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* Copyright (C) 2016 The Android Open Source Project
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* See the License for the specific language governing permissions and
* limitations under the License.
#include "KeyBuffer.h"
#include <string>
namespace android {
namespace vold {
// Represents the information needed to decrypt a disk encryption key.
// If "token" is nonempty, it is passed in as a required Gatekeeper auth token.
// If "token" and "secret" are nonempty, "secret" is appended to the application-specific
// binary needed to unlock.
// If only "secret" is nonempty, it is used to decrypt in a non-Keymaster process.
class KeyAuthentication {
KeyAuthentication(const std::string& t, const std::string& s) : token{t}, secret{s} {};
bool usesKeymaster() const { return !token.empty() || secret.empty(); };
const std::string token;
const std::string secret;
extern const KeyAuthentication kEmptyAuthentication;
// Checks if path "path" exists.
bool pathExists(const std::string& path);
bool createSecdiscardable(const std::string& path, std::string* hash);
bool readSecdiscardable(const std::string& path, std::string* hash);
// Create a directory at the named path, and store "key" in it,
// in such a way that it can only be retrieved via Keymaster and
// can be securely deleted.
// It's safe to move/rename the directory after creation.
bool storeKey(const std::string& dir, const KeyAuthentication& auth, const KeyBuffer& key);
// Create a directory at the named path, and store "key" in it as storeKey
// This version creates the key in "tmp_path" then atomically renames "tmp_path"
// to "key_path" thereby ensuring that the key is either stored entirely or
// not at all.
bool storeKeyAtomically(const std::string& key_path, const std::string& tmp_path,
const KeyAuthentication& auth, const KeyBuffer& key);
// Retrieve the key from the named directory.
bool retrieveKey(const std::string& dir, const KeyAuthentication& auth, KeyBuffer* key,
bool keepOld = false);
// Securely destroy the key stored in the named directory and delete the directory.
bool destroyKey(const std::string& dir);
bool runSecdiscardSingle(const std::string& file);
} // namespace vold
} // namespace android