c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); |
| 171 | c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); |
| 172 | const GGLint Ucr = crop[0]; |
| 173 | const GGLint Vcr = crop[1]; |
| 174 | const GGLint s0 = Ucr - x; |
| 175 | const GGLint t0 = Vcr - y; |
| 176 | c->procs.texCoord2i(c, s0, t0); |
| 177 | c->procs.recti(c, x, y, x+w, y+h); |
| 178 | } else { |
| 179 | int32_t texcoords[8]; |
| 180 | x = gglIntToFixed(x); |
| 181 | y = gglIntToFixed(y); |
| 182 | |
| 183 | // we CLAMP here, which works with premultiplied (s,t) |
| 184 | c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP); |
| 185 | c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP); |
| 186 | c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC); |
| 187 | c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC); |
| 188 | |
| 189 | const GGLint Ucr = crop[0] << 16; |
| 190 | const GGLint Vcr = crop[1] << 16; |
| 191 | const GGLint Wcr = crop[2] << 16; |
| 192 | const GGLint Hcr = crop[3] << 16; |
| 193 | |
| 194 | // computes texture coordinates (pre-multiplied) |
| 195 | int32_t dsdx = Wcr / w; // dsdx = ((Wcr/w)/Wt)*Wt |
| 196 | int32_t dtdy = Hcr / h; // dtdy = ((Hcr/h)/Ht)*Ht |
| 197 | int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx |
| 198 | int32_t t0 = Vcr - gglMulx(dtdy, y); // t0 = Vcr - y * dtdy |
| 199 | texcoords[0] = s0; |
| 200 | texcoords[1] = dsdx; |
| 201 | texcoords[2] = 0; |
| 202 | texcoords[3] = t0; |
| 203 | texcoords[4] = 0; |
| 204 | texcoords[5] = dtdy; |
| 205 | texcoords[6] = 0; |
| 206 | texcoords[7] = 0; |
| 207 | c->procs.texCoordGradScale8xv(c, tmu, texcoords); |
| 208 | c->procs.recti(c, |
| 209 | gglFixedToIntRound(x), |
| 210 | gglFixedToIntRound(y), |
| 211 | gglFixedToIntRound(x)+w, |
| 212 | gglFixedToIntRound(y)+h); |
| 213 | } |
| 214 | return 0; |
| 215 | } |
| 216 | |