bigbiff | 673c7ae | 2020-12-02 19:44:56 -0500 | [diff] [blame] | 1 | /* libs/pixelflinger/pixelflinger.cpp |
| 2 | ** |
| 3 | ** Copyright 2006, The Android Open Source Project |
| 4 | ** |
| 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | ** you may not use this file except in compliance with the License. |
| 7 | ** You may obtain a copy of the License at |
| 8 | ** |
| 9 | ** http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | ** |
| 11 | ** Unless required by applicable law or agreed to in writing, software |
| 12 | ** distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | ** See the License for the specific language governing permissions and |
| 15 | ** limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | |
| 19 | #include <stdlib.h> |
| 20 | #include <string.h> |
| 21 | #include <assert.h> |
| 22 | |
| 23 | #include <sys/time.h> |
| 24 | |
| 25 | #include <pixelflinger/pixelflinger.h> |
| 26 | #include <private/pixelflinger/ggl_context.h> |
| 27 | |
| 28 | #include "buffer.h" |
| 29 | #include "clear.h" |
| 30 | #include "picker.h" |
| 31 | #include "raster.h" |
| 32 | #include "scanline.h" |
| 33 | #include "trap.h" |
| 34 | |
| 35 | #include "codeflinger/GGLAssembler.h" |
| 36 | #include "codeflinger/CodeCache.h" |
| 37 | |
| 38 | #include <stdio.h> |
| 39 | |
| 40 | |
| 41 | namespace android { |
| 42 | |
| 43 | // ---------------------------------------------------------------------------- |
| 44 | |
| 45 | // 8x8 Bayer dither matrix |
| 46 | static const uint8_t gDitherMatrix[GGL_DITHER_SIZE] = { |
| 47 | 0, 32, 8, 40, 2, 34, 10, 42, |
| 48 | 48, 16, 56, 24, 50, 18, 58, 26, |
| 49 | 12, 44, 4, 36, 14, 46, 6, 38, |
| 50 | 60, 28, 52, 20, 62, 30, 54, 22, |
| 51 | 3, 35, 11, 43, 1, 33, 9, 41, |
| 52 | 51, 19, 59, 27, 49, 17, 57, 25, |
| 53 | 15, 47, 7, 39, 13, 45, 5, 37, |
| 54 | 63, 31, 55, 23, 61, 29, 53, 21 |
| 55 | }; |
| 56 | |
| 57 | static void ggl_init_procs(context_t* c); |
| 58 | static void ggl_set_scissor(context_t* c); |
| 59 | |
| 60 | static void ggl_enable_blending(context_t* c, int enable); |
| 61 | static void ggl_enable_scissor_test(context_t* c, int enable); |
| 62 | static void ggl_enable_alpha_test(context_t* c, int enable); |
| 63 | static void ggl_enable_logic_op(context_t* c, int enable); |
| 64 | static void ggl_enable_dither(context_t* c, int enable); |
| 65 | static void ggl_enable_stencil_test(context_t* c, int enable); |
| 66 | static void ggl_enable_depth_test(context_t* c, int enable); |
| 67 | static void ggl_enable_aa(context_t* c, int enable); |
| 68 | static void ggl_enable_point_aa_nice(context_t* c, int enable); |
| 69 | static void ggl_enable_texture2d(context_t* c, int enable); |
| 70 | static void ggl_enable_w_lerp(context_t* c, int enable); |
| 71 | static void ggl_enable_fog(context_t* c, int enable); |
| 72 | |
| 73 | static inline int min(int a, int b) CONST; |
| 74 | static inline int min(int a, int b) { |
| 75 | return a < b ? a : b; |
| 76 | } |
| 77 | |
| 78 | static inline int max(int a, int b) CONST; |
| 79 | static inline int max(int a, int b) { |
| 80 | return a < b ? b : a; |
| 81 | } |
| 82 | |
| 83 | // ---------------------------------------------------------------------------- |
| 84 | |
| 85 | void ggl_error(context_t* c, GGLenum error) |
| 86 | { |
| 87 | if (c->error == GGL_NO_ERROR) |
| 88 | c->error = error; |
| 89 | } |
| 90 | |
| 91 | // ---------------------------------------------------------------------------- |
| 92 | |
| 93 | static void ggl_bindTexture(void* con, const GGLSurface* surface) |
| 94 | { |
| 95 | GGL_CONTEXT(c, con); |
| 96 | if (surface->format != c->activeTMU->surface.format) |
| 97 | ggl_state_changed(c, GGL_TMU_STATE); |
| 98 | ggl_set_surface(c, &(c->activeTMU->surface), surface); |
