| /* |
| Copyright 2013 bigbiff/Dees_Troy TeamWin |
| This file is part of TWRP/TeamWin Recovery Project. |
| |
| TWRP is free software: you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation, either version 3 of the License, or |
| (at your option) any later version. |
| |
| TWRP is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with TWRP. If not, see <http://www.gnu.org/licenses/>. |
| */ |
| |
| // objects.hpp - Base classes for object manager of GUI |
| |
| #ifndef _OBJECTS_HEADER |
| #define _OBJECTS_HEADER |
| |
| #include "rapidxml.hpp" |
| #include <vector> |
| #include <string> |
| #include <map> |
| #include <set> |
| #include <time.h> |
| |
| using namespace rapidxml; |
| |
| #include "../data.hpp" |
| #include "resources.hpp" |
| #include "pages.hpp" |
| #include "../partitions.hpp" |
| #include "placement.h" |
| |
| #ifndef TW_X_OFFSET |
| #define TW_X_OFFSET 0 |
| #endif |
| #ifndef TW_Y_OFFSET |
| #define TW_Y_OFFSET 0 |
| #endif |
| #ifndef TW_W_OFFSET |
| #define TW_W_OFFSET 0 |
| #endif |
| #ifndef TW_H_OFFSET |
| #define TW_H_OFFSET 0 |
| #endif |
| |
| class RenderObject |
| { |
| public: |
| RenderObject() { mRenderX = 0; mRenderY = 0; mRenderW = 0; mRenderH = 0; mPlacement = TOP_LEFT; } |
| virtual ~RenderObject() {} |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void) = 0; |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void) { return 0; } |
| |
| // GetRenderPos - Returns the current position of the object |
| virtual int GetRenderPos(int& x, int& y, int& w, int& h) { x = mRenderX; y = mRenderY; w = mRenderW; h = mRenderH; return 0; } |
| |
| // SetRenderPos - Update the position of the object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0) { mRenderX = x; mRenderY = y; if (w || h) { mRenderW = w; mRenderH = h; } return 0; } |
| |
| // GetPlacement - Returns the current placement |
| virtual int GetPlacement(Placement& placement) { placement = mPlacement; return 0; } |
| |
| // SetPlacement - Update the current placement |
| virtual int SetPlacement(Placement placement) { mPlacement = placement; return 0; } |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| // TODO: This should be named NotifyPageFocus for consistency |
| virtual void SetPageFocus(int inFocus __unused) { return; } |
| |
| protected: |
| int mRenderX, mRenderY, mRenderW, mRenderH; |
| Placement mPlacement; |
| }; |
| |
| class ActionObject |
| { |
| public: |
| ActionObject() { mActionX = 0; mActionY = 0; mActionW = 0; mActionH = 0; } |
| virtual ~ActionObject() {} |
| |
| public: |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state __unused, int x __unused, int y __unused) { return 0; } |
| |
| // NotifyKey - Notify of a key press |
| // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error |
| virtual int NotifyKey(int key __unused, bool down __unused) { return 1; } |
| |
| virtual int GetActionPos(int& x, int& y, int& w, int& h) { x = mActionX; y = mActionY; w = mActionW; h = mActionH; return 0; } |
| |
| // Return 0 on success, <0 on error |
| virtual int SetActionPos(int x, int y, int w = 0, int h = 0); |
| |
| // IsInRegion - Checks if the request is handled by this object |
| // Return 1 if this object handles the request, 0 if not |
| virtual int IsInRegion(int x, int y) { return ((x < mActionX || x >= mActionX + mActionW || y < mActionY || y >= mActionY + mActionH) ? 0 : 1); } |
| |
| protected: |
| int mActionX, mActionY, mActionW, mActionH; |
| }; |
| |
| class GUIObject |
| { |
| public: |
| GUIObject(xml_node<>* node); |
| virtual ~GUIObject(); |
| |
| public: |
| bool IsConditionVariable(std::string var); |
| bool isConditionTrue(); |
| bool isConditionValid(); |
| |
| // NotifyVarChange - Notify of a variable change |
| // Returns 0 on success, <0 on error |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| protected: |
| class Condition |
| { |
| public: |
| Condition() { |
| mLastResult = true; |
| } |
| |
| std::string mVar1; |
| std::string mVar2; |
| std::string mCompareOp; |
| std::string mLastVal; |
| bool mLastResult; |
| }; |
| |
| std::vector<Condition> mConditions; |
| |
| protected: |
| static void LoadConditions(xml_node<>* node, std::vector<Condition>& conditions); |
| static bool isMounted(std::string vol); |
| static bool isConditionTrue(Condition* condition); |
| static bool UpdateConditions(std::vector<Condition>& conditions, const std::string& varName); |
| |
| bool mConditionsResult; |
| }; |
| |
| class InputObject |
