| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef RECOVERY_UI_H |
| #define RECOVERY_UI_H |
| |
| #include <linux/input.h> // KEY_MAX |
| |
| #include <atomic> |
| #include <condition_variable> |
| #include <functional> |
| #include <mutex> |
| #include <string> |
| #include <thread> |
| #include <vector> |
| |
| // Abstract class for controlling the user interface during recovery. |
| class RecoveryUI { |
| public: |
| enum Icon { |
| NONE, |
| INSTALLING_UPDATE, |
| ERASING, |
| NO_COMMAND, |
| ERROR |
| }; |
| |
| enum ProgressType { |
| EMPTY, |
| INDETERMINATE, |
| DETERMINATE |
| }; |
| |
| enum KeyAction { |
| ENQUEUE, |
| TOGGLE, |
| REBOOT, |
| IGNORE |
| }; |
| |
| enum class KeyError : int { |
| TIMED_OUT = -1, |
| INTERRUPTED = -2, |
| }; |
| |
| RecoveryUI(); |
| |
| virtual ~RecoveryUI(); |
| |
| // Initializes the object; called before anything else. UI texts will be initialized according to |
| // the given locale. Returns true on success. |
| virtual bool Init(const std::string& locale); |
| |
| virtual std::string GetLocale() const = 0; |
| |
| // Shows a stage indicator. Called immediately after Init(). |
| virtual void SetStage(int current, int max) = 0; |
| |
| // Sets the overall recovery state ("background image"). |
| virtual void SetBackground(Icon icon) = 0; |
| virtual void SetSystemUpdateText(bool security_update) = 0; |
| |
| // --- progress indicator --- |
| virtual void SetProgressType(ProgressType determinate) = 0; |
| |
| // Shows a progress bar and define the scope of the next operation: |
| // portion - fraction of the progress bar the next operation will use |
| // seconds - expected time interval (progress bar moves at this minimum rate) |
| virtual void ShowProgress(float portion, float seconds) = 0; |
| |
| // Sets progress bar position (0.0 - 1.0 within the scope defined by the last call to |
| // ShowProgress). |
| virtual void SetProgress(float fraction) = 0; |
| |
| // --- text log --- |
| |
| virtual void ShowText(bool visible) = 0; |
| |
| virtual bool IsTextVisible() = 0; |
| |
| virtual bool WasTextEverVisible() = 0; |
| |
| // Writes a message to the on-screen log (shown if the user has toggled on the text display). |
| // Print() will also dump the message to stdout / log file, while PrintOnScreenOnly() not. |
| virtual void Print(const char* fmt, ...) __printflike(2, 3) = 0; |
| virtual void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3) = 0; |
| |
| // Shows the contents of the given file. Caller ensures the patition that contains the file has |
| // been mounted. |
| virtual void ShowFile(const std::string& filename) = 0; |
| |
| // --- key handling --- |
| |
| // Waits for a key and return it. May return TIMED_OUT after timeout and |
| // KeyError::INTERRUPTED on a key interrupt. |
| virtual int WaitKey(); |
| |
| // Wakes up the UI if it is waiting on key input, causing WaitKey to return KeyError::INTERRUPTED. |
| virtual void InterruptKey(); |
| |
| virtual bool IsKeyPressed(int key); |
| virtual bool IsLongPress(); |
| |
| // Returns true if you have the volume up/down and power trio typical of phones and tablets, false |
| // otherwise. |
| virtual bool HasThreeButtons(); |
| |
| // Returns true if it has a power key. |
| virtual bool HasPowerKey() const; |
| |
| // Returns true if it supports touch inputs. |
| virtual bool HasTouchScreen() const; |
| |
| // Erases any queued-up keys. |
| virtual void FlushKeys(); |
| |
| // Called on each key press, even while operations are in progress. Return value indicates whether |
| // an immediate operation should be triggered (toggling the display, rebooting the device), or if |
| // the key should be enqueued for use by the main thread. |
| virtual KeyAction CheckKey(int key, bool is_long_press); |
| |
| // Called when a key is held down long enough to have been a long-press (but before the key is |
| // released). This means that if the key is eventually registered (released without any other keys |
| // being pressed in the meantime), CheckKey will be called with 'is_long_press' true. |
| virtual void KeyLongPress(int key); |
| |
| // Normally in recovery there's a key sequence that triggers immediate reboot of the device, |
