| // console.cpp - GUIConsole object |
| |
| #include <stdarg.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <fcntl.h> |
| #include <sys/reboot.h> |
| #include <sys/stat.h> |
| #include <sys/time.h> |
| #include <sys/mman.h> |
| #include <sys/types.h> |
| #include <sys/ioctl.h> |
| #include <time.h> |
| #include <unistd.h> |
| #include <stdlib.h> |
| |
| #include <string> |
| |
| extern "C" { |
| #include "../twcommon.h" |
| #include "../minuitwrp/minui.h" |
| } |
| |
| #include "rapidxml.hpp" |
| #include "objects.hpp" |
| |
| |
| static std::vector<std::string> gConsole; |
| static std::vector<std::string> gConsoleColor; |
| static FILE* ors_file; |
| |
| extern "C" void __gui_print(const char *color, char *buf) |
| { |
| char *start, *next; |
| |
| if (buf[0] == '\n' && strlen(buf) < 2) { |
| // This prevents the double lines bug seen in the console during zip installs |
| return; |
| } |
| |
| for (start = next = buf; *next != '\0';) |
| { |
| if (*next == '\n') |
| { |
| *next = '\0'; |
| gConsole.push_back(start); |
| gConsoleColor.push_back(color); |
| |
| start = ++next; |
| } |
| else |
| ++next; |
| } |
| |
| // The text after last \n (or whole string if there is no \n) |
| if(*start) { |
| gConsole.push_back(start); |
| gConsoleColor.push_back(color); |
| } |
| if (ors_file) { |
| fprintf(ors_file, "%s\n", buf); |
| fflush(ors_file); |
| } |
| } |
| |
| extern "C" void gui_print(const char *fmt, ...) |
| { |
| char buf[512]; // We're going to limit a single request to 512 bytes |
| |
| va_list ap; |
| va_start(ap, fmt); |
| vsnprintf(buf, 512, fmt, ap); |
| va_end(ap); |
| |
| fputs(buf, stdout); |
| |
| __gui_print("normal", buf); |
| return; |
| } |
| |
| extern "C" void gui_print_color(const char *color, const char *fmt, ...) |
| { |
| char buf[512]; // We're going to limit a single request to 512 bytes |
| |
| va_list ap; |
| va_start(ap, fmt); |
| vsnprintf(buf, 512, fmt, ap); |
| va_end(ap); |
| |
| fputs(buf, stdout); |
| |
| __gui_print(color, buf); |
| return; |
| } |
| |
| extern "C" void gui_set_FILE(FILE* f) |
| { |
| ors_file = f; |
| } |
| |
| GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node) |
| { |
| xml_node<>* child; |
| |
| mFont = NULL; |
| mCurrentLine = -1; |
| memset(&mForegroundColor, 255, sizeof(COLOR)); |
| memset(&mBackgroundColor, 0, sizeof(COLOR)); |
| mBackgroundColor.alpha = 255; |
| memset(&mScrollColor, 0x08, sizeof(COLOR)); |
| mScrollColor.alpha = 255; |
| mLastCount = 0; |
| mSlideout = 0; |
| RenderCount = 0; |
| mSlideoutState = hidden; |
| mRender = true; |
| |
| mRenderX = 0; mRenderY = 0; mRenderW = gr_fb_width(); mRenderH = gr_fb_height(); |
| |
| if (!node) |
| { |
| mSlideoutX = 0; mSlideoutY = 0; mSlideoutW = 0; mSlideoutH = 0; |
| mConsoleX = 0; mConsoleY = 0; mConsoleW = gr_fb_width(); mConsoleH = gr_fb_height(); |
| } |
| else |
| { |
| mFont = LoadAttrFont(FindNode(node, "font"), "resource"); |
| |
| child = FindNode(node, "color"); |
| if (child) |
| { |
| mForegroundColor = LoadAttrColor(child, "foreground", mForegroundColor); |
| mBackgroundColor = LoadAttrColor(child, "background", mBackgroundColor); |
| mScrollColor = LoadAttrColor(child, "scroll", mScrollColor); |
| } |
| |
| // Load the placement |
| LoadPlacement(FindNode(node, "placement"), &mConsoleX, &mConsoleY, &mConsoleW, &mConsoleH); |
| |
| child = FindNode(node, "slideout"); |
| if (child) |
| { |
| mSlideout = 1; |
| LoadPlacement(child, &mSlideoutX, &mSlideoutY); |
| |
| mSlideoutImage = LoadAttrImage(child, "resource"); |
| |
| if (mSlideoutImage && mSlideoutImage->GetResource()) |