| 99 | } |
| 100 | |
| 101 | |
| 102 | static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) |
| 103 | { |
| 104 | GGL_CONTEXT(c, con); |
| 105 | // All LODs must have the same format |
| 106 | ggl_set_surface(c, &c->state.texture[tmu].surface, surface); |
| 107 | } |
| 108 | |
| 109 | static void ggl_colorBuffer(void* con, const GGLSurface* surface) |
| 110 | { |
| 111 | GGL_CONTEXT(c, con); |
| 112 | if (surface->format != c->state.buffers.color.format) |
| 113 | ggl_state_changed(c, GGL_CB_STATE); |
| 114 | |
| 115 | if (surface->width > c->state.buffers.coverageBufferSize) { |
| 116 | // allocate the coverage factor buffer |
| 117 | free(c->state.buffers.coverage); |
| 118 | c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2); |
| 119 | c->state.buffers.coverageBufferSize = |
| 120 | c->state.buffers.coverage ? surface->width : 0; |
| 121 | } |
| 122 | ggl_set_surface(c, &(c->state.buffers.color), surface); |
| 123 | if (c->state.buffers.read.format == 0) { |
| 124 | ggl_set_surface(c, &(c->state.buffers.read), surface); |
| 125 | } |
| 126 | ggl_set_scissor(c); |
| 127 | } |
| 128 | |
| 129 | static void ggl_readBuffer(void* con, const GGLSurface* surface) |
| 130 | { |
| 131 | GGL_CONTEXT(c, con); |
| 132 | ggl_set_surface(c, &(c->state.buffers.read), surface); |
| 133 | } |
| 134 | |
| 135 | static void ggl_depthBuffer(void* con, const GGLSurface* surface) |
| 136 | { |
| 137 | GGL_CONTEXT(c, con); |
| 138 | if (surface->format == GGL_PIXEL_FORMAT_Z_16) { |
| 139 | ggl_set_surface(c, &(c->state.buffers.depth), surface); |
| 140 | } else { |
| 141 | c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE; |
| 142 | ggl_enable_depth_test(c, 0); |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | static void ggl_scissor(void* con, GGLint x, GGLint y, |
| 147 | GGLsizei width, GGLsizei height) |
| 148 | { |
| 149 | GGL_CONTEXT(c, con); |
| 150 | c->state.scissor.user_left = x; |
| 151 | c->state.scissor.user_top = y; |
| 152 | c->state.scissor.user_right = x + width; |
| 153 | c->state.scissor.user_bottom = y + height; |
| 154 | ggl_set_scissor(c); |
| 155 | } |
| 156 | |
| 157 | // ---------------------------------------------------------------------------- |
| 158 | |
| 159 | static void enable_disable(context_t* c, GGLenum name, int en) |
| 160 | { |
| 161 | switch (name) { |
| 162 | case GGL_BLEND: ggl_enable_blending(c, en); break; |
| 163 | case GGL_SCISSOR_TEST: ggl_enable_scissor_test(c, en); break; |
| 164 | case GGL_ALPHA_TEST: ggl_enable_alpha_test(c, en); break; |
| 165 | case GGL_COLOR_LOGIC_OP: ggl_enable_logic_op(c, en); break; |
| 166 | case GGL_DITHER: ggl_enable_dither(c, en); break; |
| 167 | case GGL_STENCIL_TEST: ggl_enable_stencil_test(c, en); break; |
| 168 | case GGL_DEPTH_TEST: ggl_enable_depth_test(c, en); break; |
| 169 | case GGL_AA: ggl_enable_aa(c, en); break; |
| 170 | case GGL_TEXTURE_2D: ggl_enable_texture2d(c, en); break; |
| 171 | case GGL_W_LERP: ggl_enable_w_lerp(c, en); break; |
| 172 | case GGL_FOG: ggl_enable_fog(c, en); break; |
| 173 | case GGL_POINT_SMOOTH_NICE: ggl_enable_point_aa_nice(c, en); break; |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | static void ggl_enable(void* con, GGLenum name) |
| 178 | { |
| 179 | GGL_CONTEXT(c, con); |
| 180 | enable_disable(c, name, 1); |
| 181 | } |
| 182 | |
| 183 | static void ggl_disable(void* con, GGLenum name) |
| 184 | { |
| 185 | GGL_CONTEXT(c, con); |
| 186 | enable_disable(c, name, 0); |
| 187 | } |
| 188 | |
| 189 | static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en) |
| 190 | { |
| 191 | GGL_CONTEXT(c, con); |
| 192 | enable_disable(c, name, en ? 1 : 0); |
| 193 | } |
| 194 | |
| 195 | // ---------------------------------------------------------------------------- |
