| /* |
| Copyright 2012 bigbiff/Dees_Troy TeamWin |
| This file is part of TWRP/TeamWin Recovery Project. |
| |
| TWRP is free software: you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation, either version 3 of the License, or |
| (at your option) any later version. |
| |
| TWRP is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with TWRP. If not, see <http://www.gnu.org/licenses/>. |
| */ |
| |
| #include <stdarg.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <fcntl.h> |
| #include <sys/reboot.h> |
| #include <sys/stat.h> |
| #include <sys/time.h> |
| #include <sys/mman.h> |
| #include <sys/types.h> |
| #include <sys/ioctl.h> |
| #include <time.h> |
| #include <unistd.h> |
| #include <stdlib.h> |
| #include "../data.hpp" |
| |
| #include <string> |
| |
| extern "C" { |
| #include "../twcommon.h" |
| #include "../minuitwrp/minui.h" |
| } |
| |
| #include "rapidxml.hpp" |
| #include "objects.hpp" |
| |
| GUIButton::GUIButton(xml_node<>* node) |
| : GUIObject(node) |
| { |
| xml_attribute<>* attr; |
| xml_node<>* child; |
| |
| mButtonImg = NULL; |
| mButtonIcon = NULL; |
| mButtonLabel = NULL; |
| mAction = NULL; |
| mRendered = false; |
| hasHighlightColor = false; |
| renderHighlight = false; |
| hasFill = false; |
| |
| if (!node) return; |
| |
| // These can be loaded directly from the node |
| mButtonLabel = new GUIText(node); |
| mAction = new GUIAction(node); |
| |
| child = node->first_node("image"); |
| if (child) |
| { |
| mButtonImg = new GUIImage(node); |
| if (mButtonImg->Render() < 0) |
| { |
| delete mButtonImg; |
| mButtonImg = NULL; |
| } |
| } |
| if (mButtonLabel->Render() < 0) |
| { |
| delete mButtonLabel; |
| mButtonLabel = NULL; |
| } |
| // Load fill if it exists |
| memset(&mFillColor, 0, sizeof(COLOR)); |
| child = node->first_node("fill"); |
| if (child) |
| { |
| attr = child->first_attribute("color"); |
| if (attr) { |
| hasFill = true; |
| std::string color = attr->value(); |
| ConvertStrToColor(color, &mFillColor); |
| } |
| } |
| if (!hasFill && mButtonImg == NULL) { |
| LOGERR("No image resource or fill specified for button.\n"); |
| } |
| |
| // The icon is a special case |
| child = node->first_node("icon"); |
| if (child) |
| { |
| mButtonIcon = LoadAttrImage(child, "resource"); |
| } |
| |
| memset(&mHighlightColor, 0, sizeof(COLOR)); |
| child = node->first_node("highlight"); |
| if (child) { |
| attr = child->first_attribute("color"); |
| if (attr) { |
| hasHighlightColor = true; |
| std::string color = attr->value(); |
| ConvertStrToColor(color, &mHighlightColor); |
| } |
| } |
| |
| int x, y, w, h; |
| TextPlacement = TOP_LEFT; |
| if (mButtonImg) { |
| mButtonImg->GetRenderPos(x, y, w, h); |
| } else if (hasFill) { |
| LoadPlacement(node->first_node("placement"), &x, &y, &w, &h, &TextPlacement); |
| } |
| SetRenderPos(x, y, w, h); |
| } |
| |
| GUIButton::~GUIButton() |
| { |
| delete mButtonImg; |
| delete mButtonLabel; |
| delete mAction; |
| } |
| |
| int GUIButton::Render(void) |
| { |
| if (!isConditionTrue()) |
| { |
| mRendered = false; |
| return 0; |
| } |
| |
| int ret = 0; |
| |
| if (mButtonImg) ret = mButtonImg->Render(); |
| if (ret < 0) return ret; |
| if (hasFill) { |
| gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha); |
| gr_fill(mRenderX, mRenderY, mRenderW, mRenderH); |
| } |
| if (mButtonIcon && mButtonIcon->GetResource()) |
| gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); |
| if (mButtonLabel) { |
| int w, h; |
| mButtonLabel->GetCurrentBounds(w, h); |
| if (w != mTextW) { |
| mTextW = w; |
| if (TextPlacement == CENTER_X_ONLY) { |
| mTextX = ((mRenderW - mRenderX) / 2); |