| { |
| mSlideoutW = mSlideoutImage->GetWidth(); |
| mSlideoutH = mSlideoutImage->GetHeight(); |
| } |
| } |
| } |
| |
| mFontHeight = mFont->GetHeight(); |
| SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); |
| SetRenderPos(mConsoleX, mConsoleY); |
| } |
| |
| int GUIConsole::RenderSlideout(void) |
| { |
| if (!mSlideoutImage || !mSlideoutImage->GetResource()) |
| return -1; |
| |
| gr_blit(mSlideoutImage->GetResource(), 0, 0, mSlideoutW, mSlideoutH, mSlideoutX, mSlideoutY); |
| return 0; |
| } |
| |
| int GUIConsole::RenderConsole(void) |
| { |
| void* fontResource = NULL; |
| if (mFont) |
| fontResource = mFont->GetResource(); |
| |
| // We fill the background |
| gr_color(mBackgroundColor.red, mBackgroundColor.green, mBackgroundColor.blue, 255); |
| gr_fill(mConsoleX, mConsoleY, mConsoleW, mConsoleH); |
| |
| gr_color(mScrollColor.red, mScrollColor.green, mScrollColor.blue, mScrollColor.alpha); |
| gr_fill(mConsoleX + (mConsoleW * 9 / 10), mConsoleY, (mConsoleW / 10), mConsoleH); |
| |
| // Don't try to continue to render without data |
| size_t prevCount = mLastCount; |
| mLastCount = gConsole.size(); |
| mRender = false; |
| if (mLastCount == 0) |
| return (mSlideout ? RenderSlideout() : 0); |
| |
| // Due to word wrap, figure out what / how the newly added text needs to be added to the render vector that is word wrapped |
| // Note, that multiple consoles on different GUI pages may be different widths or use different fonts, so the word wrapping |
| // may different in different console windows |
| for (size_t i = prevCount; i < mLastCount; i++) { |
| string curr_line = gConsole[i]; |
| string curr_color = gConsoleColor[i]; |
| for(;;) { |
| size_t line_char_width = gr_maxExW(curr_line.c_str(), fontResource, mConsoleW); |
| if (line_char_width < curr_line.size()) { |
| rConsole.push_back(curr_line.substr(0, line_char_width)); |
| rConsoleColor.push_back(curr_color); |
| curr_line = curr_line.substr(line_char_width); |
| } else { |
| rConsole.push_back(curr_line); |
| rConsoleColor.push_back(curr_color); |
| break; |
| } |
| } |
| } |
| RenderCount = rConsole.size(); |
| |
| // Find the start point |
| int start; |
| int curLine = mCurrentLine; // Thread-safing (Another thread updates this value) |
| if (curLine == -1) // follow tail |
| { |
| start = RenderCount - mMaxRows; |
| } |
| else |
| { |
| if (curLine > (int) RenderCount) |
| curLine = (int) RenderCount; |
| if ((int) mMaxRows > curLine) |
| curLine = (int) mMaxRows; |
| start = curLine - mMaxRows; |
| } |
| |
| // note: start can be negative here |
| for (int line = 0; line < mMaxRows; line++) |
| { |
| int index = start + line; |
| if (index >= 0 && index < (int) RenderCount) { |
| if (rConsoleColor[index] == "normal") { |
| gr_color(mForegroundColor.red, mForegroundColor.green, mForegroundColor.blue, mForegroundColor.alpha); |
| } else { |
| COLOR mFontColor; |
| std::string color = rConsoleColor[index]; |
| ConvertStrToColor(color, &mFontColor); |
| mFontColor.alpha = 255; |
| gr_color(mFontColor.red, mFontColor.green, mFontColor.blue, mFontColor.alpha); |
| } |
| gr_textExW(mConsoleX, mStartY + (line * mFontHeight), rConsole[index].c_str(), fontResource, mConsoleW + mConsoleX); |
| } |
| } |
| return (mSlideout ? RenderSlideout() : 0); |
| } |
| |
| int GUIConsole::Render(void) |
| { |
| if(!isConditionTrue()) |
| return 0; |
| |
| if (mSlideout && mSlideoutState == hidden) |
| return RenderSlideout(); |
| |
| return RenderConsole(); |
| } |
| |
| int GUIConsole::Update(void) |
| { |
