blob: c310b369a2e234b63fcfca698b4f48a309351fae [file] [log] [blame]
Dees_Troy51a0e822012-09-05 15:24:24 -04001// objects.h - Base classes for object manager of GUI
2
3#ifndef _OBJECTS_HEADER
4#define _OBJECTS_HEADER
5
6#include "rapidxml.hpp"
7#include <vector>
8#include <string>
9#include <map>
10
11extern "C" {
12#include "../minzip/Zip.h"
13}
14
15using namespace rapidxml;
16
17#include "../data.hpp"
18#include "resources.hpp"
19#include "pages.hpp"
20
21class RenderObject
22{
23public:
24 enum Placement {
25 TOP_LEFT = 0,
26 TOP_RIGHT = 1,
27 BOTTOM_LEFT = 2,
28 BOTTOM_RIGHT = 3,
29 CENTER = 4,
30 CENTER_X_ONLY = 5,
31 };
32
33public:
34 RenderObject() { mRenderX = 0; mRenderY = 0; mRenderW = 0; mRenderH = 0; mPlacement = TOP_LEFT; }
35 virtual ~RenderObject() {}
36
37public:
38 // Render - Render the full object to the GL surface
39 // Return 0 on success, <0 on error
40 virtual int Render(void) = 0;
41
42 // Update - Update any UI component animations (called <= 30 FPS)
43 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
44 virtual int Update(void) { return 0; }
45
46 // GetRenderPos - Returns the current position of the object
47 virtual int GetRenderPos(int& x, int& y, int& w, int& h) { x = mRenderX; y = mRenderY; w = mRenderW; h = mRenderH; return 0; }
48
49 // SetRenderPos - Update the position of the object
50 // Return 0 on success, <0 on error
51 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0) { mRenderX = x; mRenderY = y; if (w || h) { mRenderW = w; mRenderH = h; } return 0; }
52
53 // GetPlacement - Returns the current placement
54 virtual int GetPlacement(Placement& placement) { placement = mPlacement; return 0; }
55
56 // SetPlacement - Update the current placement
57 virtual int SetPlacement(Placement placement) { mPlacement = placement; return 0; }
58
59 // SetPageFocus - Notify when a page gains or loses focus
60 virtual void SetPageFocus(int inFocus) { return; }
61
62protected:
63 int mRenderX, mRenderY, mRenderW, mRenderH;
64 Placement mPlacement;
65};
66
67class ActionObject
68{
69public:
70 ActionObject() { mActionX = 0; mActionY = 0; mActionW = 0; mActionH = 0; }
71 virtual ~ActionObject() {}
72
73public:
74 // NotifyTouch - Notify of a touch event
75 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
76 virtual int NotifyTouch(TOUCH_STATE state, int x, int y) { return 0; }
77
78 // NotifyKey - Notify of a key press
79 // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error
80 virtual int NotifyKey(int key) { return 1; }
81
82 // GetRenderPos - Returns the current position of the object
83 virtual int GetActionPos(int& x, int& y, int& w, int& h) { x = mActionX; y = mActionY; w = mActionW; h = mActionH; return 0; }
84
85 // SetRenderPos - Update the position of the object
86 // Return 0 on success, <0 on error
87 virtual int SetActionPos(int x, int y, int w = 0, int h = 0);
88
89 // IsInRegion - Checks if the request is handled by this object
90 // Return 0 if this object handles the request, 1 if not
91 virtual int IsInRegion(int x, int y) { return ((x < mActionX || x > mActionX + mActionW || y < mActionY || y > mActionY + mActionH) ? 0 : 1); }
92
93 // NotifyVarChange - Notify of a variable change
94 // Returns 0 on success, <0 on error
95 virtual int NotifyVarChange(std::string varName, std::string value) { return 0; }
96
97protected:
98 int mActionX, mActionY, mActionW, mActionH;
99};
100
101class Conditional
102{
103public:
104 Conditional(xml_node<>* node);
105
106public:
107 bool IsConditionVariable(std::string var);
108 bool isConditionTrue();
109 bool isConditionValid();
110 void NotifyPageSet();
111
112protected:
113 class Condition
114 {
115 public:
116 std::string mVar1;
117 std::string mVar2;
118 std::string mCompareOp;
119 std::string mLastVal;
120 };
121
