| // objects.h - Base classes for object manager of GUI |
| |
| #ifndef _OBJECTS_HEADER |
| #define _OBJECTS_HEADER |
| |
| #include "rapidxml.hpp" |
| #include <vector> |
| #include <string> |
| #include <map> |
| |
| extern "C" { |
| #include "../minzip/Zip.h" |
| } |
| |
| using namespace rapidxml; |
| |
| #include "../data.hpp" |
| #include "resources.hpp" |
| #include "pages.hpp" |
| |
| class RenderObject |
| { |
| public: |
| enum Placement { |
| TOP_LEFT = 0, |
| TOP_RIGHT = 1, |
| BOTTOM_LEFT = 2, |
| BOTTOM_RIGHT = 3, |
| CENTER = 4, |
| CENTER_X_ONLY = 5, |
| }; |
| |
| public: |
| RenderObject() { mRenderX = 0; mRenderY = 0; mRenderW = 0; mRenderH = 0; mPlacement = TOP_LEFT; } |
| virtual ~RenderObject() {} |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void) = 0; |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void) { return 0; } |
| |
| // GetRenderPos - Returns the current position of the object |
| virtual int GetRenderPos(int& x, int& y, int& w, int& h) { x = mRenderX; y = mRenderY; w = mRenderW; h = mRenderH; return 0; } |
| |
| // SetRenderPos - Update the position of the object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0) { mRenderX = x; mRenderY = y; if (w || h) { mRenderW = w; mRenderH = h; } return 0; } |
| |
| // GetPlacement - Returns the current placement |
| virtual int GetPlacement(Placement& placement) { placement = mPlacement; return 0; } |
| |
| // SetPlacement - Update the current placement |
| virtual int SetPlacement(Placement placement) { mPlacement = placement; return 0; } |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| virtual void SetPageFocus(int inFocus) { return; } |
| |
| protected: |
| int mRenderX, mRenderY, mRenderW, mRenderH; |
| Placement mPlacement; |
| }; |
| |
| class ActionObject |
| { |
| public: |
| ActionObject() { mActionX = 0; mActionY = 0; mActionW = 0; mActionH = 0; } |
| virtual ~ActionObject() {} |
| |
| public: |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y) { return 0; } |
| |
| // NotifyKey - Notify of a key press |
| // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error |
| virtual int NotifyKey(int key) { return 1; } |
| |
| // GetRenderPos - Returns the current position of the object |
| virtual int GetActionPos(int& x, int& y, int& w, int& h) { x = mActionX; y = mActionY; w = mActionW; h = mActionH; return 0; } |
| |
| // SetRenderPos - Update the position of the object |
| // Return 0 on success, <0 on error |
| virtual int SetActionPos(int x, int y, int w = 0, int h = 0); |
| |
| // IsInRegion - Checks if the request is handled by this object |
| // Return 0 if this object handles the request, 1 if not |
| virtual int IsInRegion(int x, int y) { return ((x < mActionX || x > mActionX + mActionW || y < mActionY || y > mActionY + mActionH) ? 0 : 1); } |
| |
| // NotifyVarChange - Notify of a variable change |
| // Returns 0 on success, <0 on error |
| virtual int NotifyVarChange(std::string varName, std::string value) { return 0; } |
| |
| protected: |
| int mActionX, mActionY, mActionW, mActionH; |
| }; |
| |
| class Conditional |
| { |
| public: |
| Conditional(xml_node<>* node); |
| |
| public: |
| bool IsConditionVariable(std::string var); |
| bool isConditionTrue(); |
| bool isConditionValid(); |
| void NotifyPageSet(); |
| |
| protected: |
| class Condition |
| { |
| public: |
| std::string mVar1; |
| std::string mVar2; |
| std::string mCompareOp; |
| std::string mLastVal; |
| }; |
| |
| std::vector<Condition> mConditions; |
| |
| protected: |
| bool isMounted(std::string vol); |
| bool isConditionTrue(Condition* condition); |
| |
| }; |
| |
| class InputObject |
| { |
| public: |
| InputObject() { HasInputFocus = 0; } |
| virtual ~InputObject() {} |
| |
| public: |
| // NotifyKeyboard - Notify of keyboard input |
| // Return 0 on success (and consume key), >0 to pass key to next handler, and <0 on error |
