| /* |
| Copyright 2012 bigbiff/Dees_Troy TeamWin |
| This file is part of TWRP/TeamWin Recovery Project. |
| |
| TWRP is free software: you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation, either version 3 of the License, or |
| (at your option) any later version. |
| |
| TWRP is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with TWRP. If not, see <http://www.gnu.org/licenses/>. |
| */ |
| |
| #include <stdlib.h> |
| #include <string.h> |
| #include "../data.hpp" |
| |
| #include <string> |
| |
| extern "C" { |
| #include "../twcommon.h" |
| #include "../minuitwrp/minui.h" |
| #include "gui.h" |
| } |
| |
| #include "rapidxml.hpp" |
| #include "objects.hpp" |
| |
| GUIKeyboard::GUIKeyboard(xml_node<>* node) |
| : GUIObject(node) |
| { |
| int layoutindex, rowindex, keyindex, Xindex, Yindex, keyHeight = 0, keyWidth = 0; |
| rowY = colX = -1; |
| highlightRenderCount = 0; |
| hasHighlight = hasCapsHighlight = false; |
| char resource[10], layout[8], row[5], key[6], longpress[7]; |
| xml_attribute<>* attr; |
| xml_node<>* child; |
| xml_node<>* keylayout; |
| xml_node<>* keyrow; |
| |
| for (layoutindex=0; layoutindex<MAX_KEYBOARD_LAYOUTS; layoutindex++) { |
| layouts[layoutindex].keyboardImg = NULL; |
| memset(layouts[layoutindex].keys, 0, sizeof(Layout::keys)); |
| memset(layouts[layoutindex].row_end_y, 0, sizeof(Layout::row_end_y)); |
| } |
| |
| mRendered = false; |
| currentLayout = 1; |
| CapsLockOn = false; |
| KeyboardHeight = KeyboardWidth = 0; |
| |
| if (!node) return; |
| |
| mHighlightColor = LoadAttrColor(FindNode(node, "highlight"), "color", &hasHighlight); |
| mCapsHighlightColor = LoadAttrColor(FindNode(node, "capshighlight"), "color", &hasCapsHighlight); |
| |
| // compatibility ugliness: resources should be specified in the layouts themselves instead |
| // Load the images for the different layouts |
| child = FindNode(node, "layout"); |
| if (child) |
| { |
| layoutindex = 1; |
| strcpy(resource, "resource1"); |
| attr = child->first_attribute(resource); |
| while (attr && layoutindex < (MAX_KEYBOARD_LAYOUTS + 1)) { |
| layouts[layoutindex - 1].keyboardImg = LoadAttrImage(child, resource); |
| |
| layoutindex++; |
| resource[8] = (char)(layoutindex + 48); |
| attr = child->first_attribute(resource); |
| } |
| } |
| |
| // Check the first image to get height and width |
| if (layouts[0].keyboardImg && layouts[0].keyboardImg->GetResource()) |
| { |
| KeyboardWidth = layouts[0].keyboardImg->GetWidth(); |
| KeyboardHeight = layouts[0].keyboardImg->GetHeight(); |
| } |
| |
| // Load all of the layout maps |
| layoutindex = 1; |
| strcpy(layout, "layout1"); |
| keylayout = FindNode(node, layout); |
| while (keylayout) |
| { |
| if (layoutindex > MAX_KEYBOARD_LAYOUTS) { |
| LOGERR("Too many layouts defined in keyboard.\n"); |
| return; |
| } |
| |
| Layout& lay = layouts[layoutindex - 1]; |
| |
| child = keylayout->first_node("keysize"); |
| keyHeight = LoadAttrIntScaleY(child, "height", 0); |
| keyWidth = LoadAttrIntScaleX(child, "width", 0); |
| // compatibility ugliness: capslock="0" means that this is the caps layout. Also it has nothing to do with keysize. |
| lay.is_caps = (LoadAttrInt(child, "capslock", 1) == 0); |