| 196 | |
| 197 | static void ggl_shadeModel(void* con, GGLenum mode) |
| 198 | { |
| 199 | GGL_CONTEXT(c, con); |
| 200 | switch (mode) { |
| 201 | case GGL_FLAT: |
| 202 | if (c->state.enables & GGL_ENABLE_SMOOTH) { |
| 203 | c->state.enables &= ~GGL_ENABLE_SMOOTH; |
| 204 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 205 | } |
| 206 | break; |
| 207 | case GGL_SMOOTH: |
| 208 | if (!(c->state.enables & GGL_ENABLE_SMOOTH)) { |
| 209 | c->state.enables |= GGL_ENABLE_SMOOTH; |
| 210 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 211 | } |
| 212 | break; |
| 213 | default: |
| 214 | ggl_error(c, GGL_INVALID_ENUM); |
| 215 | } |
| 216 | } |
| 217 | |
| 218 | static void ggl_color4xv(void* con, const GGLclampx* color) |
| 219 | { |
| 220 | GGL_CONTEXT(c, con); |
| 221 | c->shade.r0 = gglFixedToIteratedColor(color[0]); |
| 222 | c->shade.g0 = gglFixedToIteratedColor(color[1]); |
| 223 | c->shade.b0 = gglFixedToIteratedColor(color[2]); |
| 224 | c->shade.a0 = gglFixedToIteratedColor(color[3]); |
| 225 | } |
| 226 | |
| 227 | static void ggl_colorGrad12xv(void* con, const GGLcolor* grad) |
| 228 | { |
| 229 | GGL_CONTEXT(c, con); |
| 230 | // it is very important to round the iterated value here because |
| 231 | // the rasterizer doesn't clamp them, therefore the iterated value |
| 232 | //must absolutely be correct. |
| 233 | // GGLColor is encoded as 8.16 value |
| 234 | const int32_t round = 0x8000; |
| 235 | c->shade.r0 = grad[ 0] + round; |
| 236 | c->shade.drdx = grad[ 1]; |
| 237 | c->shade.drdy = grad[ 2]; |
| 238 | c->shade.g0 = grad[ 3] + round; |
| 239 | c->shade.dgdx = grad[ 4]; |
| 240 | c->shade.dgdy = grad[ 5]; |
| 241 | c->shade.b0 = grad[ 6] + round; |
| 242 | c->shade.dbdx = grad[ 7]; |
| 243 | c->shade.dbdy = grad[ 8]; |
| 244 | c->shade.a0 = grad[ 9] + round; |
| 245 | c->shade.dadx = grad[10]; |
| 246 | c->shade.dady = grad[11]; |
| 247 | } |
| 248 | |
| 249 | static void ggl_zGrad3xv(void* con, const GGLfixed32* grad) |
| 250 | { |
| 251 | GGL_CONTEXT(c, con); |
| 252 | // z iterators are encoded as 0.32 fixed point and the z-buffer |
| 253 | // holds 16 bits, the rounding value is 0x8000. |
| 254 | const uint32_t round = 0x8000; |
| 255 | c->shade.z0 = grad[0] + round; |
| 256 | c->shade.dzdx = grad[1]; |
| 257 | c->shade.dzdy = grad[2]; |
| 258 | } |
| 259 | |
| 260 | static void ggl_wGrad3xv(void* con, const GGLfixed* grad) |
| 261 | { |
| 262 | GGL_CONTEXT(c, con); |
| 263 | c->shade.w0 = grad[0]; |
| 264 | c->shade.dwdx = grad[1]; |
| 265 | c->shade.dwdy = grad[2]; |
| 266 | } |
| 267 | |
| 268 | // ---------------------------------------------------------------------------- |
| 269 | |
| 270 | static void ggl_fogGrad3xv(void* con, const GGLfixed* grad) |
| 271 | { |
| 272 | GGL_CONTEXT(c, con); |
| 273 | c->shade.f0 = grad[0]; |
| 274 | c->shade.dfdx = grad[1]; |
| 275 | c->shade.dfdy = grad[2]; |
| 276 | } |
| 277 | |
| 278 | static void ggl_fogColor3xv(void* con, const GGLclampx* color) |
| 279 | { |
| 280 | GGL_CONTEXT(c, con); |
| 281 | const int32_t r = gglClampx(color[0]); |
| 282 | const int32_t g = gglClampx(color[1]); |
| 283 | const int32_t b = gglClampx(color[2]); |
| 284 | c->state.fog.color[GGLFormat::ALPHA]= 0xFF; // unused |
| 285 | c->state.fog.color[GGLFormat::RED] = (r - (r>>8))>>8; |
| 286 | c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8; |
| 287 | c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8; |
| 288 | } |
| 289 | |
| 290 | static void ggl_enable_fog(context_t* c, int enable) |
| 291 | { |
| 292 | const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0; |
| 293 | if (e != enable) { |
| 294 | if (enable) c->state.enables |= GGL_ENABLE_FOG; |