| // regardless of what recovery is doing (with the default CheckKey implementation, it's pressing |
| // the power button 7 times in row). Call this to enable or disable that feature. It is enabled by |
| // default. |
| virtual void SetEnableReboot(bool enabled); |
| |
| // --- menu display --- |
| |
| virtual void SetTitle(const std::vector<std::string>& lines) = 0; |
| |
| // Displays a menu with the given 'headers' and 'items'. The supplied 'key_handler' callback, |
| // which is typically bound to Device::HandleMenuKey(), should return the expected action for the |
| // given key code and menu visibility (e.g. to move the cursor or to select an item). Caller sets |
| // 'menu_only' to true to ensure only a menu item gets selected and returned. Otherwise if |
| // 'menu_only' is false, ShowMenu() will forward any non-negative value returned from the |
| // key_handler, which may be beyond the range of menu items. This could be used to trigger a |
| // device-specific action, even without that being listed in the menu. Caller needs to handle |
| // such a case accordingly (e.g. by calling Device::InvokeMenuItem() to process the action). |
| // Returns a non-negative value (the chosen item number or device-specific action code), or |
| // static_cast<size_t>(TIMED_OUT) if timed out waiting for input or |
| // static_cast<size_t>(ERR_KEY_INTERTUPT) if interrupted, such as by InterruptKey(). |
| virtual size_t ShowMenu(const std::vector<std::string>& headers, |
| const std::vector<std::string>& items, size_t initial_selection, |
| bool menu_only, const std::function<int(int, bool)>& key_handler) = 0; |
| |
| // Resets the key interrupt status. |
| void ResetKeyInterruptStatus() { |
| key_interrupted_ = false; |
| } |
| |
| // Returns the key interrupt status. |
| bool IsKeyInterrupted() const { |
| return key_interrupted_; |
| } |
| |
| protected: |
| void EnqueueKey(int key_code); |
| |
| // The normal and dimmed brightness percentages (default: 50 and 25, which means 50% and 25% of |
| // the max_brightness). Because the absolute values may vary across devices. These two values can |
| // be configured via subclassing. Setting brightness_normal_ to 0 to disable screensaver. |
| unsigned int brightness_normal_; |
| unsigned int brightness_dimmed_; |
| std::string brightness_file_; |
| std::string max_brightness_file_; |
| |
| // Whether we should listen for touch inputs (default: false). |
| bool touch_screen_allowed_; |
| |
| private: |
| enum class ScreensaverState { |
| DISABLED, |
| NORMAL, |
| DIMMED, |
| OFF |
| }; |
| |
| // The sensitivity when detecting a swipe. |
| const int kTouchLowThreshold; |
| const int kTouchHighThreshold; |
| |
| void OnKeyDetected(int key_code); |
| void OnTouchDetected(int dx, int dy); |
| int OnInputEvent(int fd, uint32_t epevents); |
| void ProcessKey(int key_code, int updown); |
| void TimeKey(int key_code, int count); |
| |
| bool IsUsbConnected(); |
| |
| bool InitScreensaver(); |
| void SetScreensaverState(ScreensaverState state); |
| // Key event input queue |
| std::mutex key_queue_mutex; |
| std::condition_variable key_queue_cond; |
| bool key_interrupted_; |
| int key_queue[256], key_queue_len; |
| char key_pressed[KEY_MAX + 1]; // under key_queue_mutex |
| int key_last_down; // under key_queue_mutex |
| bool key_long_press; // under key_queue_mutex |
| int key_down_count; // under key_queue_mutex |
| bool enable_reboot; // under key_queue_mutex |
| int rel_sum; |
| |
| int consecutive_power_keys; |
| int last_key; |
| |
| bool has_power_key; |
| bool has_up_key; |
| bool has_down_key; |
| bool has_touch_screen; |
| |
| // Touch event related variables. See the comments in RecoveryUI::OnInputEvent(). |
| int touch_slot_; |
| int touch_X_; |
| int touch_Y_; |
| int touch_start_X_; |
| int touch_start_Y_; |
| bool touch_finger_down_; |
| bool touch_swiping_; |
| bool is_bootreason_recovery_ui_; |
| |
| std::thread input_thread_; |
| std::atomic<bool> input_thread_stopped_{ false }; |
| |
| ScreensaverState screensaver_state_; |
| |
| // The following two contain the absolute values computed from brightness_normal_ and |
| // brightness_dimmed_ respectively. |
| unsigned int brightness_normal_value_; |
| unsigned int brightness_dimmed_value_; |
| }; |
| |
| #endif // RECOVERY_UI_H |