| if(!isConditionTrue()) |
| return 0; |
| |
| if (mSlideout && mSlideoutState != visible) |
| { |
| if (mSlideoutState == hidden) |
| return 0; |
| |
| if (mSlideoutState == request_hide) |
| mSlideoutState = hidden; |
| |
| if (mSlideoutState == request_show) |
| mSlideoutState = visible; |
| |
| // Any time we activate the slider, we reset the position |
| mCurrentLine = -1; |
| return 2; |
| } |
| |
| if (mCurrentLine == -1 && mLastCount != gConsole.size()) |
| { |
| // We can use Render, and return for just a flip |
| Render(); |
| return 2; |
| } |
| else if (mRender) |
| { |
| // They're still touching, so re-render |
| Render(); |
| return 2; |
| } |
| return 0; |
| } |
| |
| int GUIConsole::SetRenderPos(int x, int y, int w, int h) |
| { |
| // Adjust the stub position accordingly |
| mSlideoutX += (x - mConsoleX); |
| mSlideoutY += (y - mConsoleY); |
| |
| mConsoleX = x; |
| mConsoleY = y; |
| if (w || h) |
| { |
| mConsoleW = w; |
| mConsoleH = h; |
| } |
| |
| // Calculate the max rows |
| mMaxRows = mConsoleH / mFontHeight; |
| |
| // Adjust so we always fit to bottom |
| mStartY = mConsoleY + (mConsoleH % mFontHeight); |
| return 0; |
| } |
| |
| // IsInRegion - Checks if the request is handled by this object |
| // Return 1 if this object handles the request, 0 if not |
| int GUIConsole::IsInRegion(int x, int y) |
| { |
| if (mSlideout) |
| { |
| // Check if they tapped the slideout button |
| if (x >= mSlideoutX && x <= mSlideoutX + mSlideoutW && y >= mSlideoutY && y < mSlideoutY + mSlideoutH) |
| return 1; |
| |
| // If we're only rendering the slideout, bail now |
| if (mSlideoutState == hidden) |
| return 0; |
| } |
| |
| return (x < mConsoleX || x >= mConsoleX + mConsoleW || y < mConsoleY || y >= mConsoleY + mConsoleH) ? 0 : 1; |
| } |
| |
| // NotifyTouch - Notify of a touch event |
| // Return 0 on success, >0 to ignore remainder of touch, and <0 on error |
| int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y) |
| { |
| if(!isConditionTrue()) |
| return -1; |
| |
| if (mSlideout && mSlideoutState == hidden) |
| { |
| if (state == TOUCH_START) |
| { |
| mSlideoutState = request_show; |
| return 1; |
| } |
| } |
| else if (mSlideout && mSlideoutState == visible) |
| { |
| // Are we sliding it back in? |
| if (state == TOUCH_START && x > mSlideoutX && x < (mSlideoutX + mSlideoutW) && y > mSlideoutY && y < (mSlideoutY + mSlideoutH)) |
| { |
| mSlideoutState = request_hide; |
| return 1; |
| } |
| } |
| |
| // If we don't have enough lines to scroll, throw this away. |
| if ((int)RenderCount < mMaxRows) return 1; |
| |
| // We are scrolling!!! |
| switch (state) |
| { |
| case TOUCH_START: |
| mLastTouchX = x; |
| mLastTouchY = y; |
| break; |
| |
| case TOUCH_DRAG: |
| if (x < mConsoleX || x > mConsoleX + mConsoleW || y < mConsoleY || y > mConsoleY + mConsoleH) |
| break; // touch is outside of the console area -- do nothing |
| if (y > mLastTouchY + mFontHeight) { |
| while (y > mLastTouchY + mFontHeight) { |
| if (mCurrentLine == -1) |
| mCurrentLine = RenderCount - 1; |
| else if (mCurrentLine > mMaxRows) |
| mCurrentLine--; |
| mLastTouchY += mFontHeight; |
| } |
| mRender = true; |
| } else if (y < mLastTouchY - mFontHeight) { |
| while (y < mLastTouchY - mFontHeight) { |
| if (mCurrentLine >= 0) |
| mCurrentLine++; |
| mLastTouchY -= mFontHeight; |
| } |
| if (mCurrentLine >= (int) RenderCount) |
| mCurrentLine = -1; |
| mRender = true; |
| } |
| break; |
| |
| case TOUCH_RELEASE: |
| mLastTouchY = -1; |
| case TOUCH_REPEAT: |
| case TOUCH_HOLD: |
| break; |
| } |
| return 0; |
| } |