| { |
| public: |
| InputObject() { HasInputFocus = 0; } |
| virtual ~InputObject() {} |
| |
| public: |
| // NotifyCharInput - Notify of character input (usually from the onscreen or hardware keyboard) |
| // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error |
| virtual int NotifyCharInput(int ch __unused) { return 1; } |
| |
| virtual int SetInputFocus(int focus) { HasInputFocus = focus; return 1; } |
| |
| protected: |
| int HasInputFocus; |
| }; |
| |
| // Derived Objects |
| // GUIText - Used for static text |
| class GUIText : public GUIObject, public RenderObject, public ActionObject |
| { |
| public: |
| // w and h may be ignored, in which case, no bounding box is applied |
| GUIText(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // Retrieve the size of the current string (dynamic strings may change per call) |
| virtual int GetCurrentBounds(int& w, int& h); |
| |
| // Notify of a variable change |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| // Set maximum width in pixels |
| virtual int SetMaxWidth(unsigned width); |
| |
| void SetText(string newtext); |
| |
| public: |
| bool isHighlighted; |
| bool scaleWidth; |
| unsigned maxWidth; |
| |
| protected: |
| std::string mText; |
| std::string mLastValue; |
| COLOR mColor; |
| COLOR mHighlightColor; |
| FontResource* mFont; |
| int mIsStatic; |
| int mVarChanged; |
| int mFontHeight; |
| }; |
| |
| // GUIImage - Used for static image |
| class GUIImage : public GUIObject, public RenderObject |
| { |
| public: |
| GUIImage(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // SetRenderPos - Update the position of the object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| public: |
| bool isHighlighted; |
| |
| protected: |
| ImageResource* mImage; |
| ImageResource* mHighlightImage; |
| }; |
| |
| // GUIFill - Used for fill colors |
| class GUIFill : public GUIObject, public RenderObject |
| { |
| public: |
| GUIFill(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| protected: |
| COLOR mColor; |
| }; |
| |
| // GUIAction - Used for standard actions |
| class GUIAction : public GUIObject, public ActionObject |
| { |
| friend class ActionThread; |
| |
| public: |
| GUIAction(xml_node<>* node); |
| |
| public: |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| virtual int NotifyKey(int key, bool down); |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| int doActions(); |
| |
| protected: |
| class Action |
| { |
| public: |
| std::string mFunction; |
| std::string mArg; |
| }; |
| |
| std::vector<Action> mActions; |
| std::map<int, bool> mKeys; |
| |
| protected: |
| enum ThreadType { THREAD_NONE, THREAD_ACTION, THREAD_CANCEL }; |
| |
| int getKeyByName(std::string key); |
| int doAction(Action action); |
| ThreadType getThreadType(const Action& action); |
| void simulate_progress_bar(void); |
| int flash_zip(std::string filename, int* wipe_cache); |
| int ozip_decrypt(std::string zip_path); |
| void reinject_after_flash(); |
| void operation_start(const string operation_name); |
| void operation_end(const int operation_status); |
| time_t Start; |
| |
| // map action name to function pointer |
| typedef int (GUIAction::*execFunction)(std::string); |
| typedef std::map<std::string, execFunction> mapFunc; |
| static mapFunc mf; |
| static std::set<std::string> setActionsRunningInCallerThread; |
| |
| // GUI actions |
| int reboot(std::string arg); |
| int home(std::string arg); |
| int key(std::string arg); |
| int page(std::string arg); |
| int reload(std::string arg); |
| int readBackup(std::string arg); |
| int set(std::string arg); |
| int clear(std::string arg); |
| int mount(std::string arg); |
| int unmount(std::string arg); |
| int restoredefaultsettings(std::string arg); |
| int copylog(std::string arg); |
| int compute(std::string arg); |
| int setguitimezone(std::string arg); |
| int overlay(std::string arg); |
| int queuezip(std::string arg); |
| int cancelzip(std::string arg); |
| int queueclear(std::string arg); |
| int sleep(std::string arg); |
| int sleepcounter(std::string arg); |
| int appenddatetobackupname(std::string arg); |
| int generatebackupname(std::string arg); |
| int checkpartitionlist(std::string arg); |
| int getpartitiondetails(std::string arg); |
| int screenshot(std::string arg); |
| int setbrightness(std::string arg); |
| int checkforapp(std::string arg); |
| |
| // (originally) threaded actions |
| int fileexists(std::string arg); |