122 std::vector<Condition> mConditions;
123
124protected:
125 bool isMounted(std::string vol);
126 bool isConditionTrue(Condition* condition);
127
128};
129
130class InputObject
131{
132public:
133 InputObject() { HasInputFocus = 0; }
134 virtual ~InputObject() {}
135
136public:
137 // NotifyKeyboard - Notify of keyboard input
138 // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error
139 virtual int NotifyKeyboard(int key) { return 1; }
140
141 virtual int SetInputFocus(int focus) { HasInputFocus = focus; return 1; }
142
143protected:
144 int HasInputFocus;
145};
146
147// Derived Objects
148// GUIText - Used for static text
149class GUIText : public RenderObject, public ActionObject, public Conditional
150
151{
152public:
153 // w and h may be ignored, in which case, no bounding box is applied
154 GUIText(xml_node<>* node);
155
156public:
157 // Render - Render the full object to the GL surface
158 // Return 0 on success, <0 on error
159 virtual int Render(void);
160
161 // Update - Update any UI component animations (called <= 30 FPS)
162 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
163 virtual int Update(void);
164
165 // Retrieve the size of the current string (dynamic strings may change per call)
166 virtual int GetCurrentBounds(int& w, int& h);
167
168 // Notify of a variable change
169 virtual int NotifyVarChange(std::string varName, std::string value);
170
171 // Set maximum width in pixels
172 virtual int SetMaxWidth(unsigned width);
173
174 // Set number of characters to skip (for scrolling)
175 virtual int SkipCharCount(unsigned skip);
176
Dees_Troy4d12f962012-10-19 13:13:15 -0400177public:
178 bool isHighlighted;
179
Dees_Troy51a0e822012-09-05 15:24:24 -0400180protected:
181 std::string mText;
182 std::string mLastValue;
183 COLOR mColor;
Dees_Troy4d12f962012-10-19 13:13:15 -0400184 COLOR mHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400185 Resource* mFont;
186 int mIsStatic;
187 int mVarChanged;
188 int mFontHeight;
189 unsigned maxWidth;
190 unsigned charSkip;
Dees_Troy4d12f962012-10-19 13:13:15 -0400191 bool hasHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400192
193protected:
194 std::string parseText(void);
195};
196
197// GUIImage - Used for static image
198class GUIImage : public RenderObject
199{
200public:
201 GUIImage(xml_node<>* node);
202
203public:
204 // Render - Render the full object to the GL surface
205 // Return 0 on success, <0 on error
206 virtual int Render(void);
207
208 // SetRenderPos - Update the position of the object
209 // Return 0 on success, <0 on error
210 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
211
Dees_Troy4d12f962012-10-19 13:13:15 -0400212public:
213 bool isHighlighted;
214
Dees_Troy51a0e822012-09-05 15:24:24 -0400215protected:
216 Resource* mImage;
Dees_Troy4d12f962012-10-19 13:13:15 -0400217 Resource* mHighlightImage;
Dees_Troy51a0e822012-09-05 15:24:24 -0400218};
219
220// GUIFill - Used for fill colors
221class GUIFill : public RenderObject
222{
223public:
224 GUIFill(xml_node<>* node);
225
226public:
227 // Render - Render the full object to the GL surface
228 // Return 0 on success, <0 on error
229 virtual int Render(void);
230
231protected:
232 COLOR mColor;
233};
234
235// GUIAction - Used for standard actions
236class GUIAction : public ActionObject, public Conditional
237{
238public:
239 GUIAction(xml_node<>* node);
240
241public:
242 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
243 virtual int NotifyKey(int key);
244 virtual int NotifyVarChange(std::string varName, std::string value);
245 virtual int doActions();
246
247protected:
248 class Action
249 {
250 public:
251 std::string mFunction;
252 std::string mArg;
253 };
254
255 std::vector<Action> mActions;
256 int mKey;
257
258protected:
259 int getKeyByName(std::string key);
