| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef _RECOVERY_DEVICE_H |
| #define _RECOVERY_DEVICE_H |
| |
| #include <stddef.h> |
| |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| // Forward declaration to avoid including "ui.h". |
| class RecoveryUI; |
| |
| class Device { |
| public: |
| static constexpr const int kNoAction = -1; |
| static constexpr const int kHighlightUp = -2; |
| static constexpr const int kHighlightDown = -3; |
| static constexpr const int kInvokeItem = -4; |
| |
| // ENTER vs REBOOT: The latter will trigger a reboot that goes through bootloader, which allows |
| // using a new bootloader / recovery image if applicable. For example, REBOOT_RESCUE goes from |
| // rescue -> bootloader -> rescue, whereas ENTER_RESCUE switches from recovery -> rescue |
| // directly. |
| enum BuiltinAction { |
| NO_ACTION = 0, |
| REBOOT = 1, |
| APPLY_SDCARD = 2, |
| // APPLY_CACHE was 3. |
| APPLY_ADB_SIDELOAD = 4, |
| WIPE_DATA = 5, |
| WIPE_CACHE = 6, |
| REBOOT_BOOTLOADER = 7, |
| SHUTDOWN = 8, |
| VIEW_RECOVERY_LOGS = 9, |
| MOUNT_SYSTEM = 10, |
| RUN_GRAPHICS_TEST = 11, |
| RUN_LOCALE_TEST = 12, |
| KEY_INTERRUPTED = 13, |
| ENTER_FASTBOOT = 14, |
| ENTER_RECOVERY = 15, |
| ENTER_RESCUE = 16, |
| REBOOT_FASTBOOT = 17, |
| REBOOT_RECOVERY = 18, |
| REBOOT_RESCUE = 19, |
| }; |
| |
| explicit Device(RecoveryUI* ui); |
| virtual ~Device() {} |
| |
| // Returns a raw pointer to the RecoveryUI object. |
| virtual RecoveryUI* GetUI() { |
| return ui_.get(); |
| } |
| |
| // Resets the UI object to the given UI. Used to override the default UI in case initialization |
| // failed, or we want a different UI for some reason. The device object will take the ownership. |
| virtual void ResetUI(RecoveryUI* ui) { |
| ui_.reset(ui); |
| } |
| |
| // Called when recovery starts up (after the UI has been obtained and initialized and after the |
| // arguments have been parsed, but before anything else). |
| virtual void StartRecovery() {} |
| |
| // Called from the main thread when recovery is at the main menu and waiting for input, and a key |
| // is pressed. (Note that "at" the main menu does not necessarily mean the menu is visible; |
| // recovery will be at the main menu with it invisible after an unsuccessful operation, such as |
| // failed to install an OTA package, or if recovery is started with no command.) |
| // |
| // 'key' is the code of the key just pressed. (You can call IsKeyPressed() on the RecoveryUI |
| // object you returned from GetUI() if you want to find out if other keys are held down.) |
| // |
| // 'visible' is true if the menu is visible. |
| // |
| // Returns one of the defined constants below in order to: |
| // - move the menu highlight (kHighlight{Up,Down}: negative value) |
| // - invoke the highlighted item (kInvokeItem: negative value) |
| // - do nothing (kNoAction: negative value) |
| // - invoke a specific action (a menu position: non-negative value) |
| virtual int HandleMenuKey(int key, bool visible); |
| |
| // Returns the list of menu items (a vector of strings). The menu_position passed to |
| // InvokeMenuItem() will correspond to the indexes into this array. |
| virtual const std::vector<std::string>& GetMenuItems(); |
| |
| // Performs a recovery action selected from the menu. 'menu_position' will be the index of the |
| // selected menu item, or a non-negative value returned from HandleMenuKey(). The menu will be |
| // hidden when this is called; implementations can call GetUI()->Print() to print information to |
| // the screen. If the menu position is one of the builtin actions, you can just return the |
| // corresponding enum value. If it is an action specific to your device, you actually perform it |
| // here and return NO_ACTION. |
| virtual BuiltinAction InvokeMenuItem(size_t menu_position); |
| |
| // Removes the menu item for the given action. This allows tailoring the menu based on the |
| // runtime info, such as the availability of /cache or /sdcard. |
| virtual void RemoveMenuItemForAction(Device::BuiltinAction action); |
| |
| // Called before and after we do a wipe data/factory reset operation, either via a reboot from the |
| // main system with the --wipe_data flag, or when the user boots into recovery image manually and |
| // selects the option from the menu, to perform whatever device-specific wiping actions as needed. |
| // Returns true on success; returning false from PreWipeData will prevent the regular wipe, and |
| // returning false from PostWipeData will cause the wipe to be considered a failure. |
| virtual bool PreWipeData() { |
| return true; |
| } |
| |
| virtual bool PostWipeData() { |
| return true; |
| } |
| |
| private: |
| // The RecoveryUI object that should be used to display the user interface for this device. |
| std::unique_ptr<RecoveryUI> ui_; |
| }; |
| |
| // Disable name mangling, as this function will be loaded via dlsym(3). |
| extern "C" { |
| |
| // The device-specific library must define this function (or the default one will be used, if there |
| // is no device-specific library). It returns the Device object that recovery should use. |
| Device* make_device(); |
| } |
| |
| #endif // _DEVICE_H |