| // animation.cpp - GUIAnimation object |
| |
| #include <stdarg.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <fcntl.h> |
| #include <sys/reboot.h> |
| #include <sys/stat.h> |
| #include <sys/time.h> |
| #include <sys/mman.h> |
| #include <sys/types.h> |
| #include <sys/ioctl.h> |
| #include <time.h> |
| #include <unistd.h> |
| #include <stdlib.h> |
| |
| #include <string> |
| |
| extern "C" { |
| #include "../twcommon.h" |
| } |
| #include "../minuitwrp/minui.h" |
| |
| #include "rapidxml.hpp" |
| #include "objects.hpp" |
| |
| |
| GUIAnimation::GUIAnimation(xml_node<>* node) : GUIObject(node) |
| { |
| xml_node<>* child; |
| |
| mAnimation = NULL; |
| mFrame = 1; |
| mFPS = 1; |
| mLoop = -1; |
| mRender = 1; |
| mUpdateCount = 0; |
| |
| if (!node) return; |
| |
| mAnimation = LoadAttrAnimation(FindNode(node, "resource"), "name"); |
| |
| // Load the placement |
| LoadPlacement(FindNode(node, "placement"), &mRenderX, &mRenderY, NULL, NULL, &mPlacement); |
| |
| child = FindNode(node, "speed"); |
| if (child) |
| { |
| mFPS = LoadAttrInt(child, "fps", mFPS); |
| mRender = LoadAttrInt(child, "render", mRender); |
| } |
| if (mFPS > 30) mFPS = 30; |
| |
| child = FindNode(node, "loop"); |
| if (child) |
| { |
| xml_attribute<>* attr = child->first_attribute("frame"); |
| if (attr) |
| mLoop = atoi(attr->value()) - 1; |
| mFrame = LoadAttrInt(child, "start", mFrame); |
| } |
| |
| // Fetch the render sizes |
| if (mAnimation && mAnimation->GetResource()) |
| { |
| mRenderW = mAnimation->GetWidth(); |
| mRenderH = mAnimation->GetHeight(); |
| |
| // Adjust for placement |
| if (mPlacement != TOP_LEFT && mPlacement != BOTTOM_LEFT) |
| { |
| if (mPlacement == CENTER) |
| mRenderX -= (mRenderW / 2); |
| else |
| mRenderX -= mRenderW; |
| } |
| if (mPlacement != TOP_LEFT && mPlacement != TOP_RIGHT) |
| { |
| if (mPlacement == CENTER) |
| mRenderY -= (mRenderH / 2); |
| else |
| mRenderY -= mRenderH; |
| } |
| SetPlacement(TOP_LEFT); |
| } |
| } |
| |
| int GUIAnimation::Render(void) |
| { |
| if (!isConditionTrue()) |
| return 0; |
| |
| if (!mAnimation || !mAnimation->GetResource(mFrame)) return -1; |
| |
| gr_blit(mAnimation->GetResource(mFrame), 0, 0, mRenderW, mRenderH, mRenderX, mRenderY); |
| return 0; |
| } |
| |
| int GUIAnimation::Update(void) |
| { |
| if (!isConditionTrue()) |
| return 0; |
| |
| if (!mAnimation) return -1; |
| |
| // Handle the "end-of-animation" state |
| if (mLoop == -2) return 0; |
| |
| // Determine if we need the next frame yet... |
| if (++mUpdateCount > 30 / mFPS) |
| { |
| mUpdateCount = 0; |
| if (++mFrame >= mAnimation->GetResourceCount()) |
| { |
| if (mLoop < 0) |
| { |
| mFrame = mAnimation->GetResourceCount() - 1; |
| mLoop = -2; |
| } |
| else |
| mFrame = mLoop; |
| } |
| if (mRender == 2) return 2; |
| return (Render() == 0 ? 1 : -1); |
| } |
| return 0; |
| } |
| |