bigbiff | 673c7ae | 2020-12-02 19:44:56 -0500 | [diff] [blame] | 1 | /* libs/pixelflinger/clear.cpp |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | #include <cutils/memory.h> |
| 19 | |
| 20 | #include "clear.h" |
| 21 | #include "buffer.h" |
| 22 | |
| 23 | namespace android { |
| 24 | |
| 25 | // ---------------------------------------------------------------------------- |
| 26 | |
| 27 | static void ggl_clear(void* c, GGLbitfield mask); |
| 28 | static void ggl_clearColorx(void* c, |
| 29 | GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a); |
| 30 | static void ggl_clearDepthx(void* c, GGLclampx depth); |
| 31 | static void ggl_clearStencil(void* c, GGLint s); |
| 32 | |
| 33 | // ---------------------------------------------------------------------------- |
| 34 | |
| 35 | void ggl_init_clear(context_t* c) |
| 36 | { |
| 37 | GGLContext& procs = *(GGLContext*)c; |
| 38 | GGL_INIT_PROC(procs, clear); |
| 39 | GGL_INIT_PROC(procs, clearColorx); |
| 40 | GGL_INIT_PROC(procs, clearDepthx); |
| 41 | GGL_INIT_PROC(procs, clearStencil); |
| 42 | c->state.clear.dirty = GGL_STENCIL_BUFFER_BIT | |
| 43 | GGL_COLOR_BUFFER_BIT | |
| 44 | GGL_DEPTH_BUFFER_BIT; |
| 45 | c->state.clear.depth = FIXED_ONE; |
| 46 | } |
| 47 | |
| 48 | // ---------------------------------------------------------------------------- |
| 49 | |
| 50 | static void memset2d(context_t* c, const surface_t& s, uint32_t packed, |
| 51 | uint32_t l, uint32_t t, uint32_t w, uint32_t h) |
| 52 | { |
| 53 | const uint32_t size = c->formats[s.format].size; |
| 54 | const int32_t stride = s.stride * size; |
| 55 | uint8_t* dst = (uint8_t*)s.data + (l + t*s.stride)*size; |
| 56 | w *= size; |
| 57 | |
| 58 | if (ggl_likely(int32_t(w) == stride)) { |
| 59 | // clear the whole thing in one call |
| 60 | w *= h; |
| 61 | h = 1; |
| 62 | } |
| 63 | |
| 64 | switch (size) { |
| 65 | case 1: |
| 66 | do { |
| 67 | memset(dst, packed, w); |
| 68 | dst += stride; |
| 69 | } while(--h); |
| 70 | break; |
| 71 | case 2: |
| 72 | do { |
| 73 | android_memset16((uint16_t*)dst, packed, w); |
| 74 | dst += stride; |
| 75 | } while(--h); |
| 76 | break; |
| 77 | case 3: // XXX: 24-bit clear. |
| 78 | break; |
| 79 | case 4: |
| 80 | do { |
| 81 | android_memset32((uint32_t*)dst, packed, w); |
| 82 | dst += stride; |
| 83 | } while(--h); |
| 84 | break; |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | static inline GGLfixed fixedToZ(GGLfixed z) { |
| 89 | return GGLfixed(((int64_t(z) << 16) - z) >> 16); |
| 90 | } |
| 91 | |
| 92 | static void ggl_clear(void* con, GGLbitfield mask) |
| 93 | { |
| 94 | GGL_CONTEXT(c, con); |
| 95 | |
| 96 | // XXX: rgba-dithering, rgba-masking |
| 97 | // XXX: handle all formats of Z and S |
| 98 | |
| 99 | const uint32_t l = c->state.scissor.left; |
| 100 | const uint32_t t = c->state.scissor.top; |
| 101 | uint32_t w = c->state.scissor.right - l; |
| 102 | uint32_t h = c->state.scissor.bottom - t; |
| 103 | |
| 104 | if (!w || !h) |
| 105 | return; |
| 106 | |
| 107 | // unexsiting buffers have no effect... |
| 108 | if (c->state.buffers.color.format == 0) |
| 109 | mask &= ~GGL_COLOR_BUFFER_BIT; |
| 110 | |
| 111 | if (c->state.buffers.depth.format == 0) |
| 112 | mask &= ~GGL_DEPTH_BUFFER_BIT; |
| 113 | |
| 114 | if (c->state.buffers.stencil.format == 0) |
| 115 | mask &= ~GGL_STENCIL_BUFFER_BIT; |
| 116 | |
| 117 | if (mask & GGL_COLOR_BUFFER_BIT) { |
| 118 | if (c->state.clear.dirty & GGL_COLOR_BUFFER_BIT) { |
| 119 | c->state.clear.dirty &= ~GGL_COLOR_BUFFER_BIT; |
| 120 | |
| 121 | uint32_t colorPacked = ggl_pack_color(c, |
| 122 | c->state.buffers.color.format, |
| 123 | gglFixedToIteratedColor(c->state.clear.r), |
| 124 | gglFixedToIteratedColor(c->state.clear.g), |
| 125 | gglFixedToIteratedColor(c->state.clear.b), |
| 126 | gglFixedToIteratedColor(c->state.clear.a)); |
| 127 | |
| 128 | c->state.clear.colorPacked = GGL_HOST_TO_RGBA(colorPacked); |
| 129 | } |
| 130 | const uint32_t packed = c->state.clear.colorPacked; |
| 131 | memset2d(c, c->state.buffers.color, packed, l, t, w, h); |
| 132 | } |
| 133 | if (mask & GGL_DEPTH_BUFFER_BIT) { |
| 134 | if (c->state.clear.dirty & GGL_DEPTH_BUFFER_BIT) { |
| 135 | c->state.clear.dirty &= ~GGL_DEPTH_BUFFER_BIT; |
| 136 | uint32_t depth = fixedToZ(c->state.clear.depth); |
| 137 | c->state.clear.depthPacked = (depth<<16)|depth; |
| 138 | } |
| 139 | const uint32_t packed = c->state.clear.depthPacked; |
| 140 | memset2d(c, c->state.buffers.depth, packed, l, t, w, h); |
| 141 | } |
| 142 | |
| 143 | // XXX: do stencil buffer |
| 144 | } |
| 145 | |
| 146 | static void ggl_clearColorx(void* con, |
| 147 | GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a) |
| 148 | { |
| 149 | GGL_CONTEXT(c, con); |
| 150 | c->state.clear.r = gglClampx(r); |
| 151 | c->state.clear.g = gglClampx(g); |
| 152 | c->state.clear.b = gglClampx(b); |
| 153 | c->state.clear.a = gglClampx(a); |
| 154 | c->state.clear.dirty |= GGL_COLOR_BUFFER_BIT; |
| 155 | } |
| 156 | |
| 157 | static void ggl_clearDepthx(void* con, GGLclampx depth) |
| 158 | { |
| 159 | GGL_CONTEXT(c, con); |
| 160 | c->state.clear.depth = gglClampx(depth); |
| 161 | c->state.clear.dirty |= GGL_DEPTH_BUFFER_BIT; |
| 162 | } |
| 163 | |
| 164 | static void ggl_clearStencil(void* con, GGLint s) |
| 165 | { |
| 166 | GGL_CONTEXT(c, con); |
| 167 | c->state.clear.stencil = s; |
| 168 | c->state.clear.dirty |= GGL_STENCIL_BUFFER_BIT; |
| 169 | } |
| 170 | |
| 171 | }; // namespace android |