| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RECOVERY_UI_H |
| #define RECOVERY_UI_H |
| |
| // Abstract class for controlling the user interface during recovery. |
| class RecoveryUI { |
| public: |
| virtual ~RecoveryUI() { } |
| |
| // Initialize the object; called before anything else. |
| virtual void Init() = 0; |
| |
| // Set the overall recovery state ("background image"). |
| enum Icon { NONE, INSTALLING, ERROR }; |
| virtual void SetBackground(Icon icon) = 0; |
| |
| // --- progress indicator --- |
| enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE }; |
| virtual void SetProgressType(ProgressType determinate) = 0; |
| |
| // Show a progress bar and define the scope of the next operation: |
| // portion - fraction of the progress bar the next operation will use |
| // seconds - expected time interval (progress bar moves at this minimum rate) |
| virtual void ShowProgress(float portion, float seconds) = 0; |
| |
| // Set progress bar position (0.0 - 1.0 within the scope defined |
| // by the last call to ShowProgress). |
| virtual void SetProgress(float fraction) = 0; |
| |
| // --- text log --- |
| |
| virtual void ShowText(bool visible) = 0; |
| |
| virtual bool IsTextVisible() = 0; |
| |
| virtual bool WasTextEverVisible() = 0; |
| |
| // Write a message to the on-screen log (shown if the user has |
| // toggled on the text display). |
| virtual void Print(const char* fmt, ...) = 0; // __attribute__((format(printf, 1, 2))) = 0; |
| |
| // --- key handling --- |
| |
| // Wait for keypress and return it. May return -1 after timeout. |
| virtual int WaitKey() = 0; |
| |
| virtual bool IsKeyPressed(int key) = 0; |
| |
| // Erase any queued-up keys. |
| virtual void FlushKeys() = 0; |
| |
| // Called on each keypress, even while operations are in progress. |
| // Return value indicates whether an immediate operation should be |
| // triggered (toggling the display, rebooting the device), or if |
| // the key should be enqueued for use by the main thread. |
| enum KeyAction { ENQUEUE, TOGGLE, REBOOT }; |
| virtual KeyAction CheckKey(int key) = 0; |
| |
| // --- menu display --- |
| |
| // Display some header text followed by a menu of items, which appears |
| // at the top of the screen (in place of any scrolling ui_print() |
| // output, if necessary). |
| virtual void StartMenu(const char* const * headers, const char* const * items, |
| int initial_selection) = 0; |
| |
| // Set the menu highlight to the given index, and return it (capped to |
| // the range [0..numitems). |
| virtual int SelectMenu(int sel) = 0; |
| |
| // End menu mode, resetting the text overlay so that ui_print() |
| // statements will be displayed. |
| virtual void EndMenu() = 0; |
| }; |
| |
| #endif // RECOVERY_UI_H |