| int flash(std::string arg); |
| int wipe(std::string arg); |
| int refreshsizes(std::string arg); |
| int nandroid(std::string arg); |
| int fixcontexts(std::string arg); |
| int fixpermissions(std::string arg); |
| int dd(std::string arg); |
| int partitionsd(std::string arg); |
| int installhtcdumlock(std::string arg); |
| int htcdumlockrestoreboot(std::string arg); |
| int htcdumlockreflashrecovery(std::string arg); |
| int cmd(std::string arg); |
| int terminalcommand(std::string arg); |
| int killterminal(std::string arg); |
| int reinjecttwrp(std::string arg); |
| int checkbackupname(std::string arg); |
| int decrypt(std::string arg); |
| int adbsideload(std::string arg); |
| int adbsideloadcancel(std::string arg); |
| int openrecoveryscript(std::string arg); |
| int installsu(std::string arg); |
| int fixsu(std::string arg); |
| int decrypt_backup(std::string arg); |
| int repair(std::string arg); |
| int resize(std::string arg); |
| int changefilesystem(std::string arg); |
| int startmtp(std::string arg); |
| int stopmtp(std::string arg); |
| int flashimage(std::string arg); |
| int cancelbackup(std::string arg); |
| int checkpartitionlifetimewrites(std::string arg); |
| int mountsystemtoggle(std::string arg); |
| int setlanguage(std::string arg); |
| int togglebacklight(std::string arg); |
| int twcmd(std::string arg); |
| int setbootslot(std::string arg); |
| int installapp(std::string arg); |
| int uninstalltwrpsystemapp(std::string arg); |
| int repackimage(std::string arg); |
| int fixabrecoverybootloop(std::string arg); |
| int enableadb(std::string arg); |
| int enablefastboot(std::string arg); |
| int simulate; |
| }; |
| |
| class GUIButton : public GUIObject, public RenderObject, public ActionObject |
| { |
| public: |
| GUIButton(xml_node<>* node); |
| virtual ~GUIButton(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // SetPos - Update the position of the render object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| protected: |
| GUIImage* mButtonImg; |
| ImageResource* mButtonIcon; |
| GUIText* mButtonLabel; |
| GUIAction* mAction; |
| int mTextX, mTextY, mTextW, mTextH; |
| int mIconX, mIconY, mIconW, mIconH; |
| bool mRendered; |
| bool hasHighlightColor; |
| bool renderHighlight; |
| bool hasFill; |
| COLOR mFillColor; |
| COLOR mHighlightColor; |
| Placement TextPlacement; |
| }; |
| |
| class GUICheckbox: public GUIObject, public RenderObject, public ActionObject |
| { |
| public: |
| GUICheckbox(xml_node<>* node); |
| virtual ~GUICheckbox(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // SetPos - Update the position of the render object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| protected: |
| ImageResource* mChecked; |
| ImageResource* mUnchecked; |
| GUIText* mLabel; |
| int mTextX, mTextY; |
| int mCheckX, mCheckY, mCheckW, mCheckH; |
| int mLastState; |
| bool mRendered; |
| std::string mVarName; |
| }; |
| |
| class GUIScrollList : public GUIObject, public RenderObject, public ActionObject |
| { |
| public: |
| GUIScrollList(xml_node<>* node); |
| virtual ~GUIScrollList(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| // NotifyVarChange - Notify of a variable change |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| // SetPos - Update the position of the render object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| virtual void SetPageFocus(int inFocus); |
| |
| protected: |
| // derived classes need to implement these |
| // get number of items |
| virtual size_t GetItemCount() { return 0; } |
| // render a single item in rect (mRenderX, yPos, mRenderW, actualItemHeight) |
| virtual void RenderItem(size_t itemindex, int yPos, bool selected); |
| // an item was selected |
| virtual void NotifySelect(size_t item_selected __unused) {} |
| |
| // render a standard-layout list item with optional icon and text |
| void RenderStdItem(int yPos, bool selected, ImageResource* icon, const char* text, int iconAndTextH = 0); |
| |
| enum { NO_ITEM = (size_t)-1 }; |
| // returns item index at coordinates or NO_ITEM if there is no item there |
| size_t HitTestItem(int x, int y); |
| |
| // Called by the derived class to set the max icon size so we can calculate the proper actualItemHeight and center smaller icons if the icon size varies |
| void SetMaxIconSize(int w, int h); |
| |
| // This will make sure that the item indicated by list_index is visible on the screen |
| void SetVisibleListLocation(size_t list_index); |
| |