| virtual int NotifyKeyboard(int key) { return 1; } |
| |
| virtual int SetInputFocus(int focus) { HasInputFocus = focus; return 1; } |
| |
| protected: |
| int HasInputFocus; |
| }; |
| |
| // Derived Objects |
| // GUIText - Used for static text |
| class GUIText : public RenderObject, public ActionObject, public Conditional |
| |
| { |
| public: |
| // w and h may be ignored, in which case, no bounding box is applied |
| GUIText(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // Retrieve the size of the current string (dynamic strings may change per call) |
| virtual int GetCurrentBounds(int& w, int& h); |
| |
| // Notify of a variable change |
| virtual int NotifyVarChange(std::string varName, std::string value); |
| |
| // Set maximum width in pixels |
| virtual int SetMaxWidth(unsigned width); |
| |
| // Set number of characters to skip (for scrolling) |
| virtual int SkipCharCount(unsigned skip); |
| |
| public: |
| bool isHighlighted; |
| |
| protected: |
| std::string mText; |
| std::string mLastValue; |
| COLOR mColor; |
| COLOR mHighlightColor; |
| Resource* mFont; |
| int mIsStatic; |
| int mVarChanged; |
| int mFontHeight; |
| unsigned maxWidth; |
| unsigned charSkip; |
| bool hasHighlightColor; |
| |
| protected: |
| std::string parseText(void); |
| }; |
| |
| // GUIImage - Used for static image |
| class GUIImage : public RenderObject |
| { |
| public: |
| GUIImage(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // SetRenderPos - Update the position of the object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| public: |
| bool isHighlighted; |
| |
| protected: |
| Resource* mImage; |
| Resource* mHighlightImage; |
| }; |
| |
| // GUIFill - Used for fill colors |
| class GUIFill : public RenderObject |
| { |
| public: |
| GUIFill(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| protected: |
| COLOR mColor; |
| }; |
| |
| // GUIAction - Used for standard actions |
| class GUIAction : public ActionObject, public Conditional |
| { |
| public: |
| GUIAction(xml_node<>* node); |
| |
| public: |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| virtual int NotifyKey(int key); |
| virtual int NotifyVarChange(std::string varName, std::string value); |
| virtual int doActions(); |
| |
| protected: |
| class Action |
| { |
| public: |
| std::string mFunction; |
| std::string mArg; |
| }; |
| |
| std::vector<Action> mActions; |
| int mKey; |
| |
| protected: |
| int getKeyByName(std::string key); |
| virtual int doAction(Action action, int isThreaded = 0); |
| static void* thread_start(void *cookie); |
| void simulate_progress_bar(void); |
| int flash_zip(std::string filename, std::string pageName, const int simulate, int* wipe_cache); |
| void operation_start(const string operation_name); |
| void operation_end(const int operation_status, const int simulate); |
| static void* command_thread(void *cookie); |
| }; |
| |
| class GUIConsole : public RenderObject, public ActionObject |
| { |
| public: |
| GUIConsole(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // SetRenderPos - Update the position of the object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| // IsInRegion - Checks if the request is handled by this object |
| // Return 0 if this object handles the request, 1 if not |
| virtual int IsInRegion(int x, int y); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error (Return error to allow other handlers) |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| protected: |
| enum SlideoutState |
| { |
| hidden = 0, |
| visible, |
| request_hide, |
| request_show |
| }; |
| Resource* mFont; |
| Resource* mSlideoutImage; |
| COLOR mForegroundColor; |
| COLOR mBackgroundColor; |
| COLOR mScrollColor; |
| unsigned int mFontHeight; |
| int mCurrentLine; |
| unsigned int mLastCount; |
