| // button.cpp - GUIButton object |
| |
| #include <stdarg.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <fcntl.h> |
| #include <sys/reboot.h> |
| #include <sys/stat.h> |
| #include <sys/time.h> |
| #include <sys/mman.h> |
| #include <sys/types.h> |
| #include <sys/ioctl.h> |
| #include <time.h> |
| #include <unistd.h> |
| #include <stdlib.h> |
| |
| #include <string> |
| |
| extern "C" { |
| #include "../common.h" |
| #include "../minuitwrp/minui.h" |
| #include "../recovery_ui.h" |
| } |
| |
| #include "rapidxml.hpp" |
| #include "objects.hpp" |
| |
| GUIButton::GUIButton(xml_node<>* node) |
| : Conditional(node) |
| { |
| xml_attribute<>* attr; |
| xml_node<>* child; |
| |
| mButtonImg = NULL; |
| mButtonIcon = NULL; |
| mButtonLabel = NULL; |
| mAction = NULL; |
| mRendered = false; |
| |
| if (!node) return; |
| |
| // Three of the four can be loaded directly from the node |
| mButtonImg = new GUIImage(node); |
| mButtonLabel = new GUIText(node); |
| mAction = new GUIAction(node); |
| |
| if (mButtonImg->Render() < 0) |
| { |
| LOGE("Unable to locate button image\n"); |
| delete mButtonImg; |
| mButtonImg = NULL; |
| } |
| if (mButtonLabel->Render() < 0) |
| { |
| delete mButtonLabel; |
| mButtonLabel = NULL; |
| } |
| |
| // The icon is a special case |
| child = node->first_node("icon"); |
| if (child) |
| { |
| attr = child->first_attribute("resource"); |
| if (attr) |
| mButtonIcon = PageManager::FindResource(attr->value()); |
| } |
| |
| int x, y, w, h; |
| if (mButtonImg) mButtonImg->GetRenderPos(x, y, w, h); |
| SetRenderPos(x, y, w, h); |
| return; |
| } |
| |
| GUIButton::~GUIButton() |
| { |
| if (mButtonImg) delete mButtonImg; |
| if (mButtonLabel) delete mButtonLabel; |
| if (mAction) delete mAction; |
| if (mButtonIcon) delete mButtonIcon; |
| } |
| |
| int GUIButton::Render(void) |
| { |
| if (!isConditionTrue()) |
| { |
| mRendered = false; |
| return 0; |
| } |
| |
| int ret = 0; |
| |
| if (mButtonImg) ret = mButtonImg->Render(); |
| if (ret < 0) return ret; |
| if (mButtonIcon && mButtonIcon->GetResource()) |
| gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); |
| if (mButtonLabel) ret = mButtonLabel->Render(); |
| if (ret < 0) return ret; |
| mRendered = true; |
| return ret; |
| } |
| |
| int GUIButton::Update(void) |
| { |
| if (!isConditionTrue()) return (mRendered ? 2 : 0); |
| if (!mRendered) return 2; |
| |
| int ret = 0, ret2 = 0; |
| |
| if (mButtonImg) ret = mButtonImg->Update(); |
| if (ret < 0) return ret; |
| |
| if (ret == 0) |
| { |
| if (mButtonLabel) ret2 = mButtonLabel->Update(); |
| if (ret2 < 0) return ret2; |
| if (ret2 > ret) ret = ret2; |
| } |
| else if (ret == 1) |
| { |
| // The button re-rendered, so everyone else is a render |
| if (mButtonIcon && mButtonIcon->GetResource()) |
| gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); |
| if (mButtonLabel) ret = mButtonLabel->Render(); |
| if (ret < 0) return ret; |
| ret = 1; |
| } |
| else |
| { |
| // Aparently, the button needs a background update |
| ret = 2; |
| } |
| return ret; |
| } |
| |
| int GUIButton::SetRenderPos(int x, int y, int w, int h) |
| { |
| mRenderX = x; |
| mRenderY = y; |
| if (w || h) |
| { |
| mRenderW = w; |
| mRenderH = h; |
| } |
| |
| mIconW = 0; mIconH = 0; |
| if (mButtonIcon && mButtonIcon->GetResource()) |
| { |
| mIconW = gr_get_width(mButtonIcon->GetResource()); |
| mIconH = gr_get_height(mButtonIcon->GetResource()); |
| } |
| |
| mTextH = 0; |
| mTextW = 0; |
| mIconX = mRenderX + ((mRenderW - mIconW) / 2); |
| if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH); |
| if (mTextW) |
| { |
| // As a special case, we'll allow large text which automatically moves it to the right. |
| if (mTextW > mRenderW) |
| { |
| mTextX = mRenderW + mRenderX + 5; |
| mRenderW += mTextW + 5; |
| } |
| else |
| { |
| mTextX = mRenderX + ((mRenderW - mTextW) / 2); |
| } |
| } |
| |
| if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH) |
| { |
| mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2); |
| mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2); |
| } |
| else |
| { |
| int divisor = mRenderH - (mIconH + mTextH); |
| mIconY = mRenderY + (divisor / 3); |
| mTextY = mRenderY + (divisor * 2 / 3) + mIconH; |
| } |
| |
| if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY); |
| if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); |
| SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); |
| return 0; |
| } |
| |
| int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y) |
| { |
| if (!isConditionTrue()) return -1; |
| return (mAction ? mAction->NotifyTouch(state, x, y) : 1); |
| } |
| |