| // compatibility ugliness: revert_layout has nothing to do with keysize. |
| lay.revert_layout = LoadAttrInt(child, "revert_layout", -1); |
| |
| rowindex = 1; |
| Yindex = 0; |
| strcpy(row, "row1"); |
| keyrow = keylayout->first_node(row); |
| while (keyrow) |
| { |
| if (rowindex > MAX_KEYBOARD_ROWS) { |
| LOGERR("Too many rows defined in keyboard.\n"); |
| return; |
| } |
| |
| Yindex += keyHeight; |
| lay.row_end_y[rowindex - 1] = Yindex; |
| |
| keyindex = 1; |
| Xindex = 0; |
| strcpy(key, "key01"); |
| attr = keyrow->first_attribute(key); |
| |
| while (attr) { |
| if (keyindex > MAX_KEYBOARD_KEYS) { |
| LOGERR("Too many keys defined in a keyboard row.\n"); |
| return; |
| } |
| |
| const char* keyinfo = attr->value(); |
| |
| if (strlen(keyinfo) == 0) { |
| LOGERR("No key info on layout%i, row%i, key%dd.\n", layoutindex, rowindex, keyindex); |
| return; |
| } |
| |
| if (ParseKey(keyinfo, lay.keys[rowindex - 1][keyindex - 1], Xindex, keyWidth, false)) |
| LOGERR("Invalid key info on layout%i, row%i, key%02i.\n", layoutindex, rowindex, keyindex); |
| |
| |
| // PROCESS LONG PRESS INFO IF EXISTS |
| sprintf(longpress, "long%02i", keyindex); |
| attr = keyrow->first_attribute(longpress); |
| if (attr) { |
| const char* keyinfo = attr->value(); |
| |
| if (strlen(keyinfo) == 0) { |
| LOGERR("No long press info on layout%i, row%i, long%dd.\n", layoutindex, rowindex, keyindex); |
| return; |
| } |
| |
| if (ParseKey(keyinfo, lay.keys[rowindex - 1][keyindex - 1], Xindex, keyWidth, true)) |
| LOGERR("Invalid long press key info on layout%i, row%i, long%02i.\n", layoutindex, rowindex, keyindex); |
| } |
| keyindex++; |
| sprintf(key, "key%02i", keyindex); |
| attr = keyrow->first_attribute(key); |
| } |
| rowindex++; |
| row[3] = (char)(rowindex + 48); |
| keyrow = keylayout->first_node(row); |
| } |
| layoutindex++; |
| layout[6] = (char)(layoutindex + 48); |
| keylayout = FindNode(node, layout); |
| } |
| |
| int x, y; |
| // Load the placement |
| LoadPlacement(FindNode(node, "placement"), &x, &y); |
| SetRenderPos(x, y, KeyboardWidth, KeyboardHeight); |
| return; |
| } |
| |
| GUIKeyboard::~GUIKeyboard() |
| { |
| } |
| |
| int GUIKeyboard::ParseKey(const char* keyinfo, Key& key, int& Xindex, int keyWidth, bool longpress) |
| { |
| int keychar = 0; |
| if (strlen(keyinfo) == 1) { |
| // This is a single key, simple definition |
| keychar = keyinfo[0]; |
| } else { |
| // This key has extra data: {keywidth}:{what_the_key_does} |
| keyWidth = scale_theme_x(atoi(keyinfo)); |
| |
| const char* ptr = keyinfo; |
| while (*ptr > 32 && *ptr != ':') |
| ptr++; |
| if (*ptr != ':') |
| return -1; // no colon is an error |
| ptr++; |
| |
| if (*ptr == 0) { // This is an empty area |
| keychar = 0; |
| } else if (strlen(ptr) == 1) { // This is the character that this key uses |
| keychar = *ptr; |
| } else if (*ptr == 'c') { // This is an ASCII character code: "c:{number}" |
| keychar = atoi(ptr + 2); |
| } else if (*ptr == 'l') { // This is a different layout: "layout{number}" |
| keychar = KEYBOARD_LAYOUT; |
| key.layout = atoi(ptr + 6); |
| } else if (*ptr == 'a') { // This is an action: "action" |
| keychar = KEYBOARD_ACTION; |
| } else |
| return -1; |
| } |
| |
| if (longpress) { |