| unsigned int mMaxRows; |
| int mStartY; |
| int mSlideoutX, mSlideoutY, mSlideoutW, mSlideoutH; |
| int mSlideinX, mSlideinY, mSlideinW, mSlideinH; |
| int mConsoleX, mConsoleY, mConsoleW, mConsoleH; |
| int mLastTouchX, mLastTouchY; |
| int mSlideMultiplier; |
| int mSlideout; |
| SlideoutState mSlideoutState; |
| |
| protected: |
| virtual int RenderSlideout(void); |
| virtual int RenderConsole(void); |
| |
| }; |
| |
| class GUIButton : public RenderObject, public ActionObject, public Conditional |
| { |
| public: |
| GUIButton(xml_node<>* node); |
| virtual ~GUIButton(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // SetPos - Update the position of the render object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| protected: |
| GUIImage* mButtonImg; |
| Resource* mButtonIcon; |
| GUIText* mButtonLabel; |
| GUIAction* mAction; |
| int mTextX, mTextY, mTextW, mTextH; |
| int mIconX, mIconY, mIconW, mIconH; |
| bool mRendered; |
| bool hasHighlightColor; |
| bool renderHighlight; |
| COLOR mHighlightColor; |
| }; |
| |
| class GUICheckbox: public RenderObject, public ActionObject, public Conditional |
| { |
| public: |
| GUICheckbox(xml_node<>* node); |
| virtual ~GUICheckbox(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // SetPos - Update the position of the render object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| protected: |
| Resource* mChecked; |
| Resource* mUnchecked; |
| GUIText* mLabel; |
| int mTextX, mTextY; |
| int mCheckX, mCheckY, mCheckW, mCheckH; |
| int mLastState; |
| bool mRendered; |
| std::string mVarName; |
| }; |
| |
| class GUIFileSelector : public RenderObject, public ActionObject |
| { |
| public: |
| GUIFileSelector(xml_node<>* node); |
| virtual ~GUIFileSelector(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| // NotifyVarChange - Notify of a variable change |
| virtual int NotifyVarChange(std::string varName, std::string value); |
| |
| // SetPos - Update the position of the render object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| virtual void SetPageFocus(int inFocus); |
| |
| protected: |
| struct FileData { |
| std::string fileName; |
| unsigned char fileType; // Uses d_type format from struct dirent |
| mode_t protection; // Uses mode_t format from stat |
| uid_t userId; |
| gid_t groupId; |
| off_t fileSize; |
| time_t lastAccess; // Uses time_t format from stat |
| time_t lastModified; // Uses time_t format from stat |
| time_t lastStatChange; // Uses time_t format from stat |
| }; |
| |
| protected: |
| virtual int GetSelection(int x, int y); |
| |
| virtual int GetFileList(const std::string folder); |
| static bool fileSort(FileData d1, FileData d2); |
| |
| protected: |
| std::vector<FileData> mFolderList; |
| std::vector<FileData> mFileList; |
| std::string mPathVar; |
| std::string mExtn; |
| std::string mVariable; |
| std::string mSortVariable; |
| std::string mSelection; |
| std::string mHeaderText; |
| std::string mLastValue; |
| int actualLineHeight; |
| int mStart; |
| int mLineSpacing; |
| int mSeparatorH; |
| int mHeaderSeparatorH; |
| int mShowFolders, mShowFiles, mShowNavFolders; |
| int mUpdate; |
| int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH; |
| int mHeaderH; |
| int mFastScrollW; |
| int mFastScrollLineW; |
| int mFastScrollRectW; |
| int mFastScrollRectH; |
| int mFastScrollRectX; |
| int mFastScrollRectY; |
| static int mSortOrder; |
| int startY; |
| int scrollingSpeed; |
| int scrollingY; |
| int mHeaderIsStatic; |
| int touchDebounce; |
| unsigned mFontHeight; |
| unsigned mLineHeight; |
| int mIconWidth, mIconHeight, mFolderIconHeight, mFileIconHeight, mFolderIconWidth, mFileIconWidth, mHeaderIconHeight, mHeaderIconWidth; |
| Resource* mHeaderIcon; |
| Resource* mFolderIcon; |
| Resource* mFileIcon; |
| Resource* mBackground; |
| Resource* mFont; |
