| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RECOVERY_UI_H |
| #define RECOVERY_UI_H |
| |
| #include <linux/input.h> |
| #include <pthread.h> |
| #include <time.h> |
| |
| // Abstract class for controlling the user interface during recovery. |
| class RecoveryUI { |
| public: |
| RecoveryUI(); |
| |
| virtual ~RecoveryUI() { } |
| |
| // Initialize the object; called before anything else. Returns true on success. |
| virtual bool Init(); |
| // Show a stage indicator. Call immediately after Init(). |
| virtual void SetStage(int current, int max) = 0; |
| |
| // After calling Init(), you can tell the UI what locale it is operating in. |
| virtual void SetLocale(const char* locale) = 0; |
| |
| // Set the overall recovery state ("background image"). |
| enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR }; |
| virtual void SetBackground(Icon icon) = 0; |
| virtual void SetSystemUpdateText(bool security_update) = 0; |
| |
| // --- progress indicator --- |
| enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE }; |
| virtual void SetProgressType(ProgressType determinate) = 0; |
| |
| // Show a progress bar and define the scope of the next operation: |
| // portion - fraction of the progress bar the next operation will use |
| // seconds - expected time interval (progress bar moves at this minimum rate) |
| virtual void ShowProgress(float portion, float seconds) = 0; |
| |
| // Set progress bar position (0.0 - 1.0 within the scope defined |
| // by the last call to ShowProgress). |
| virtual void SetProgress(float fraction) = 0; |
| |
| // --- text log --- |
| |
| virtual void ShowText(bool visible) = 0; |
| |
| virtual bool IsTextVisible() = 0; |
| |
| virtual bool WasTextEverVisible() = 0; |
| |
| // Write a message to the on-screen log (shown if the user has |
| // toggled on the text display). Print() will also dump the message |
| // to stdout / log file, while PrintOnScreenOnly() not. |
| virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0; |
| virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0; |
| |
| virtual void ShowFile(const char* filename) = 0; |
| |
| // --- key handling --- |
| |
| // Wait for a key and return it. May return -1 after timeout. |
| virtual int WaitKey(); |
| |
| virtual bool IsKeyPressed(int key); |
| virtual bool IsLongPress(); |
| |
| // Returns true if you have the volume up/down and power trio typical |
| // of phones and tablets, false otherwise. |
| virtual bool HasThreeButtons(); |
| |
| // Erase any queued-up keys. |
| virtual void FlushKeys(); |
| |
| // Called on each key press, even while operations are in progress. |
| // Return value indicates whether an immediate operation should be |
| // triggered (toggling the display, rebooting the device), or if |
| // the key should be enqueued for use by the main thread. |
| enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE }; |
| virtual KeyAction CheckKey(int key, bool is_long_press); |
| |
| // Called when a key is held down long enough to have been a |
| // long-press (but before the key is released). This means that |
| // if the key is eventually registered (released without any other |
| // keys being pressed in the meantime), CheckKey will be called with |
| // 'is_long_press' true. |
| virtual void KeyLongPress(int key); |
| |
| // Normally in recovery there's a key sequence that triggers |
| // immediate reboot of the device, regardless of what recovery is |
| // doing (with the default CheckKey implementation, it's pressing |
| // the power button 7 times in row). Call this to enable or |
| // disable that feature. It is enabled by default. |
| virtual void SetEnableReboot(bool enabled); |
| |
| // --- menu display --- |
| |
| // Display some header text followed by a menu of items, which appears |
| // at the top of the screen (in place of any scrolling ui_print() |
| // output, if necessary). |
| virtual void StartMenu(const char* const * headers, const char* const * items, |
| int initial_selection) = 0; |
| |
| // Set the menu highlight to the given index, wrapping if necessary. |
| // Returns the actual item selected. |
| virtual int SelectMenu(int sel) = 0; |
| |
| // End menu mode, resetting the text overlay so that ui_print() |
| // statements will be displayed. |
| virtual void EndMenu() = 0; |
| |
| protected: |
| void EnqueueKey(int key_code); |
| |
| private: |
| // Key event input queue |
| pthread_mutex_t key_queue_mutex; |
| pthread_cond_t key_queue_cond; |
| int key_queue[256], key_queue_len; |
| char key_pressed[KEY_MAX + 1]; // under key_queue_mutex |
| int key_last_down; // under key_queue_mutex |
| bool key_long_press; // under key_queue_mutex |
| int key_down_count; // under key_queue_mutex |
| bool enable_reboot; // under key_queue_mutex |
| int rel_sum; |
| |
| int consecutive_power_keys; |
| int last_key; |
| |
| bool has_power_key; |
| bool has_up_key; |
| bool has_down_key; |
| |
| struct key_timer_t { |
| RecoveryUI* ui; |
| int key_code; |
| int count; |
| }; |
| |
| pthread_t input_thread_; |
| |
| void OnKeyDetected(int key_code); |
| |
| static int InputCallback(int fd, uint32_t epevents, void* data); |
| int OnInputEvent(int fd, uint32_t epevents); |
| void ProcessKey(int key_code, int updown); |
| |
| bool IsUsbConnected(); |
| |
| static void* time_key_helper(void* cookie); |
| void time_key(int key_code, int count); |
| }; |
| |
| #endif // RECOVERY_UI_H |