260 virtual int doAction(Action action, int isThreaded = 0);
261 static void* thread_start(void *cookie);
262 void simulate_progress_bar(void);
Dees_Troy657c3092012-09-10 20:32:10 -0400263 int flash_zip(std::string filename, std::string pageName, const int simulate, int* wipe_cache);
Dees_Troy51a0e822012-09-05 15:24:24 -0400264 void operation_start(const string operation_name);
265 void operation_end(const int operation_status, const int simulate);
266 static void* command_thread(void *cookie);
267};
268
269class GUIConsole : public RenderObject, public ActionObject
270{
271public:
272 GUIConsole(xml_node<>* node);
273
274public:
275 // Render - Render the full object to the GL surface
276 // Return 0 on success, <0 on error
277 virtual int Render(void);
278
279 // Update - Update any UI component animations (called <= 30 FPS)
280 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
281 virtual int Update(void);
282
283 // SetRenderPos - Update the position of the object
284 // Return 0 on success, <0 on error
285 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
286
287 // IsInRegion - Checks if the request is handled by this object
288 // Return 0 if this object handles the request, 1 if not
289 virtual int IsInRegion(int x, int y);
290
291 // NotifyTouch - Notify of a touch event
292 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers)
293 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
294
295protected:
296 enum SlideoutState
297 {
298 hidden = 0,
299 visible,
300 request_hide,
301 request_show
302 };
303 Resource* mFont;
304 Resource* mSlideoutImage;
305 COLOR mForegroundColor;
306 COLOR mBackgroundColor;
307 COLOR mScrollColor;
308 unsigned int mFontHeight;
309 int mCurrentLine;
310 unsigned int mLastCount;
311 unsigned int mMaxRows;
312 int mStartY;
313 int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH;
314 int mSlideinX, mSlideinY, mSlideinW, mSlideinH;
315 int mConsoleX, mConsoleY, mConsoleW, mConsoleH;
316 int mLastTouchX, mLastTouchY;
317 int mSlideMultiplier;
318 int mSlideout;
319 SlideoutState mSlideoutState;
320
321protected:
322 virtual int RenderSlideout(void);
323 virtual int RenderConsole(void);
324
325};
326
327class GUIButton : public RenderObject, public ActionObject, public Conditional
328{
329public:
330 GUIButton(xml_node<>* node);
331 virtual ~GUIButton();
332
333public:
334 // Render - Render the full object to the GL surface
335 // Return 0 on success, <0 on error
336 virtual int Render(void);
337
338 // Update - Update any UI component animations (called <= 30 FPS)
339 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
340 virtual int Update(void);
341
342 // SetPos - Update the position of the render object
343 // Return 0 on success, <0 on error
344 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
345
346 // NotifyTouch - Notify of a touch event
347 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
348 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
349
350protected:
351 GUIImage* mButtonImg;
352 Resource* mButtonIcon;
353 GUIText* mButtonLabel;
354 GUIAction* mAction;
355 int mTextX, mTextY, mTextW, mTextH;
356 int mIconX, mIconY, mIconW, mIconH;
357 bool mRendered;
358};
359
360class GUICheckbox: public RenderObject, public ActionObject, public Conditional
361{
362public:
363 GUICheckbox(xml_node<>* node);
364 virtual ~GUICheckbox();
365
366public:
367 // Render - Render the full object to the GL surface
368 // Return 0 on success, <0 on error
369 virtual int Render(void);
370
371 // Update - Update any UI component animations (called <= 30 FPS)
372 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
373 virtual int Update(void);
374
375 // SetPos - Update the position of the render object
376 // Return 0 on success, <0 on error