| COLOR mBackgroundColor; |
| COLOR mFontColor; |
| COLOR mHeaderBackgroundColor; |
| COLOR mHeaderFontColor; |
| COLOR mSeparatorColor; |
| COLOR mHeaderSeparatorColor; |
| COLOR mFastScrollLineColor; |
| COLOR mFastScrollRectColor; |
| bool hasHighlightColor; |
| bool hasFontHighlightColor; |
| bool isHighlighted; |
| COLOR mHighlightColor; |
| COLOR mFontHighlightColor; |
| int startSelection; |
| }; |
| |
| class GUIListBox : public RenderObject, public ActionObject |
| { |
| public: |
| GUIListBox(xml_node<>* node); |
| virtual ~GUIListBox(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| // NotifyVarChange - Notify of a variable change |
| virtual int NotifyVarChange(std::string varName, std::string value); |
| |
| // SetPos - Update the position of the render object |
| // Return 0 on success, <0 on error |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| // SetPageFocus - Notify when a page gains or loses focus |
| virtual void SetPageFocus(int inFocus); |
| |
| protected: |
| struct ListData { |
| std::string displayName; |
| std::string variableValue; |
| unsigned int selected; |
| }; |
| |
| protected: |
| virtual int GetSelection(int x, int y); |
| |
| protected: |
| std::vector<ListData> mList; |
| std::string mVariable; |
| std::string mSelection; |
| std::string currentValue; |
| std::string mHeaderText; |
| std::string mLastValue; |
| int actualLineHeight; |
| int mStart; |
| int startY; |
| int mSeparatorH, mHeaderSeparatorH; |
| int mLineSpacing; |
| int mUpdate; |
| int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH, mHeaderH; |
| int mIconWidth, mIconHeight, mSelectedIconWidth, mSelectedIconHeight, mUnselectedIconWidth, mUnselectedIconHeight, mHeaderIconHeight, mHeaderIconWidth; |
| int scrollingSpeed; |
| int scrollingY; |
| static int mSortOrder; |
| unsigned mFontHeight; |
| unsigned mLineHeight; |
| Resource* mHeaderIcon; |
| Resource* mIconSelected; |
| Resource* mIconUnselected; |
| Resource* mBackground; |
| Resource* mFont; |
| COLOR mBackgroundColor; |
| COLOR mFontColor; |
| COLOR mHeaderBackgroundColor; |
| COLOR mHeaderFontColor; |
| COLOR mSeparatorColor; |
| COLOR mHeaderSeparatorColor; |
| bool hasHighlightColor; |
| bool hasFontHighlightColor; |
| bool isHighlighted; |
| COLOR mHighlightColor; |
| COLOR mFontHighlightColor; |
| int mHeaderIsStatic; |
| int startSelection; |
| int touchDebounce; |
| }; |
| |
| // GUIAnimation - Used for animations |
| class GUIAnimation : public RenderObject |
| { |
| public: |
| GUIAnimation(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| protected: |
| AnimationResource* mAnimation; |
| int mFrame; |
| int mFPS; |
| int mLoop; |
| int mRender; |
| int mUpdateCount; |
| }; |
| |
| class GUIProgressBar : public RenderObject, public ActionObject |
| { |
| public: |
| GUIProgressBar(xml_node<>* node); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyVarChange - Notify of a variable change |
| // Returns 0 on success, <0 on error |
| virtual int NotifyVarChange(std::string varName, std::string value); |
| |
| protected: |
| Resource* mEmptyBar; |
| Resource* mFullBar; |
| std::string mMinValVar; |
| std::string mMaxValVar; |
| std::string mCurValVar; |
| float mSlide; |
| float mSlideInc; |
| int mSlideFrames; |
| int mLastPos; |
| |
| protected: |
| virtual int RenderInternal(void); // Does the actual render |
| |
| }; |
| |
| class GUISlider : public RenderObject, public ActionObject |
| { |
| public: |
| GUISlider(xml_node<>* node); |
| virtual ~GUISlider(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| protected: |
| GUIAction* sAction; |
| Resource* sSlider; |
| Resource* sSliderUsed; |
| Resource* sTouch; |
| int sTouchW, sTouchH; |
| int sCurTouchX; |
| int sUpdate; |
| }; |
| |
| #define MAX_KEYBOARD_LAYOUTS 5 |
| #define MAX_KEYBOARD_ROWS 9 |
| #define MAX_KEYBOARD_KEYS 20 |