| // Handle scrolling changes for drags and kinetic scrolling |
| void HandleScrolling(); |
| |
| // Returns many full rows the list is capable of displaying |
| int GetDisplayItemCount(); |
| |
| // Returns the size in pixels of a partial item or row size |
| int GetDisplayRemainder(); |
| |
| protected: |
| // Background |
| COLOR mBackgroundColor; |
| ImageResource* mBackground; // background image, if any, automatically centered |
| |
| // Header |
| COLOR mHeaderBackgroundColor; |
| COLOR mHeaderFontColor; |
| std::string mHeaderText; // Original header text without parsing any variables |
| std::string mLastHeaderValue; // Header text after parsing variables |
| bool mHeaderIsStatic; // indicates if the header is static (no need to check for changes in NotifyVarChange) |
| int mHeaderH; // actual header height including font, icon, padding, and separator heights |
| ImageResource* mHeaderIcon; |
| int mHeaderIconHeight, mHeaderIconWidth; // width and height of the header icon if present |
| int mHeaderSeparatorH; // Height of the separator between header and list items |
| COLOR mHeaderSeparatorColor; // color of the header separator |
| |
| // Per-item layout |
| FontResource* mFont; |
| COLOR mFontColor; |
| bool hasHighlightColor; // indicates if a highlight color was set |
| COLOR mHighlightColor; // background row highlight color |
| COLOR mFontHighlightColor; |
| int mFontHeight; |
| int actualItemHeight; // Actual height of each item in pixels including max icon size, font size, and padding |
| int maxIconWidth, maxIconHeight; // max icon width and height for the list, set by derived class in SetMaxIconSize |
| int mItemSpacing; // stores the spacing or padding on the y axis, part of the actualItemHeight |
| int mSeparatorH; // Height of the separator between items |
| COLOR mSeparatorColor; // color of the separator that is between items |
| |
| // Scrollbar |
| int mFastScrollW; // width of the fastscroll area |
| int mFastScrollLineW; // width of the line for fastscroll rendering |
| int mFastScrollRectW; // width of the rectangle for fastscroll |
| int mFastScrollRectH; // minimum height of the rectangle for fastscroll |
| COLOR mFastScrollLineColor; |
| COLOR mFastScrollRectColor; |
| |
| // Scrolling and dynamic state |
| int mFastScrollRectCurrentY; // current top of fastscroll rect relative to list top |
| int mFastScrollRectCurrentH; // current height of fastscroll rect |
| int mFastScrollRectTouchY; // offset from top of fastscroll rect where the user initially touched |
| bool hasScroll; // indicates that we have enough items in the list to scroll |
| int firstDisplayedItem; // this item goes at the top of the display list - may only be partially visible |
| int scrollingSpeed; // on a touch release, this is set based on the difference in the y-axis between the last 2 touches and indicates how fast the kinetic scrolling will go |
| int y_offset; // this is how many pixels offset in the y axis for per pixel scrolling, is always <= 0 and should never be < -actualItemHeight |
| bool allowSelection; // true if touched item can be selected, false for pure read-only lists and the console |
| size_t selectedItem; // selected item index after the initial touch, set to -1 if we are scrolling |
| int touchDebounce; // debounce for touches, minimum of 6 pixels but may be larger calculated based actualItemHeight / 3 |
| int lastY, last2Y; // last 2 touch locations, used for tracking kinetic scroll speed |
| int fastScroll; // indicates that the inital touch was inside the fastscroll region - makes for easier fast scrolling as the touches don't have to stay within the fast scroll region and you drag your finger |
| int mUpdate; // indicates that a change took place and we need to re-render |
| bool AddLines(std::vector<std::string>* origText, std::vector<std::string>* origColor, size_t* lastCount, std::vector<std::string>* rText, std::vector<std::string>* rColor); |
| }; |
| |
| class GUIFileSelector : public GUIScrollList |
| { |
| public: |
| GUIFileSelector(xml_node<>* node); |
| virtual ~GUIFileSelector(); |
| |
| public: |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyVarChange - Notify of a variable change |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| virtual void SetPageFocus(int inFocus); |
| |
| virtual size_t GetItemCount(); |
| virtual void RenderItem(size_t itemindex, int yPos, bool selected); |
| virtual void NotifySelect(size_t item_selected); |
| |
