| // slider.cpp - GUISlider object |
| // Pulled & ported from https://raw.github.com/agrabren/RecoverWin/master/gui/slider.cpp |
| |
| #include <stdarg.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <fcntl.h> |
| #include <sys/reboot.h> |
| #include <sys/stat.h> |
| #include <sys/time.h> |
| #include <sys/mman.h> |
| #include <sys/types.h> |
| #include <sys/ioctl.h> |
| #include <time.h> |
| #include <unistd.h> |
| #include <stdlib.h> |
| #include "../data.hpp" |
| |
| #include <string> |
| |
| extern "C" { |
| #include "../twcommon.h" |
| #include "../minuitwrp/minui.h" |
| } |
| |
| #include "rapidxml.hpp" |
| #include "objects.hpp" |
| |
| GUISlider::GUISlider(xml_node<>* node) |
| { |
| xml_attribute<>* attr; |
| xml_node<>* child; |
| |
| sAction = NULL; |
| sSlider = NULL; |
| sSliderUsed = NULL; |
| sTouch = NULL; |
| sTouchW = 20; |
| |
| if (!node) |
| { |
| LOGERR("GUISlider created without XML node\n"); |
| return; |
| } |
| |
| child = node->first_node("resource"); |
| if (child) |
| { |
| attr = child->first_attribute("base"); |
| if (attr) |
| sSlider = PageManager::FindResource(attr->value()); |
| |
| attr = child->first_attribute("used"); |
| if (attr) |
| sSliderUsed = PageManager::FindResource(attr->value()); |
| |
| attr = child->first_attribute("touch"); |
| if (attr) |
| sTouch = PageManager::FindResource(attr->value()); |
| } |
| |
| // Load the placement |
| LoadPlacement(node->first_node("placement"), &mRenderX, &mRenderY); |
| |
| if (sSlider && sSlider->GetResource()) |
| { |
| mRenderW = gr_get_width(sSlider->GetResource()); |
| mRenderH = gr_get_height(sSlider->GetResource()); |
| } |
| if (sTouch && sTouch->GetResource()) |
| { |
| sTouchW = gr_get_width(sTouch->GetResource()); // Width of the "touch image" that follows the touch (arrow) |
| sTouchH = gr_get_height(sTouch->GetResource()); // Height of the "touch image" that follows the touch (arrow) |
| } |
| |
| //LOGINFO("mRenderW: %i mTouchW: %i\n", mRenderW, mTouchW); |
| mActionX = mRenderX; |
| mActionY = mRenderY; |
| mActionW = mRenderW; |
| mActionH = mRenderH; |
| |
| sAction = new GUIAction(node); |
| |
| sCurTouchX = mRenderX; |
| sUpdate = 1; |
| } |
| |
| GUISlider::~GUISlider() |
| { |
| delete sAction; |
| } |
| |
| int GUISlider::Render(void) |
| { |
| if (!sSlider || !sSlider->GetResource()) |
| return -1; |
| |
| // Draw the slider |
| gr_blit(sSlider->GetResource(), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY); |
| |
| // Draw the used |
| if (sSliderUsed && sSliderUsed->GetResource() && sCurTouchX > mRenderX) |
| gr_blit(sSliderUsed->GetResource(), 0, 0, sCurTouchX - mRenderX, mRenderH, mRenderX, mRenderY); |
| |
| // Draw the touch icon |
| if (sTouch && sTouch->GetResource()) |
| gr_blit(sTouch->GetResource(), 0, 0, sTouchW, sTouchH, sCurTouchX, (mRenderY + ((mRenderH - sTouchH) / 2))); |
| |
| sUpdate = 0; |
| return 0; |
| } |
| |
| int GUISlider::Update(void) |
| { |
| if (sUpdate) |
| return 2; |
| return 0; |
| } |
| |
| int GUISlider::NotifyTouch(TOUCH_STATE state, int x, int y) |
| { |
| static bool dragging = false; |
| |
| switch (state) |
| { |
| case TOUCH_START: |
| if (x >= mRenderX && x <= mRenderX + sTouchW && |
| y >= mRenderY && y <= mRenderY + mRenderH) |
| { |
| sCurTouchX = x - (sTouchW / 2); |
| if (sCurTouchX < mRenderX) |
| sCurTouchX = mRenderX; |
| dragging = true; |
| } |
| break; |
| |
| case TOUCH_DRAG: |
| if (!dragging) |
| return 0; |
| if (y < mRenderY - sTouchH || y > mRenderY + (sTouchH * 2)) |
| { |
| sCurTouchX = mRenderX; |
| dragging = false; |
| sUpdate = 1; |
| break; |
| } |
| sCurTouchX = x - (sTouchW / 2); |
| if (sCurTouchX < mRenderX) |
| sCurTouchX = mRenderX; |
| if (sCurTouchX > mRenderX + mRenderW - sTouchW) |
| sCurTouchX = mRenderX + mRenderW - sTouchW; |
| sUpdate = 1; |
| break; |
| |
| case TOUCH_RELEASE: |
| if (!dragging) |
| return 0; |
| |
| if (sCurTouchX >= mRenderX + mRenderW - sTouchW) { |
| DataManager::Vibrate("tw_button_vibrate"); |
| sAction->doActions(); |
| } |
| |
| sCurTouchX = mRenderX; |
| dragging = false; |
| sUpdate = 1; |
| case TOUCH_REPEAT: |
| case TOUCH_HOLD: |
| break; |
| } |
| return 0; |
| } |