| #define KEYBOARD_ACTION 253 |
| #define KEYBOARD_LAYOUT 254 |
| #define KEYBOARD_SWIPE_LEFT 252 |
| #define KEYBOARD_SWIPE_RIGHT 251 |
| #define KEYBOARD_ARROW_LEFT 250 |
| #define KEYBOARD_ARROW_RIGHT 249 |
| #define KEYBOARD_HOME 248 |
| #define KEYBOARD_END 247 |
| #define KEYBOARD_ARROW_UP 246 |
| #define KEYBOARD_ARROW_DOWN 245 |
| #define KEYBOARD_SPECIAL_KEYS 245 |
| #define KEYBOARD_BACKSPACE 8 |
| |
| class GUIKeyboard : public RenderObject, public ActionObject, public Conditional |
| { |
| public: |
| GUIKeyboard(xml_node<>* node); |
| virtual ~GUIKeyboard(); |
| |
| public: |
| virtual int Render(void); |
| virtual int Update(void); |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| virtual int SetRenderPos(int x, int y, int w = 0, int h = 0); |
| |
| protected: |
| virtual int GetSelection(int x, int y); |
| |
| protected: |
| struct keyboard_key_class |
| { |
| unsigned char key; |
| unsigned char longpresskey; |
| unsigned int end_x; |
| unsigned int layout; |
| }; |
| |
| Resource* keyboardImg[MAX_KEYBOARD_LAYOUTS]; |
| struct keyboard_key_class keyboard_keys[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS][MAX_KEYBOARD_KEYS]; |
| bool mRendered; |
| std::string mVariable; |
| unsigned int cursorLocation; |
| unsigned int currentLayout; |
| unsigned int row_heights[MAX_KEYBOARD_LAYOUTS][MAX_KEYBOARD_ROWS]; |
| unsigned int KeyboardWidth, KeyboardHeight; |
| int rowY, colX, highlightRenderCount, hasHighlight; |
| GUIAction* mAction; |
| COLOR mHighlightColor; |
| }; |
| |
| // GUIInput - Used for keyboard input |
| class GUIInput : public RenderObject, public ActionObject, public Conditional, public InputObject |
| { |
| public: |
| // w and h may be ignored, in which case, no bounding box is applied |
| GUIInput(xml_node<>* node); |
| virtual ~GUIInput(); |
| |
| public: |
| // Render - Render the full object to the GL surface |
| // Return 0 on success, <0 on error |
| virtual int Render(void); |
| |
| // Update - Update any UI component animations (called <= 30 FPS) |
| // Return 0 if nothing to update, 1 on success and contiue, >1 if full render required, and <0 on error |
| virtual int Update(void); |
| |
| // Notify of a variable change |
| virtual int NotifyVarChange(std::string varName, std::string value); |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| virtual int NotifyTouch(TOUCH_STATE state, int x, int y); |
| |
| virtual int NotifyKeyboard(int key); |
| |
| protected: |
| virtual int GetSelection(int x, int y); |
| |
| // Handles displaying the text properly when chars are added, deleted, or for scrolling |
| virtual int HandleTextLocation(int x); |
| |
| protected: |
| GUIText* mInputText; |
| GUIAction* mAction; |
| Resource* mBackground; |
| Resource* mCursor; |
| Resource* mFont; |
| std::string mText; |
| std::string mLastValue; |
| std::string mVariable; |
| std::string mMask; |
| std::string mMaskVariable; |
| COLOR mBackgroundColor; |
| COLOR mCursorColor; |
| int scrollingX; |
| int lastX; |
| int mCursorLocation; |
| int mBackgroundX, mBackgroundY, mBackgroundW, mBackgroundH; |
| int mFontY; |
| unsigned skipChars; |
| unsigned mFontHeight; |
| unsigned CursorWidth; |
| bool mRendered; |
| bool HasMask; |
| bool DrawCursor; |
| bool isLocalChange; |
| bool HasAllowed; |
| bool HasDisabled; |
| std::string AllowedList; |
| std::string DisabledList; |
| unsigned MinLen; |
| unsigned MaxLen; |
| }; |
| |
| class HardwareKeyboard |
| { |
| public: |
| HardwareKeyboard(void); |
| virtual ~HardwareKeyboard(); |
| |
| public: |
| virtual int KeyDown(int key_code); |
| virtual int KeyUp(int key_code); |
| virtual int KeyRepeat(void); |
| }; |
| |
| // Helper APIs |
| bool LoadPlacement(xml_node<>* node, int* x, int* y, int* w = NULL, int* h = NULL, RenderObject::Placement* placement = NULL); |
| |
| #endif // _OBJECTS_HEADER |
| |