| protected: |
| struct FileData { |
| std::string fileName; |
| unsigned char fileType; // Uses d_type format from struct dirent |
| mode_t protection; // Uses mode_t format from stat |
| uid_t userId; |
| gid_t groupId; |
| off_t fileSize; |
| time_t lastAccess; // Uses time_t format from stat |
| time_t lastModified; // Uses time_t format from stat |
| time_t lastStatChange; // Uses time_t format from stat |
| }; |
| |
| protected: |
| virtual int GetFileList(const std::string folder); |
| static bool fileSort(FileData d1, FileData d2); |
| |
| protected: |
| std::vector<FileData> mFolderList; |
| std::vector<FileData> mFileList; |
| std::string mPathVar; // current path displayed, saved in the data manager |
| std::string mPathDefault; // default value for the path if none is set in mPathVar |
| std::string mExtn; // used for filtering the file list, for example, *.zip |
| std::string mPrfx; // used for filtering the file list, for example, Magisk- |
| std::string mVariable; // set when the user selects an item, pull path like /path/to/foo |
| std::string mSortVariable; // data manager variable used to change the sorting of files |
| std::string mSelection; // set when the user selects an item without the full path like selecting /path/to/foo would just be set to foo |
| int mShowFolders, mShowFiles; // indicates if the list should show folders and/or files |
| int mShowNavFolders; // indicates if the list should include the "up a level" item and allow you to traverse folders (nav folders are disabled for the restore list, for instance) |
| static int mSortOrder; // must be static because it is used by the static function fileSort |
| ImageResource* mFolderIcon; |
| ImageResource* mFileIcon; |
| bool updateFileList; |
| }; |
| |
| class GUIListBox : public GUIScrollList |
| { |
| public: |
| GUIListBox(xml_node<>* node); |
| virtual ~GUIListBox(); |
| |
| public: |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyVarChange - Notify of a variable change |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| virtual void SetPageFocus(int inFocus); |
| |
| virtual size_t GetItemCount(); |
| virtual void RenderItem(size_t itemindex, int yPos, bool selected); |
| virtual void NotifySelect(size_t item_selected); |
| |
| protected: |
| struct ListItem { |
| std::string displayName; |
| std::string variableName; |
| std::string variableValue; |
| unsigned int selected; |
| GUIAction* action; |
| std::vector<Condition> mConditions; |
| }; |
| |
| protected: |
| std::vector<ListItem> mListItems; |
| std::vector<size_t> mVisibleItems; // contains indexes in mListItems of visible items only |
| std::string mVariable; |
| std::string currentValue; |
| ImageResource* mIconSelected; |
| ImageResource* mIconUnselected; |
| bool isCheckList; |
| bool isTextParsed; |
| }; |
| |
| class GUIPartitionList : public GUIScrollList |
| { |
| public: |
| GUIPartitionList(xml_node<>* node); |
| virtual ~GUIPartitionList(); |
| |
| public: |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(); |
| |
| // NotifyVarChange - Notify of a variable change |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| virtual void SetPageFocus(int inFocus); |
| |
| virtual size_t GetItemCount(); |
| virtual void RenderItem(size_t itemindex, int yPos, bool selected); |
| virtual void NotifySelect(size_t item_selected); |
| |
| protected: |
| void MatchList(); |
| void SetPosition(); |
| |
| protected: |
| std::vector<PartitionList> mList; |
| std::string ListType; |
| std::string mVariable; |
| std::string selectedList; |
| std::string currentValue; |
| std::string mLastValue; |
| ImageResource* mIconSelected; |
| ImageResource* mIconUnselected; |
| bool updateList; |
| }; |
| |
| class GUITextBox : public GUIScrollList |
| { |
| public: |
| GUITextBox(xml_node<>* node); |
| |
| public: |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyVarChange - Notify of a variable change |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| // ScrollList interface |
| virtual size_t GetItemCount(); |
| virtual void RenderItem(size_t itemindex, int yPos, bool selected); |
| virtual void NotifySelect(size_t item_selected); |
| protected: |
| |
| size_t mLastCount; |
| bool mIsStatic; |
| std::vector<std::string> mLastValue; // Parsed text - parsed for variables but not word wrapped |
| std::vector<std::string> mText; // Original text - not parsed for variables and not word wrapped |
| std::vector<std::string> rText; // Rendered text - what we actually see |