| key.longpresskey = keychar; |
| } else { |
| key.key = keychar; |
| Xindex += keyWidth; |
| key.end_x = Xindex - 1; |
| } |
| |
| return 0; |
| } |
| |
| int GUIKeyboard::Render(void) |
| { |
| if (!isConditionTrue()) |
| { |
| mRendered = false; |
| return 0; |
| } |
| |
| Layout& lay = layouts[currentLayout - 1]; |
| |
| if (lay.keyboardImg && lay.keyboardImg->GetResource()) |
| gr_blit(lay.keyboardImg->GetResource(), 0, 0, KeyboardWidth, KeyboardHeight, mRenderX, mRenderY); |
| |
| // Draw highlight for capslock |
| if (hasCapsHighlight && lay.is_caps && CapsLockOn) { |
| gr_color(mCapsHighlightColor.red, mCapsHighlightColor.green, mCapsHighlightColor.blue, mCapsHighlightColor.alpha); |
| for (int indexy=0; indexy<MAX_KEYBOARD_ROWS; indexy++) { |
| for (int indexx=0; indexx<MAX_KEYBOARD_KEYS; indexx++) { |
| if ((int)lay.keys[indexy][indexx].key == KEYBOARD_LAYOUT && (int)lay.keys[indexy][indexx].layout == lay.revert_layout) { |
| int boxheight, boxwidth, x; |
| if (indexy == 0) |
| boxheight = lay.row_end_y[indexy]; |
| else |
| boxheight = lay.row_end_y[indexy] - lay.row_end_y[indexy - 1]; |
| if (indexx == 0) { |
| x = mRenderX; |
| boxwidth = lay.keys[indexy][indexx].end_x; |
| } else { |
| x = mRenderX + lay.keys[indexy][indexx - 1].end_x; |
| boxwidth = lay.keys[indexy][indexx].end_x - lay.keys[indexy][indexx - 1].end_x; |
| } |
| gr_fill(x, mRenderY + lay.row_end_y[indexy - 1], boxwidth, boxheight); |
| } |
| } |
| } |
| } |
| |
| if (hasHighlight && highlightRenderCount != 0) { |
| int boxheight, boxwidth, x; |
| if (rowY == 0) |
| boxheight = lay.row_end_y[rowY]; |
| else |
| boxheight = lay.row_end_y[rowY] - lay.row_end_y[rowY - 1]; |
| if (colX == 0) { |
| x = mRenderX; |
| boxwidth = lay.keys[rowY][colX].end_x; |
| } else { |
| x = mRenderX + lay.keys[rowY][colX - 1].end_x; |
| boxwidth = lay.keys[rowY][colX].end_x - lay.keys[rowY][colX - 1].end_x; |
| } |
| gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha); |
| gr_fill(x, mRenderY + lay.row_end_y[rowY - 1], boxwidth, boxheight); |
| if (highlightRenderCount > 0) |
| highlightRenderCount--; |
| } else |
| mRendered = true; |
| |
| return 0; |
| } |
| |
| int GUIKeyboard::Update(void) |
| { |
| if (!isConditionTrue()) return (mRendered ? 2 : 0); |
| if (!mRendered) return 2; |
| |
| return 0; |
| } |
| |
| int GUIKeyboard::SetRenderPos(int x, int y, int w, int h) |
| { |
| mRenderX = x; |
| mRenderY = y; |
| mRenderW = KeyboardWidth; |
| mRenderH = KeyboardHeight; |
| SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); |
| return 0; |
| } |
| |
| GUIKeyboard::Key* GUIKeyboard::HitTestKey(int x, int y) |
| { |
| if (!IsInRegion(x, y)) |
| return NULL; |
| |
| int rely = y - mRenderY; |
| int relx = x - mRenderX; |
| |
| Layout& lay = layouts[currentLayout - 1]; |
| |
| // Find the correct row |
| int row; |
| for (row = 0; row < MAX_KEYBOARD_ROWS; ++row) { |
| if (lay.row_end_y[row] > rely) |
| break; |
| } |
| if (row == MAX_KEYBOARD_ROWS) |
| return NULL; |
| |
| // Find the correct key (column) |
| int col; |
| int x1 = 0; |
| for (col = 0; col < MAX_KEYBOARD_KEYS; ++col) { |
| Key& key = lay.keys[row][col]; |
| if (x1 <= relx && relx < key.end_x && key.key != 0) { |