| 295 | else c->state.enables &= ~GGL_ENABLE_FOG; |
| 296 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 297 | } |
| 298 | } |
| 299 | |
| 300 | // ---------------------------------------------------------------------------- |
| 301 | |
| 302 | static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst) |
| 303 | { |
| 304 | GGL_CONTEXT(c, con); |
| 305 | c->state.blend.src = src; |
| 306 | c->state.blend.src_alpha = src; |
| 307 | c->state.blend.dst = dst; |
| 308 | c->state.blend.dst_alpha = dst; |
| 309 | c->state.blend.alpha_separate = 0; |
| 310 | if (c->state.enables & GGL_ENABLE_BLENDING) { |
| 311 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | static void ggl_blendFuncSeparate(void* con, |
| 316 | GGLenum src, GGLenum dst, |
| 317 | GGLenum srcAlpha, GGLenum dstAplha) |
| 318 | { |
| 319 | GGL_CONTEXT(c, con); |
| 320 | c->state.blend.src = src; |
| 321 | c->state.blend.src_alpha = srcAlpha; |
| 322 | c->state.blend.dst = dst; |
| 323 | c->state.blend.dst_alpha = dstAplha; |
| 324 | c->state.blend.alpha_separate = 1; |
| 325 | if (c->state.enables & GGL_ENABLE_BLENDING) { |
| 326 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | // ---------------------------------------------------------------------------- |
| 331 | |
| 332 | static void ggl_texEnvi(void* con, GGLenum target, |
| 333 | GGLenum pname, |
| 334 | GGLint param) |
| 335 | { |
| 336 | GGL_CONTEXT(c, con); |
| 337 | if (target != GGL_TEXTURE_ENV || pname != GGL_TEXTURE_ENV_MODE) { |
| 338 | ggl_error(c, GGL_INVALID_ENUM); |
| 339 | return; |
| 340 | } |
| 341 | switch (param) { |
| 342 | case GGL_REPLACE: |
| 343 | case GGL_MODULATE: |
| 344 | case GGL_DECAL: |
| 345 | case GGL_BLEND: |
| 346 | case GGL_ADD: |
| 347 | if (c->activeTMU->env != param) { |
| 348 | c->activeTMU->env = param; |
| 349 | ggl_state_changed(c, GGL_TMU_STATE); |
| 350 | } |
| 351 | break; |
| 352 | default: |
| 353 | ggl_error(c, GGL_INVALID_ENUM); |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | static void ggl_texEnvxv(void* con, GGLenum target, |
| 358 | GGLenum pname, const GGLfixed* params) |
| 359 | { |
| 360 | GGL_CONTEXT(c, con); |
| 361 | if (target != GGL_TEXTURE_ENV) { |
| 362 | ggl_error(c, GGL_INVALID_ENUM); |
| 363 | return; |
| 364 | } |
| 365 | switch (pname) { |
| 366 | case GGL_TEXTURE_ENV_MODE: |
| 367 | ggl_texEnvi(con, target, pname, params[0]); |
| 368 | break; |
| 369 | case GGL_TEXTURE_ENV_COLOR: { |
| 370 | uint8_t* const color = c->activeTMU->env_color; |
| 371 | const GGLclampx r = gglClampx(params[0]); |
| 372 | const GGLclampx g = gglClampx(params[1]); |
| 373 | const GGLclampx b = gglClampx(params[2]); |
| 374 | const GGLclampx a = gglClampx(params[3]); |
| 375 | color[0] = (a-(a>>8))>>8; |
| 376 | color[1] = (r-(r>>8))>>8; |
| 377 | color[2] = (g-(g>>8))>>8; |
| 378 | color[3] = (b-(b>>8))>>8; |
| 379 | break; |
| 380 | } |
| 381 | default: |
| 382 | ggl_error(c, GGL_INVALID_ENUM); |
| 383 | return; |
| 384 | } |
| 385 | } |
| 386 | |
| 387 | |
| 388 | static void ggl_texParameteri(void* con, |
| 389 | GGLenum target, |
| 390 | GGLenum pname, |
| 391 | GGLint param) |
| 392 | { |
| 393 | GGL_CONTEXT(c, con); |
| 394 | if (target != GGL_TEXTURE_2D) { |
| 395 | ggl_error(c, GGL_INVALID_ENUM); |
| 396 | return; |
| 397 | } |
| 398 | |
| 399 | if (param == GGL_CLAMP_TO_EDGE) |
| 400 | param = GGL_CLAMP; |
| 401 | |
| 402 | uint16_t* what = 0; |
| 403 | switch (pname) { |
| 404 | case GGL_TEXTURE_WRAP_S: |
| 405 | if ((param == GGL_CLAMP) || |
| 406 | (param == GGL_REPEAT)) { |
| 407 | what = &c->activeTMU->s_wrap; |
| 408 | } |
| 409 | break; |
| 410 | case GGL_TEXTURE_WRAP_T: |
| 411 | if ((param == GGL_CLAMP) || |
| 412 | (param == GGL_REPEAT)) { |
| 413 | what = &c->activeTMU->t_wrap; |