| |
| }; |
| |
| class GUIConsole : public GUIScrollList |
| { |
| public: |
| GUIConsole(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // IsInRegion - Checks if the request is handled by this object |
| // Return 1 if this object handles the request, 0 if not |
| virtual int IsInRegion(int x, int y); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers) |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| // ScrollList interface |
| virtual size_t GetItemCount(); |
| virtual void RenderItem(size_t itemindex, int yPos, bool selected); |
| virtual void NotifySelect(size_t item_selected); |
| |
| static void Translate_Now(); |
| static void Clear_For_Retranslation(); |
| protected: |
| enum SlideoutState |
| { |
| hidden = 0, |
| visible, |
| request_hide, |
| request_show |
| }; |
| |
| ImageResource* mSlideoutImage; |
| size_t mLastCount; // lines from gConsole that are already split and copied into rConsole |
| bool scrollToEnd; // true if we want to keep tracking the last line |
| int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH; |
| int mSlideout; |
| SlideoutState mSlideoutState; |
| std::vector<std::string> rConsole; |
| std::vector<std::string> rConsoleColor; |
| |
| protected: |
| int RenderSlideout(void); |
| int RenderConsole(void); |
| }; |
| |
| class TerminalEngine; |
| class GUITerminal : public GUIScrollList, public InputObject |
| { |
| public: |
| GUITerminal(xml_node<>* node); |
| |
| public: |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers) |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| // NotifyKey - Notify of a key press |
| // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error |
| virtual int NotifyKey(int key, bool down); |
| |
| // character input |
| virtual int NotifyCharInput(int ch); |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| virtual void SetPageFocus(int inFocus); |
| |
| // ScrollList interface |
| virtual size_t GetItemCount(); |
| virtual void RenderItem(size_t itemindex, int yPos, bool selected); |
| virtual void NotifySelect(size_t item_selected); |
| protected: |
| void InitAndResize(); |
| |
| TerminalEngine* engine; // non-visual parts of the terminal (text buffer etc.), not owned |
| int updateCounter; // to track if anything changed in the back-end |
| bool lastCondition; // to track if the condition became true and we might need to resize the terminal engine |
| }; |
| |
| // GUIAnimation - Used for animations |
| class GUIAnimation : public GUIObject, public RenderObject |
| { |
| public: |
| GUIAnimation(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| protected: |
| AnimationResource* mAnimation; |
| int mFrame; |
| int mFPS; |
| int mLoop; |
| int mRender; |
| int mUpdateCount; |
| }; |
| |
| class GUIProgressBar : public GUIObject, public RenderObject, public ActionObject |
| { |
| public: |
| GUIProgressBar(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyVarChange - Notify of a variable change |
| // Returns 0 on success, <0 on error |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| protected: |
| ImageResource* mEmptyBar; |
| ImageResource* mFullBar; |
| std::string mMinValVar; |
| std::string mMaxValVar; |
| std::string mCurValVar; |
| float mSlide; |
| float mSlideInc; |
| int mSlideFrames; |
| int mLastPos; |
| |
| protected: |
| virtual int RenderInternal(void); // Does the actual render |
| }; |
| |
| class GUISlider : public GUIObject, public RenderObject, public ActionObject |
| { |
| public: |
| GUISlider(xml_node<>* node); |
| virtual ~GUISlider(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| protected: |
| GUIAction* sAction; |
| GUIText* sSliderLabel; |
| ImageResource* sSlider; |
| ImageResource* sSliderUsed; |
| ImageResource* sTouch; |
| int sTouchW, sTouchH; |
| int sCurTouchX; |
| int sUpdate; |
| }; |
| |
| // these are ASCII codes reported via NotifyCharInput |
| // other special keys (arrows etc.) are reported via NotifyKey |
| #define KEYBOARD_ACTION 13 // CR |
| #define KEYBOARD_BACKSPACE 8 // Backspace |
| #define KEYBOARD_TAB 9 // Tab |
| #define KEYBOARD_SWIPE_LEFT 21 // Ctrl+U to delete line, same as in readline (used by shell etc.) |
| #define KEYBOARD_SWIPE_RIGHT 11 // Ctrl+K, same as in readline |
| |
| class GUIKeyboard : public GUIObject, public RenderObject, public ActionObject |
| { |
| public: |
| GUIKeyboard(xml_node<>* node); |
| virtual ~GUIKeyboard(); |
| |
| public: |
| virtual int Render(void); |