| } else if (mTextW > mRenderW) { // As a special case, we'll allow large text which automatically moves it to the right. |
| mTextX = mRenderW + mRenderX + 5; |
| mRenderW += mTextW + 5; |
| } else { |
| mTextX = mRenderX + ((mRenderW - mTextW) / 2); |
| } |
| mButtonLabel->SetRenderPos(mTextX, mTextY); |
| } |
| ret = mButtonLabel->Render(); |
| if (ret < 0) return ret; |
| } |
| if (renderHighlight && hasHighlightColor) { |
| gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha); |
| gr_fill(mRenderX, mRenderY, mRenderW, mRenderH); |
| } |
| mRendered = true; |
| return ret; |
| } |
| |
| int GUIButton::Update(void) |
| { |
| if (!isConditionTrue()) return (mRendered ? 2 : 0); |
| if (!mRendered) return 2; |
| |
| int ret = 0, ret2 = 0; |
| |
| if (mButtonImg) ret = mButtonImg->Update(); |
| if (ret < 0) return ret; |
| |
| if (ret == 0) |
| { |
| if (mButtonLabel) { |
| ret2 = mButtonLabel->Update(); |
| if (ret2 < 0) return ret2; |
| if (ret2 > ret) ret = ret2; |
| } |
| } |
| else if (ret == 1) |
| { |
| // The button re-rendered, so everyone else is a render |
| if (mButtonIcon && mButtonIcon->GetResource()) |
| gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY); |
| if (mButtonLabel) ret = mButtonLabel->Render(); |
| if (ret < 0) return ret; |
| ret = 1; |
| } |
| else |
| { |
| // Aparently, the button needs a background update |
| ret = 2; |
| } |
| return ret; |
| } |
| |
| int GUIButton::SetRenderPos(int x, int y, int w, int h) |
| { |
| mRenderX = x; |
| mRenderY = y; |
| if (w || h) |
| { |
| mRenderW = w; |
| mRenderH = h; |
| } |
| |
| mIconW = mButtonIcon->GetWidth(); |
| mIconH = mButtonIcon->GetHeight(); |
| |
| mTextH = 0; |
| mTextW = 0; |
| mIconX = mRenderX + ((mRenderW - mIconW) / 2); |
| if (mButtonLabel) mButtonLabel->GetCurrentBounds(mTextW, mTextH); |
| if (mTextW) |
| { |
| if (TextPlacement == CENTER_X_ONLY) { |
| mTextX = ((mRenderW - mRenderX) / 2); |
| } else if (mTextW > mRenderW) { // As a special case, we'll allow large text which automatically moves it to the right. |
| mTextX = mRenderW + mRenderX + 5; |
| mRenderW += mTextW + 5; |
| } else { |
| mTextX = mRenderX + ((mRenderW - mTextW) / 2); |
| } |
| } |
| |
| if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH) |
| { |
| mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2); |
| mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2); |
| } |
| else |
| { |
| int divisor = mRenderH - (mIconH + mTextH); |
| mIconY = mRenderY + (divisor / 3); |
| mTextY = mRenderY + (divisor * 2 / 3) + mIconH; |
| } |
| |
| if (mButtonLabel) mButtonLabel->SetRenderPos(mTextX, mTextY); |
| if (mAction) mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); |
| SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH); |
| return 0; |
| } |
| |
| int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y) |
| { |
| static int last_state = 0; |
| |
| if (!isConditionTrue()) return -1; |
| if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) { |
| if (last_state == 1) { |
| last_state = 0; |
| if (mButtonLabel != NULL) |
| mButtonLabel->isHighlighted = false; |
| if (mButtonImg != NULL) |
| mButtonImg->isHighlighted = false; |
| renderHighlight = false; |
| mRendered = false; |
| } |
| } else { |
| if (last_state == 0) { |
| last_state = 1; |
| DataManager::Vibrate("tw_button_vibrate"); |
| if (mButtonLabel != NULL) |
| mButtonLabel->isHighlighted = true; |
| if (mButtonImg != NULL) |
| mButtonImg->isHighlighted = true; |
| renderHighlight = true; |
| mRendered = false; |
| } |
| } |
| if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH) |
| return 0; |
| return (mAction ? mAction->NotifyTouch(state, x, y) : 1); |
| } |