| 414 | } |
| 415 | break; |
| 416 | case GGL_TEXTURE_MIN_FILTER: |
| 417 | if ((param == GGL_NEAREST) || |
| 418 | (param == GGL_NEAREST_MIPMAP_NEAREST) || |
| 419 | (param == GGL_NEAREST_MIPMAP_LINEAR)) { |
| 420 | what = &c->activeTMU->min_filter; |
| 421 | param = GGL_NEAREST; |
| 422 | } |
| 423 | if ((param == GGL_LINEAR) || |
| 424 | (param == GGL_LINEAR_MIPMAP_NEAREST) || |
| 425 | (param == GGL_LINEAR_MIPMAP_LINEAR)) { |
| 426 | what = &c->activeTMU->min_filter; |
| 427 | param = GGL_LINEAR; |
| 428 | } |
| 429 | break; |
| 430 | case GGL_TEXTURE_MAG_FILTER: |
| 431 | if ((param == GGL_NEAREST) || |
| 432 | (param == GGL_LINEAR)) { |
| 433 | what = &c->activeTMU->mag_filter; |
| 434 | } |
| 435 | break; |
| 436 | } |
| 437 | |
| 438 | if (!what) { |
| 439 | ggl_error(c, GGL_INVALID_ENUM); |
| 440 | return; |
| 441 | } |
| 442 | |
| 443 | if (*what != param) { |
| 444 | *what = param; |
| 445 | ggl_state_changed(c, GGL_TMU_STATE); |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) |
| 450 | { |
| 451 | GGL_CONTEXT(c, con); |
| 452 | texture_t& u = c->state.texture[tmu]; |
| 453 | u.shade.is0 = grad[0]; |
| 454 | u.shade.idsdx = grad[1]; |
| 455 | u.shade.idsdy = grad[2]; |
| 456 | u.shade.it0 = grad[3]; |
| 457 | u.shade.idtdx = grad[4]; |
| 458 | u.shade.idtdy = grad[5]; |
| 459 | u.shade.sscale= grad[6]; |
| 460 | u.shade.tscale= grad[7]; |
| 461 | } |
| 462 | |
| 463 | static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t) |
| 464 | { |
| 465 | GGL_CONTEXT(c, con); |
| 466 | c->activeTMU->shade.is0 = s; |
| 467 | c->activeTMU->shade.it0 = t; |
| 468 | c->activeTMU->shade.sscale= 0; |
| 469 | c->activeTMU->shade.tscale= 0; |
| 470 | } |
| 471 | |
| 472 | static void ggl_texCoord2i(void* con, GGLint s, GGLint t) |
| 473 | { |
| 474 | ggl_texCoord2x(con, s<<16, t<<16); |
| 475 | } |
| 476 | |
| 477 | static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) |
| 478 | { |
| 479 | GGL_CONTEXT(c, con); |
| 480 | if (pname != GGL_TEXTURE_GEN_MODE) { |
| 481 | ggl_error(c, GGL_INVALID_ENUM); |
| 482 | return; |
| 483 | } |
| 484 | |
| 485 | uint32_t* coord_ptr = 0; |
| 486 | if (coord == GGL_S) coord_ptr = &(c->activeTMU->s_coord); |
| 487 | else if (coord == GGL_T) coord_ptr = &(c->activeTMU->t_coord); |
| 488 | |
| 489 | if (coord_ptr) { |
| 490 | if (*coord_ptr != uint32_t(param)) { |
| 491 | *coord_ptr = uint32_t(param); |
| 492 | ggl_state_changed(c, GGL_TMU_STATE); |
| 493 | } |
| 494 | } else { |
| 495 | ggl_error(c, GGL_INVALID_ENUM); |
| 496 | } |
| 497 | } |
| 498 | |
| 499 | static void ggl_activeTexture(void* con, GGLuint tmu) |
| 500 | { |
| 501 | GGL_CONTEXT(c, con); |
| 502 | if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { |
| 503 | ggl_error(c, GGL_INVALID_ENUM); |
| 504 | return; |
| 505 | } |
| 506 | c->activeTMUIndex = tmu; |
| 507 | c->activeTMU = &(c->state.texture[tmu]); |
| 508 | } |
| 509 | |
| 510 | // ---------------------------------------------------------------------------- |
| 511 | |
| 512 | static void ggl_colorMask(void* con, GGLboolean r, |
| 513 | GGLboolean g, |
| 514 | GGLboolean b, |
| 515 | GGLboolean a) |
| 516 | { |
| 517 | GGL_CONTEXT(c, con); |
| 518 | int mask = 0; |
| 519 | if (a) mask |= 1 << GGLFormat::ALPHA; |
| 520 | if (r) mask |= 1 << GGLFormat::RED; |
| 521 | if (g) mask |= 1 << GGLFormat::GREEN; |
| 522 | if (b) mask |= 1 << GGLFormat::BLUE; |
| 523 | if (c->state.mask.color != mask) { |
| 524 | c->state.mask.color = mask; |
| 525 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 526 | } |
| 527 | } |
| 528 | |
| 529 | static void ggl_depthMask(void* con, GGLboolean flag) |
| 530 | { |
| 531 | GGL_CONTEXT(c, con); |
| 532 | if (c->state.mask.depth != flag?1:0) { |
| 533 | c->state.mask.depth = flag?1:0; |