| virtual int Update(void); |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| virtual void SetPageFocus(int inFocus); |
| |
| protected: |
| struct Key |
| { |
| int key; // positive: ASCII/Unicode code; negative: Linux key code (KEY_*) |
| int longpresskey; |
| int end_x; |
| int layout; |
| }; |
| int ParseKey(const char* keyinfo, Key& key, int& Xindex, int keyWidth, bool longpress); |
| void LoadKeyLabels(xml_node<>* parent, int layout); |
| void DrawKey(Key& key, int keyX, int keyY, int keyW, int keyH); |
| int KeyCharToCtrlChar(int key); |
| |
| enum { |
| MAX_KEYBOARD_LAYOUTS = 5, |
| MAX_KEYBOARD_ROWS = 9, |
| MAX_KEYBOARD_KEYS = 20 |
| }; |
| struct Layout |
| { |
| ImageResource* keyboardImg; |
| Key keys[MAX_KEYBOARD_ROWS][MAX_KEYBOARD_KEYS]; |
| int row_end_y[MAX_KEYBOARD_ROWS]; |
| bool is_caps; |
| int revert_layout; |
| }; |
| Layout layouts[MAX_KEYBOARD_LAYOUTS]; |
| |
| struct KeyLabel |
| { |
| int key; // same as in struct Key |
| int layout_from; // 1-based; 0 for labels that apply to all layouts |
| int layout_to; // same as Key.layout |
| string text; // key label text |
| ImageResource* image; // image (overrides text if defined) |
| }; |
| std::vector<KeyLabel> mKeyLabels; |
| |
| // Find key at screen coordinates |
| Key* HitTestKey(int x, int y); |
| |
| bool mRendered; |
| std::string mVariable; |
| int currentLayout; |
| bool CapsLockOn; |
| static bool CtrlActive; // all keyboards share a common Control key state so that the Control key can be on a separate keyboard instance |
| int highlightRenderCount; |
| Key* currentKey; |
| bool hasHighlight, hasCapsHighlight, hasCtrlHighlight; |
| COLOR mHighlightColor; |
| COLOR mCapsHighlightColor; |
| COLOR mCtrlHighlightColor; |
| COLOR mFontColor; // for centered key labels |
| COLOR mFontColorSmall; // for centered key labels |
| FontResource* mFont; // for main key labels |
| FontResource* mSmallFont; // for key labels like "?123" |
| FontResource* mLongpressFont; // for the small longpress label in the upper right corner |
| int longpressOffsetX, longpressOffsetY; // distance of the longpress label from the key corner |
| COLOR mLongpressFontColor; |
| COLOR mBackgroundColor; // keyboard background color |
| COLOR mKeyColorAlphanumeric; // key background color |
| COLOR mKeyColorOther; // key background color |
| int mKeyMarginX, mKeyMarginY; // space around key boxes - applied to left/right and top/bottom |
| }; |
| |
| // GUIInput - Used for keyboard input |
| class GUIInput : public GUIObject, public RenderObject, public ActionObject, public InputObject |
| { |
| public: |
| GUIInput(xml_node<>* node); |
| virtual ~GUIInput(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // Notify of a variable change |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| virtual int NotifyKey(int key, bool down); |
| virtual int NotifyCharInput(int ch); |
| |
| protected: |
| virtual int GetSelection(int x, int y); |
| |
| // Handles displaying the text properly when chars are added, deleted, or for scrolling |
| void HandleTextLocation(int x); |
| void UpdateDisplayText(); |
| void HandleCursorByTouch(int x); |
| void HandleCursorByText(); |
| |
| protected: |
| GUIText* mInputText; |
| GUIAction* mAction; |
| ImageResource* mBackground; |
| ImageResource* mCursor; |
| FontResource* mFont; |
| std::string mVariable; |
| std::string mMask; |
| std::string mValue; |
| std::string displayValue; |
| COLOR mBackgroundColor; |
| COLOR mCursorColor; |
| int scrollingX; |
| int cursorX; // actual x axis location of the cursor |
| int lastX; |
| int mCursorLocation; |
| int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH; |
| int mFontY; |
| int textWidth; |
| unsigned mFontHeight; |
| unsigned CursorWidth; |
| bool mRendered; |
| bool HasMask; |
| bool DrawCursor; |
| bool isLocalChange; |
| bool HasAllowed; |
| bool HasDisabled; |
| std::string AllowedList; |
| std::string DisabledList; |
| unsigned MinLen; |
| unsigned MaxLen; |
| }; |
| |
| class HardwareKeyboard |
| { |
| public: |
| HardwareKeyboard(); |
| virtual ~HardwareKeyboard(); |
| |
| public: |
| // called by the input handler for key events |
| int KeyDown(int key_code); |
| int KeyUp(int key_code); |
| |
| // called by the input handler when holding a key down |
| int KeyRepeat(); |
| |
| // called by multi-key actions to suppress key-release notifications |
| void ConsumeKeyRelease(int key); |
| |
| bool IsKeyDown(int key_code); |
| private: |