377 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
378
379 // NotifyTouch - Notify of a touch event
380 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
381 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
382
383protected:
384 Resource* mChecked;
385 Resource* mUnchecked;
386 GUIText* mLabel;
387 int mTextX, mTextY;
388 int mCheckX, mCheckY, mCheckW, mCheckH;
389 int mLastState;
390 bool mRendered;
391 std::string mVarName;
392};
393
394class GUIFileSelector : public RenderObject, public ActionObject
395{
396public:
397 GUIFileSelector(xml_node<>* node);
398 virtual ~GUIFileSelector();
399
400public:
401 // Render - Render the full object to the GL surface
402 // Return 0 on success, <0 on error
403 virtual int Render(void);
404
405 // Update - Update any UI component animations (called <= 30 FPS)
406 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
407 virtual int Update(void);
408
409 // NotifyTouch - Notify of a touch event
410 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
411 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
412
413 // NotifyVarChange - Notify of a variable change
414 virtual int NotifyVarChange(std::string varName, std::string value);
415
416 // SetPos - Update the position of the render object
417 // Return 0 on success, <0 on error
418 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
419
420 // SetPageFocus - Notify when a page gains or loses focus
421 virtual void SetPageFocus(int inFocus);
422
423protected:
424 struct FileData {
425 std::string fileName;
426 unsigned char fileType; // Uses d_type format from struct dirent
427 mode_t protection; // Uses mode_t format from stat
428 uid_t userId;
429 gid_t groupId;
430 off_t fileSize;
431 time_t lastAccess; // Uses time_t format from stat
432 time_t lastModified; // Uses time_t format from stat
433 time_t lastStatChange; // Uses time_t format from stat
434 };
435
436protected:
437 virtual int GetSelection(int x, int y);
438
439 virtual int GetFileList(const std::string folder);
440 static bool fileSort(FileData d1, FileData d2);
441
442protected:
443 std::vector<FileData> mFolderList;
444 std::vector<FileData> mFileList;
445 std::string mPathVar;
446 std::string mExtn;
447 std::string mVariable;
448 std::string mSortVariable;
449 std::string mSelection;
450 std::string mHeaderText;
451 std::string mLastValue;
452 int actualLineHeight;
453 int mStart;
454 int mLineSpacing;
455 int mSeparatorH;
456 int mHeaderSeparatorH;
457 int mShowFolders, mShowFiles, mShowNavFolders;
458 int mUpdate;
459 int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
460 int mHeaderH;
461 static int mSortOrder;
462 int startY;
463 int scrollingSpeed;
464 int scrollingY;
465 int mHeaderIsStatic;
466 int touchDebounce;
467 unsigned mFontHeight;
468 unsigned mLineHeight;
469 int mIconWidth, mIconHeight, mFolderIconHeight, mFileIconHeight, mFolderIconWidth, mFileIconWidth, mHeaderIconHeight, mHeaderIconWidth;
470 Resource* mHeaderIcon;
471 Resource* mFolderIcon;
472 Resource* mFileIcon;
473 Resource* mBackground;
474 Resource* mFont;
475 COLOR mBackgroundColor;
476 COLOR mFontColor;
477 COLOR mHeaderBackgroundColor;
478 COLOR mHeaderFontColor;
479 COLOR mSeparatorColor;
480 COLOR mHeaderSeparatorColor;
481};
482
483class GUIListBox : public RenderObject, public ActionObject
484{
485public:
486 GUIListBox(xml_node<>* node);
487 virtual ~GUIListBox();
488
489public:
490 // Render - Render the full object to the GL surface
491 // Return 0 on success, <0 on error
492 virtual int Render(void);
493
494 // Update - Update any UI component animations (called <= 30 FPS)
495 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
496 virtual int Update(void);
497
498 // NotifyTouch - Notify of a touch event
499 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
