| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <linux/input.h> |
| |
| #include "common.h" |
| #include "device.h" |
| #include "screen_ui.h" |
| |
| static const char* HEADERS[] = { "Volume up/down to move highlight;", |
| "enter button to select.", |
| "", |
| NULL }; |
| |
| static const char* ITEMS[] = {"reboot system now", |
| "apply update from ADB", |
| "wipe data/factory reset", |
| "wipe cache partition", |
| NULL }; |
| |
| class DefaultUI : public ScreenRecoveryUI { |
| public: |
| virtual KeyAction CheckKey(int key) { |
| if (key == KEY_HOME) { |
| return TOGGLE; |
| } |
| return ENQUEUE; |
| } |
| }; |
| |
| class DefaultDevice : public Device { |
| public: |
| DefaultDevice() : |
| ui(new DefaultUI) { |
| } |
| |
| RecoveryUI* GetUI() { return ui; } |
| |
| int HandleMenuKey(int key, int visible) { |
| if (visible) { |
| switch (key) { |
| case KEY_DOWN: |
| case KEY_VOLUMEDOWN: |
| return kHighlightDown; |
| |
| case KEY_UP: |
| case KEY_VOLUMEUP: |
| return kHighlightUp; |
| |
| case KEY_ENTER: |
| return kInvokeItem; |
| } |
| } |
| |
| return kNoAction; |
| } |
| |
| BuiltinAction InvokeMenuItem(int menu_position) { |
| switch (menu_position) { |
| case 0: return REBOOT; |
| case 1: return APPLY_ADB_SIDELOAD; |
| case 2: return WIPE_DATA; |
| case 3: return WIPE_CACHE; |
| default: return NO_ACTION; |
| } |
| } |
| |
| const char* const* GetMenuHeaders() { return HEADERS; } |
| const char* const* GetMenuItems() { return ITEMS; } |
| |
| private: |
| RecoveryUI* ui; |
| }; |
| |
| Device* make_device() { |
| return new DefaultDevice(); |
| } |