| int mLastKey; |
| int mLastKeyChar; |
| std::set<int> mPressedKeys; |
| }; |
| |
| class GUISliderValue: public GUIObject, public RenderObject, public ActionObject |
| { |
| public: |
| GUISliderValue(xml_node<>* node); |
| virtual ~GUISliderValue(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // SetPos - Update the position of the render object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| // Notify of a variable change |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| virtual void SetPageFocus(int inFocus); |
| |
| protected: |
| int measureText(const std::string& str); |
| int valueFromPct(float pct); |
| float pctFromValue(int value); |
| void loadValue(bool force = false); |
| |
| std::string mVariable; |
| int mMax; |
| int mMin; |
| int mValue; |
| char *mValueStr; |
| float mValuePct; |
| std::string mMaxStr; |
| std::string mMinStr; |
| FontResource *mFont; |
| GUIText* mLabel; |
| int mLabelW; |
| COLOR mTextColor; |
| COLOR mLineColor; |
| COLOR mSliderColor; |
| bool mShowRange; |
| bool mShowCurr; |
| int mLineX; |
| int mLineY; |
| int mLineH; |
| int mLinePadding; |
| int mPadding; |
| int mSliderY; |
| int mSliderW; |
| int mSliderH; |
| bool mRendered; |
| int mFontHeight; |
| GUIAction *mAction; |
| bool mChangeOnDrag; |
| int mLineW; |
| bool mDragging; |
| ImageResource *mBackgroundImage; |
| ImageResource *mHandleImage; |
| ImageResource *mHandleHoverImage; |
| }; |
| |
| class MouseCursor : public RenderObject |
| { |
| public: |
| MouseCursor(int posX, int posY); |
| virtual ~MouseCursor(); |
| |
| virtual int Render(void); |
| virtual int Update(void); |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| void Move(int deltaX, int deltaY); |
| void GetPos(int& x, int& y); |
| void LoadData(xml_node<>* node); |
| void ResetData(int resX, int resY); |
| |
| private: |
| int m_resX; |
| int m_resY; |
| bool m_moved; |
| float m_speedMultiplier; |
| COLOR m_color; |
| ImageResource *m_image; |
| bool m_present; |
| }; |
| |
| class GUIPatternPassword : public GUIObject, public RenderObject, public ActionObject |
| { |
| public: |
| GUIPatternPassword(xml_node<>* node); |
| virtual ~GUIPatternPassword(); |
| |
| public: |
| virtual int Render(void); |
| virtual int Update(void); |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| virtual int NotifyVarChange(const std::string& varName, const std::string& value); |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| protected: |
| void CalculateDotPositions(); |
| void ResetActiveDots(); |
| void ConnectDot(int dot_idx); |
| void ConnectIntermediateDots(int dot_idx); |
| void Resize(size_t size); |
| int InDot(int x, int y); |
| bool DotUsed(int dot_idx); |
| std::string GeneratePassphrase(); |
| void PatternDrawn(); |
| |
| struct Dot { |
| int x; |
| int y; |
| bool active; |
| }; |
| |
| std::string mSizeVar; |
| size_t mGridSize; |
| |
| Dot* mDots; |
| int* mConnectedDots; |
| size_t mConnectedDotsLen; |
| int mCurLineX; |
| int mCurLineY; |
| bool mTrackingTouch; |
| bool mNeedRender; |
| |
| COLOR mDotColor; |
| COLOR mActiveDotColor; |
| COLOR mLineColor; |
| ImageResource *mDotImage; |
| ImageResource *mActiveDotImage; |
| gr_surface mDotCircle; |
| gr_surface mActiveDotCircle; |
| int mDotRadius; |
| int mLineWidth; |
| |
| std::string mPassVar; |
| GUIAction *mAction; |
| int mUpdate; |
| }; |
| |
| |
| // Helper APIs |
| xml_node<>* FindNode(xml_node<>* parent, const char* nodename, int depth = 0); |
| std::string LoadAttrString(xml_node<>* element, const char* attrname, const char* defaultvalue = ""); |
| int LoadAttrInt(xml_node<>* element, const char* attrname, int defaultvalue = 0); |
| int LoadAttrIntScaleX(xml_node<>* element, const char* attrname, int defaultvalue = 0); |
| int LoadAttrIntScaleY(xml_node<>* element, const char* attrname, int defaultvalue = 0); |
| COLOR LoadAttrColor(xml_node<>* element, const char* attrname, bool* found_color, COLOR defaultvalue = COLOR(0,0,0,0)); |
| COLOR LoadAttrColor(xml_node<>* element, const char* attrname, COLOR defaultvalue = COLOR(0,0,0,0)); |
| FontResource* LoadAttrFont(xml_node<>* element, const char* attrname); |
| ImageResource* LoadAttrImage(xml_node<>* element, const char* attrname); |
| AnimationResource* LoadAttrAnimation(xml_node<>* element, const char* attrname); |
| bool LoadPlacement(xml_node<>* node, int* x, int* y, int* w = NULL, int* h = NULL, Placement* placement = NULL); |
| |
| #endif // _OBJECTS_HEADER |