500 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
501
502 // NotifyVarChange - Notify of a variable change
503 virtual int NotifyVarChange(std::string varName, std::string value);
504
505 // SetPos - Update the position of the render object
506 // Return 0 on success, <0 on error
507 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
508
509 // SetPageFocus - Notify when a page gains or loses focus
510 virtual void SetPageFocus(int inFocus);
511
512protected:
513 struct ListData {
514 std::string displayName;
515 std::string variableValue;
516 unsigned int selected;
517 };
518
519protected:
520 virtual int GetSelection(int x, int y);
521
522protected:
523 std::vector<ListData> mList;
524 std::string mVariable;
525 std::string mSelection;
526 std::string currentValue;
527 int mStart;
528 int mLineSpacing;
529 int mUpdate;
530 int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
531 static int mSortOrder;
532 unsigned mFontHeight;
533 unsigned mLineHeight;
534 int mIconWidth, mIconHeight;
535 Resource* mIconSelected;
536 Resource* mIconUnselected;
537 Resource* mBackground;
538 Resource* mFont;
539 COLOR mBackgroundColor;
540 COLOR mFontColor;
541};
542
543// GUIAnimation - Used for animations
544class GUIAnimation : public RenderObject
545{
546public:
547 GUIAnimation(xml_node<>* node);
548
549public:
550 // Render - Render the full object to the GL surface
551 // Return 0 on success, <0 on error
552 virtual int Render(void);
553
554 // Update - Update any UI component animations (called <= 30 FPS)
555 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
556 virtual int Update(void);
557
558protected:
559 AnimationResource* mAnimation;
560 int mFrame;
561 int mFPS;
562 int mLoop;
563 int mRender;
564 int mUpdateCount;
565};
566
567class GUIProgressBar : public RenderObject, public ActionObject
568{
569public:
570 GUIProgressBar(xml_node<>* node);
571
572public:
573 // Render - Render the full object to the GL surface
574 // Return 0 on success, <0 on error
575 virtual int Render(void);
576
577 // Update - Update any UI component animations (called <= 30 FPS)
578 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
579 virtual int Update(void);
580
581 // NotifyVarChange - Notify of a variable change
582 // Returns 0 on success, <0 on error
583 virtual int NotifyVarChange(std::string varName, std::string value);
584
585protected:
586 Resource* mEmptyBar;
587 Resource* mFullBar;
588 std::string mMinValVar;
589 std::string mMaxValVar;
590 std::string mCurValVar;
591 float mSlide;
592 float mSlideInc;
593 int mSlideFrames;
594 int mLastPos;
595
596protected:
597 virtual int RenderInternal(void); // Does the actual render
598
599};
600
601class GUISlider : public RenderObject, public ActionObject
602{
603public:
604 GUISlider(xml_node<>* node);
605 virtual ~GUISlider();
606
607public:
608 // Render - Render the full object to the GL surface
609 // Return 0 on success, <0 on error
610 virtual int Render(void);
611
612 // Update - Update any UI component animations (called <= 30 FPS)
613 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
614 virtual int Update(void);
615
616 // NotifyTouch - Notify of a touch event
617 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
618 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
619
620protected:
621 GUIAction* sAction;
622 Resource* sSlider;
623 Resource* sSliderUsed;
624 Resource* sTouch;
625 int sTouchW, sTouchH;
626 int sCurTouchX;
627 int sUpdate;
628};
629
630#define MAX_KEYBOARD_LAYOUTS 5
631#define MAX_KEYBOARD_ROWS 9
632#define MAX_KEYBOARD_KEYS 20
633#define KEYBOARD_ACTION 253
634#define KEYBOARD_LAYOUT 254
635#define KEYBOARD_SWIPE_LEFT 252
636#define KEYBOARD_SWIPE_RIGHT 251
637#define KEYBOARD_ARROW_LEFT 250
638#define KEYBOARD_ARROW_RIGHT 249
639#define KEYBOARD_HOME 248