| // This is the key that was pressed! |
| rowY = row; |
| colX = col; |
| return &key; |
| } |
| x1 = key.end_x; |
| } |
| return NULL; |
| } |
| |
| int GUIKeyboard::NotifyTouch(TOUCH_STATE state, int x, int y) |
| { |
| static int was_held = 0, startX = 0; |
| static Key* initial_key = 0; |
| |
| if (!isConditionTrue()) return -1; |
| |
| switch (state) |
| { |
| case TOUCH_START: |
| was_held = 0; |
| startX = x; |
| initial_key = HitTestKey(x, y); |
| if (initial_key) |
| highlightRenderCount = -1; |
| else |
| highlightRenderCount = 0; |
| mRendered = false; |
| break; |
| |
| case TOUCH_DRAG: |
| break; |
| |
| case TOUCH_RELEASE: |
| if (x < startX - (KeyboardWidth * 0.5)) { |
| if (highlightRenderCount != 0) { |
| highlightRenderCount = 0; |
| mRendered = false; |
| } |
| PageManager::NotifyKeyboard(KEYBOARD_SWIPE_LEFT); |
| return 0; |
| } else if (x > startX + (KeyboardWidth * 0.5)) { |
| if (highlightRenderCount != 0) { |
| highlightRenderCount = 0; |
| mRendered = false; |
| } |
| PageManager::NotifyKeyboard(KEYBOARD_SWIPE_RIGHT); |
| return 0; |
| } |
| // fall through |
| case TOUCH_HOLD: |
| case TOUCH_REPEAT: |
| if (!initial_key) { |
| if (highlightRenderCount != 0) { |
| highlightRenderCount = 0; |
| mRendered = false; |
| } |
| return 0; |
| } |
| |
| if (highlightRenderCount != 0) { |
| if (state == TOUCH_RELEASE) |
| highlightRenderCount = 2; |
| else |
| highlightRenderCount = -1; |
| mRendered = false; |
| } |
| |
| if (HitTestKey(x, y) != initial_key) { |
| // We dragged off of the starting key |
| if (highlightRenderCount != 0) { |
| highlightRenderCount = 0; |
| mRendered = false; |
| } |
| return 0; |
| } else { |
| Key& key = *initial_key; |
| Layout& lay = layouts[currentLayout - 1]; |
| if (state == TOUCH_RELEASE && was_held == 0) { |
| DataManager::Vibrate("tw_keyboard_vibrate"); |
| if ((int)key.key == KEYBOARD_LAYOUT) { |
| // Switch layouts |
| if (lay.is_caps && key.layout == lay.revert_layout && !CapsLockOn) { |
| CapsLockOn = true; // Set the caps lock |
| } else { |
| CapsLockOn = false; // Unset the caps lock and change layouts |
| currentLayout = key.layout; |
| } |
| mRendered = false; |
| } else if ((int)key.key == KEYBOARD_ACTION) { |
| // Action |
| highlightRenderCount = 0; |
| // Send action notification |
| PageManager::NotifyKeyboard(key.key); |
| } else if ((int)key.key < KEYBOARD_SPECIAL_KEYS && (int)key.key > 0) { |
| // Regular key |
| PageManager::NotifyKeyboard(key.key); |
| if (!CapsLockOn && lay.is_caps) { |
| // caps lock was not set, change layouts |
| currentLayout = lay.revert_layout; |
| mRendered = false; |
| } |
| } |
| } else if (state == TOUCH_HOLD) { |
| was_held = 1; |
| if ((int)key.key == KEYBOARD_BACKSPACE) { |
| // Repeat backspace |
| PageManager::NotifyKeyboard(key.key); |
| } else if ((int)key.longpresskey < KEYBOARD_SPECIAL_KEYS && (int)key.longpresskey > 0) { |
| // Long Press Key |
| DataManager::Vibrate("tw_keyboard_vibrate"); |
| PageManager::NotifyKeyboard(key.longpresskey); |
| } |
| } else if (state == TOUCH_REPEAT) { |
| was_held = 1; |
| if ((int)key.key == KEYBOARD_BACKSPACE) { |
| // Repeat backspace |
| PageManager::NotifyKeyboard(key.key); |
| } |
| } |
| } |
| break; |
| } |
| |
| return 0; |
| } |