Fix Droid and animation color in recovery mode
[Problem]
Droid and animation color in recovery mode are incorrect
[Modify]
- Add support for flipping (zero copy) with RECOVERY_ABGR.
- Decodes PNG files to BGRA directly, and other fills, text and alpha blending are also done directly in BGRA (i.e. blits can still bypass conversion)
- Remove the BGRA workaround added previous for single buffer mode (f766396)
Bug:19216535
Change-Id: Ie864419fc6da776ff58b2d02e130f203c194500f
Signed-off-by: Tony Kuo <tony.kuo@mediatek.com>
diff --git a/minui/resources.c b/minui/resources.c
index f645c4b..886c325 100644
--- a/minui/resources.c
+++ b/minui/resources.c
@@ -216,6 +216,10 @@
goto exit;
}
+#if defined(RECOVERY_ABGR) || defined(RECOVERY_BGRA)
+ png_set_bgr(png_ptr);
+#endif
+
unsigned char* p_row = malloc(width * 4);
unsigned int y;
for (y = 0; y < height; ++y) {
@@ -279,6 +283,10 @@
}
}
+#if defined(RECOVERY_ABGR) || defined(RECOVERY_BGRA)
+ png_set_bgr(png_ptr);
+#endif
+
unsigned char* p_row = malloc(width * 4);
unsigned int y;
for (y = 0; y < height; ++y) {
@@ -334,6 +342,10 @@
surface->row_bytes = width;
surface->pixel_bytes = 1;
+#if defined(RECOVERY_ABGR) || defined(RECOVERY_BGRA)
+ png_set_bgr(png_ptr);
+#endif
+
unsigned char* p_row;
unsigned int y;
for (y = 0; y < height; ++y) {