| 534 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 535 | } |
| 536 | } |
| 537 | |
| 538 | static void ggl_stencilMask(void* con, GGLuint mask) |
| 539 | { |
| 540 | GGL_CONTEXT(c, con); |
| 541 | if (c->state.mask.stencil != mask) { |
| 542 | c->state.mask.stencil = mask; |
| 543 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 544 | } |
| 545 | } |
| 546 | |
| 547 | // ---------------------------------------------------------------------------- |
| 548 | |
| 549 | static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref) |
| 550 | { |
| 551 | GGL_CONTEXT(c, con); |
| 552 | if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { |
| 553 | ggl_error(c, GGL_INVALID_ENUM); |
| 554 | return; |
| 555 | } |
| 556 | c->state.alpha_test.ref = gglFixedToIteratedColor(gglClampx(ref)); |
| 557 | if (c->state.alpha_test.func != func) { |
| 558 | c->state.alpha_test.func = func; |
| 559 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 560 | } |
| 561 | } |
| 562 | |
| 563 | // ---------------------------------------------------------------------------- |
| 564 | |
| 565 | static void ggl_depthFunc(void* con, GGLenum func) |
| 566 | { |
| 567 | GGL_CONTEXT(c, con); |
| 568 | if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { |
| 569 | ggl_error(c, GGL_INVALID_ENUM); |
| 570 | return; |
| 571 | } |
| 572 | if (c->state.depth_test.func != func) { |
| 573 | c->state.depth_test.func = func; |
| 574 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 575 | } |
| 576 | } |
| 577 | |
| 578 | // ---------------------------------------------------------------------------- |
| 579 | |
| 580 | static void ggl_logicOp(void* con, GGLenum opcode) |
| 581 | { |
| 582 | GGL_CONTEXT(c, con); |
| 583 | if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { |
| 584 | ggl_error(c, GGL_INVALID_ENUM); |
| 585 | return; |
| 586 | } |
| 587 | if (c->state.logic_op.opcode != opcode) { |
| 588 | c->state.logic_op.opcode = opcode; |
| 589 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 590 | } |
| 591 | } |
| 592 | |
| 593 | |
| 594 | // ---------------------------------------------------------------------------- |
| 595 | |
| 596 | void ggl_set_scissor(context_t* c) |
| 597 | { |
| 598 | if (c->state.enables & GGL_ENABLE_SCISSOR_TEST) { |
| 599 | const int32_t l = c->state.scissor.user_left; |
| 600 | const int32_t t = c->state.scissor.user_top; |
| 601 | const int32_t r = c->state.scissor.user_right; |
| 602 | const int32_t b = c->state.scissor.user_bottom; |
| 603 | c->state.scissor.left = max(0, l); |
| 604 | c->state.scissor.right = min(c->state.buffers.color.width, r); |
| 605 | c->state.scissor.top = max(0, t); |
| 606 | c->state.scissor.bottom = min(c->state.buffers.color.height, b); |
| 607 | } else { |
| 608 | c->state.scissor.left = 0; |
| 609 | c->state.scissor.top = 0; |
| 610 | c->state.scissor.right = c->state.buffers.color.width; |
| 611 | c->state.scissor.bottom = c->state.buffers.color.height; |
| 612 | } |
| 613 | } |
| 614 | |
| 615 | void ggl_enable_blending(context_t* c, int enable) |
| 616 | { |
| 617 | const int e = (c->state.enables & GGL_ENABLE_BLENDING)?1:0; |
| 618 | if (e != enable) { |
| 619 | if (enable) c->state.enables |= GGL_ENABLE_BLENDING; |
| 620 | else c->state.enables &= ~GGL_ENABLE_BLENDING; |
| 621 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 622 | } |
| 623 | } |
| 624 | |
| 625 | void ggl_enable_scissor_test(context_t* c, int enable) |
| 626 | { |
| 627 | const int e = (c->state.enables & GGL_ENABLE_SCISSOR_TEST)?1:0; |
| 628 | if (e != enable) { |
| 629 | if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST; |
| 630 | else c->state.enables &= ~GGL_ENABLE_SCISSOR_TEST; |
| 631 | ggl_set_scissor(c); |