640#define KEYBOARD_END 247
641#define KEYBOARD_ARROW_UP 246
642#define KEYBOARD_ARROW_DOWN 245
643#define KEYBOARD_SPECIAL_KEYS 245
644#define KEYBOARD_BACKSPACE 8
645
646class GUIKeyboard : public RenderObject, public ActionObject, public Conditional
647{
648public:
649 GUIKeyboard(xml_node<>* node);
650 virtual ~GUIKeyboard();
651
652public:
653 virtual int Render(void);
654 virtual int Update(void);
655 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
656 virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
657
658protected:
659 virtual int GetSelection(int x, int y);
660
661protected:
662 struct keyboard_key_class
663 {
664 unsigned char key;
665 unsigned char longpresskey;
666 unsigned int end_x;
667 unsigned int layout;
668 };
669
670 Resource* keyboardImg[MAX_KEYBOARD_LAYOUTS];
671 struct keyboard_key_class keyboard_keys[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS][MAX_KEYBOARD_KEYS];
672 bool mRendered;
673 std::string mVariable;
674 unsigned int cursorLocation;
675 unsigned int currentLayout;
676 unsigned int row_heights[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS];
677 unsigned int KeyboardWidth, KeyboardHeight;
Dees_Troy30b962e2012-10-19 20:48:59 -0400678 int rowY, colX, highlightRenderCount, hasHighlight;
Dees_Troy51a0e822012-09-05 15:24:24 -0400679 GUIAction* mAction;
Dees_Troy30b962e2012-10-19 20:48:59 -0400680 COLOR mHighlightColor;
Dees_Troy51a0e822012-09-05 15:24:24 -0400681};
682
683// GUIInput - Used for keyboard input
684class GUIInput : public RenderObject, public ActionObject, public Conditional, public InputObject
685{
686public:
687 // w and h may be ignored, in which case, no bounding box is applied
688 GUIInput(xml_node<>* node);
689 virtual ~GUIInput();
690
691public:
692 // Render - Render the full object to the GL surface
693 // Return 0 on success, <0 on error
694 virtual int Render(void);
695
696 // Update - Update any UI component animations (called <= 30 FPS)
697 // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error
698 virtual int Update(void);
699
700 // Notify of a variable change
701 virtual int NotifyVarChange(std::string varName, std::string value);
702
703 // NotifyTouch - Notify of a touch event
704 // Return 0 on success, >0 to ignore remainder of touch, and <0 on error
705 virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
706
707 virtual int NotifyKeyboard(int key);
708
709protected:
710 virtual int GetSelection(int x, int y);
711
712 // Handles displaying the text properly when chars are added, deleted, or for scrolling
713 virtual int HandleTextLocation(int x);
714
715protected:
716 GUIText* mInputText;
717 GUIAction* mAction;
718 Resource* mBackground;
719 Resource* mCursor;
720 Resource* mFont;
721 std::string mText;
722 std::string mLastValue;
723 std::string mVariable;
724 std::string mMask;
725 std::string mMaskVariable;
726 COLOR mBackgroundColor;
727 COLOR mCursorColor;
728 int scrollingX;
729 int lastX;
730 int mCursorLocation;
731 int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH;
732 int mFontY;
733 unsigned skipChars;
734 unsigned mFontHeight;
735 unsigned CursorWidth;
736 bool mRendered;
737 bool HasMask;
738 bool DrawCursor;
739 bool isLocalChange;
740 bool HasAllowed;
741 bool HasDisabled;
742 std::string AllowedList;
743 std::string DisabledList;
744 unsigned MinLen;
745 unsigned MaxLen;
746};
747
748class HardwareKeyboard
749{
750public:
751 HardwareKeyboard(void);
752 virtual ~HardwareKeyboard();
753
754public:
755 virtual int KeyDown(int key_code);
756 virtual int KeyUp(int key_code);
757 virtual int KeyRepeat(void);
758};
759
760// Helper APIs
761bool LoadPlacement(xml_node<>* node, int* x, int* y, int* w = NULL, int* h = NULL, RenderObject::Placement* placement = NULL);
762
763#endif // _OBJECTS_HEADER
764