| 632 | } |
| 633 | } |
| 634 | |
| 635 | void ggl_enable_alpha_test(context_t* c, int enable) |
| 636 | { |
| 637 | const int e = (c->state.enables & GGL_ENABLE_ALPHA_TEST)?1:0; |
| 638 | if (e != enable) { |
| 639 | if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST; |
| 640 | else c->state.enables &= ~GGL_ENABLE_ALPHA_TEST; |
| 641 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 642 | } |
| 643 | } |
| 644 | |
| 645 | void ggl_enable_logic_op(context_t* c, int enable) |
| 646 | { |
| 647 | const int e = (c->state.enables & GGL_ENABLE_LOGIC_OP)?1:0; |
| 648 | if (e != enable) { |
| 649 | if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP; |
| 650 | else c->state.enables &= ~GGL_ENABLE_LOGIC_OP; |
| 651 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 652 | } |
| 653 | } |
| 654 | |
| 655 | void ggl_enable_dither(context_t* c, int enable) |
| 656 | { |
| 657 | const int e = (c->state.enables & GGL_ENABLE_DITHER)?1:0; |
| 658 | if (e != enable) { |
| 659 | if (enable) c->state.enables |= GGL_ENABLE_DITHER; |
| 660 | else c->state.enables &= ~GGL_ENABLE_DITHER; |
| 661 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 662 | } |
| 663 | } |
| 664 | |
| 665 | void ggl_enable_stencil_test(context_t* /*c*/, int /*enable*/) |
| 666 | { |
| 667 | } |
| 668 | |
| 669 | void ggl_enable_depth_test(context_t* c, int enable) |
| 670 | { |
| 671 | if (c->state.buffers.depth.format == 0) |
| 672 | enable = 0; |
| 673 | const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0; |
| 674 | if (e != enable) { |
| 675 | if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST; |
| 676 | else c->state.enables &= ~GGL_ENABLE_DEPTH_TEST; |
| 677 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 678 | } |
| 679 | } |
| 680 | |
| 681 | void ggl_enable_aa(context_t* c, int enable) |
| 682 | { |
| 683 | const int e = (c->state.enables & GGL_ENABLE_AA)?1:0; |
| 684 | if (e != enable) { |
| 685 | if (enable) c->state.enables |= GGL_ENABLE_AA; |
| 686 | else c->state.enables &= ~GGL_ENABLE_AA; |
| 687 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 688 | } |
| 689 | } |
| 690 | |
| 691 | void ggl_enable_point_aa_nice(context_t* c, int enable) |
| 692 | { |
| 693 | const int e = (c->state.enables & GGL_ENABLE_POINT_AA_NICE)?1:0; |
| 694 | if (e != enable) { |
| 695 | if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE; |
| 696 | else c->state.enables &= ~GGL_ENABLE_POINT_AA_NICE; |
| 697 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 698 | } |
| 699 | } |
| 700 | |
| 701 | void ggl_enable_w_lerp(context_t* c, int enable) |
| 702 | { |
| 703 | const int e = (c->state.enables & GGL_ENABLE_W)?1:0; |
| 704 | if (e != enable) { |
| 705 | if (enable) c->state.enables |= GGL_ENABLE_W; |
| 706 | else c->state.enables &= ~GGL_ENABLE_W; |
| 707 | ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); |
| 708 | } |
| 709 | } |
| 710 | |
| 711 | void ggl_enable_texture2d(context_t* c, int enable) |
| 712 | { |
| 713 | if (c->activeTMU->enable != enable) { |
| 714 | const uint32_t tmu = c->activeTMUIndex; |
| 715 | c->activeTMU->enable = enable; |
| 716 | const uint32_t mask = 1UL << tmu; |
| 717 | if (enable) c->state.enabled_tmu |= mask; |
| 718 | else c->state.enabled_tmu &= ~mask; |
| 719 | if (c->state.enabled_tmu) c->state.enables |= GGL_ENABLE_TMUS; |
| 720 | else c->state.enables &= ~GGL_ENABLE_TMUS; |
| 721 | ggl_state_changed(c, GGL_TMU_STATE); |
| 722 | } |
| 723 | } |
| 724 | |
| 725 | |
| 726 | // ---------------------------------------------------------------------------- |
| 727 | |
| 728 | int64_t ggl_system_time() |
| 729 | { |
| 730 | struct timespec t; |
| 731 | t.tv_sec = t.tv_nsec = 0; |
| 732 | clock_gettime(CLOCK_THREAD_CPUTIME_ID, &t); |
| 733 | return int64_t(t.tv_sec)*1000000000LL + t.tv_nsec; |
| 734 | } |
| 735 | |
| 736 | // ---------------------------------------------------------------------------- |
| 737 | |
| 738 | void ggl_init_procs(context_t* c) |
| 739 | { |
| 740 | GGLContext& procs = *(GGLContext*)c; |
| 741 | GGL_INIT_PROC(procs, scissor); |
| 742 | GGL_INIT_PROC(procs, activeTexture); |
| 743 | GGL_INIT_PROC(procs, bindTexture); |
| 744 | GGL_INIT_PROC(procs, bindTextureLod); |
| 745 | GGL_INIT_PROC(procs, colorBuffer); |
| 746 | GGL_INIT_PROC(procs, readBuffer); |
| 747 | GGL_INIT_PROC(procs, depthBuffer); |
| 748 | GGL_INIT_PROC(procs, enable); |
| 749 | GGL_INIT_PROC(procs, disable); |
| 750 | GGL_INIT_PROC(procs, enableDisable); |
| 751 | GGL_INIT_PROC(procs, shadeModel); |
| 752 | GGL_INIT_PROC(procs, color4xv); |
| 753 | GGL_INIT_PROC(procs, colorGrad12xv); |
| 754 | GGL_INIT_PROC(procs, zGrad3xv); |
| 755 | GGL_INIT_PROC(procs, wGrad3xv); |
| 756 | GGL_INIT_PROC(procs, fogGrad3xv); |
| 757 | GGL_INIT_PROC(procs, fogColor3xv); |
| 758 | GGL_INIT_PROC(procs, blendFunc); |
| 759 | GGL_INIT_PROC(procs, blendFuncSeparate); |
| 760 | GGL_INIT_PROC(procs, texEnvi); |
| 761 | GGL_INIT_PROC(procs, texEnvxv); |
| 762 | GGL_INIT_PROC(procs, texParameteri); |
| 763 | GGL_INIT_PROC(procs, texCoord2i); |
| 764 | GGL_INIT_PROC(procs, texCoord2x); |
| 765 | GGL_INIT_PROC(procs, texCoordGradScale8xv); |
| 766 | GGL_INIT_PROC(procs, texGeni); |
| 767 | GGL_INIT_PROC(procs, colorMask); |
| 768 | GGL_INIT_PROC(procs, depthMask); |
| 769 | GGL_INIT_PROC(procs, stencilMask); |
| 770 | GGL_INIT_PROC(procs, alphaFuncx); |
| 771 | GGL_INIT_PROC(procs, depthFunc); |
| 772 | GGL_INIT_PROC(procs, logicOp); |
| 773 | ggl_init_clear(c); |
| 774 | } |
| 775 | |
| 776 | void ggl_init_context(context_t* c) |
| 777 | { |
| 778 | memset(c, 0, sizeof(context_t)); |
| 779 | ggl_init_procs(c); |
| 780 | ggl_init_trap(c); |
| 781 | ggl_init_scanline(c); |
| 782 | ggl_init_texture(c); |
| 783 | ggl_init_picker(c); |
| 784 | ggl_init_raster(c); |
| 785 | c->formats = gglGetPixelFormatTable(); |
| 786 | c->state.blend.src = GGL_ONE; |
| 787 | c->state.blend.dst = GGL_ZERO; |
| 788 | c->state.blend.src_alpha = GGL_ONE; |
| 789 | c->state.blend.dst_alpha = GGL_ZERO; |
| 790 | c->state.mask.color = 0xF; |
| 791 | c->state.mask.depth = 0; |
| 792 | c->state.mask.stencil = 0xFFFFFFFF; |
| 793 | c->state.logic_op.opcode = GGL_COPY; |
| 794 | c->state.alpha_test.func = GGL_ALWAYS; |
| 795 | c->state.depth_test.func = GGL_LESS; |
| 796 | c->state.depth_test.clearValue = FIXED_ONE; |
| 797 | c->shade.w0 = FIXED_ONE; |
| 798 | memcpy(c->ditherMatrix, gDitherMatrix, sizeof(gDitherMatrix)); |
| 799 | } |
| 800 | |
| 801 | void ggl_uninit_context(context_t* c) |
| 802 | { |
| 803 | ggl_uninit_scanline(c); |
| 804 | } |
| 805 | |
| 806 | // ---------------------------------------------------------------------------- |
| 807 | }; // namespace android |
| 808 | // ---------------------------------------------------------------------------- |
| 809 | |
| 810 | |
| 811 | |
| 812 | using namespace android; |
| 813 | |
| 814 | ssize_t gglInit(GGLContext** context) |
| 815 | { |
| 816 | void* const base = malloc(sizeof(context_t) + 32); |
| 817 | if (base) { |
| 818 | // always align the context on cache lines |
| 819 | context_t *c = (context_t *)((ptrdiff_t(base)+31) & ~0x1FL); |
| 820 | ggl_init_context(c); |
| 821 | c->base = base; |
| 822 | *context = (GGLContext*)c; |
| 823 | } else { |
| 824 | return -1; |
| 825 | } |
| 826 | return 0; |
| 827 | } |
| 828 | |
| 829 | ssize_t gglUninit(GGLContext* con) |
| 830 | { |
| 831 | GGL_CONTEXT(c, (void*)con); |
| 832 | ggl_uninit_context(c); |
| 833 | free(c->base); |
| 834 | return 0; |
| 835 | } |
| 836 | |