Unify indentation and little clean-up in TWRP files

Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
diff --git a/gui/button.cpp b/gui/button.cpp
index af7d07b..9fc85a0 100644
--- a/gui/button.cpp
+++ b/gui/button.cpp
@@ -42,42 +42,42 @@
 #include "objects.hpp"
 
 GUIButton::GUIButton(xml_node<>* node)
-    : Conditional(node)
+	: Conditional(node)
 {
-    xml_attribute<>* attr;
-    xml_node<>* child;
+	xml_attribute<>* attr;
+	xml_node<>* child;
 
-    mButtonImg = NULL;
-    mButtonIcon = NULL;
-    mButtonLabel = NULL;
-    mAction = NULL;
-    mRendered = false;
+	mButtonImg = NULL;
+	mButtonIcon = NULL;
+	mButtonLabel = NULL;
+	mAction = NULL;
+	mRendered = false;
 	hasHighlightColor = false;
 	renderHighlight = false;
 	hasFill = false;
 
-    if (!node)  return;
+	if (!node)  return;
 
-    // Three of the four can be loaded directly from the node
-    mButtonImg = new GUIImage(node);
-    mButtonLabel = new GUIText(node);
-    mAction = new GUIAction(node);
+	// Three of the four can be loaded directly from the node
+	mButtonImg = new GUIImage(node);
+	mButtonLabel = new GUIText(node);
+	mAction = new GUIAction(node);
 
-    if (mButtonImg->Render() < 0)
-    {
-        delete mButtonImg;
-        mButtonImg = NULL;
-    }
-    if (mButtonLabel->Render() < 0)
-    {
-        delete mButtonLabel;
-        mButtonLabel = NULL;
-    }
+	if (mButtonImg->Render() < 0)
+	{
+		delete mButtonImg;
+		mButtonImg = NULL;
+	}
+	if (mButtonLabel->Render() < 0)
+	{
+		delete mButtonLabel;
+		mButtonLabel = NULL;
+	}
 	// Load fill if it exists
 	memset(&mFillColor, 0, sizeof(COLOR));
 	child = node->first_node("fill");
-    if (child)
-    {
+	if (child)
+	{
 		attr = child->first_attribute("color");
 		if (attr) {
 			hasFill = true;
@@ -89,14 +89,14 @@
 		LOGERR("No image resource or fill specified for button.\n");
 	}
 
-    // The icon is a special case
-    child = node->first_node("icon");
-    if (child)
-    {
-        attr = child->first_attribute("resource");
-        if (attr)
-            mButtonIcon = PageManager::FindResource(attr->value());
-    }
+	// The icon is a special case
+	child = node->first_node("icon");
+	if (child)
+	{
+		attr = child->first_attribute("resource");
+		if (attr)
+			mButtonIcon = PageManager::FindResource(attr->value());
+	}
 
 	memset(&mHighlightColor, 0, sizeof(COLOR));
 	child = node->first_node("highlight");
@@ -109,43 +109,43 @@
 		}
 	}
 
-    int x, y, w, h;
-    if (mButtonImg) {
+	int x, y, w, h;
+	if (mButtonImg) {
 		mButtonImg->GetRenderPos(x, y, w, h);
 	} else if (hasFill) {
 		LoadPlacement(node->first_node("placement"), &x, &y, &w, &h);
 	}
 	SetRenderPos(x, y, w, h);
-    return;
+	return;
 }
 
 GUIButton::~GUIButton()
 {
-    if (mButtonImg)     delete mButtonImg;
-    if (mButtonLabel)   delete mButtonLabel;
-    if (mAction)        delete mAction;
-	if (mButtonIcon)    delete mButtonIcon;
+	if (mButtonImg)	 	delete mButtonImg;
+	if (mButtonLabel)   delete mButtonLabel;
+	if (mAction)		delete mAction;
+	if (mButtonIcon)	delete mButtonIcon;
 }
 
 int GUIButton::Render(void)
 {
-    if (!isConditionTrue())
-    {
-        mRendered = false;
-        return 0;
-    }
+	if (!isConditionTrue())
+	{
+		mRendered = false;
+		return 0;
+	}
 
-    int ret = 0;
+	int ret = 0;
 
-    if (mButtonImg)     ret = mButtonImg->Render();
-    if (ret < 0)        return ret;
+	if (mButtonImg)	 ret = mButtonImg->Render();
+	if (ret < 0)		return ret;
 	if (hasFill) {
 		gr_color(mFillColor.red, mFillColor.green, mFillColor.blue, mFillColor.alpha);
 		gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
 	}
-    if (mButtonIcon && mButtonIcon->GetResource())
-        gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
-    if (mButtonLabel) {
+	if (mButtonIcon && mButtonIcon->GetResource())
+		gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
+	if (mButtonLabel) {
 		int w, h;
 		mButtonLabel->GetCurrentBounds(w, h);
 		if (w != mTextW) {
@@ -163,109 +163,109 @@
 			mButtonLabel->SetRenderPos(mTextX, mTextY);
 		}
 		ret = mButtonLabel->Render();
-		if (ret < 0)        return ret;
+		if (ret < 0)		return ret;
 	}
 	if (renderHighlight && hasHighlightColor) {
 		gr_color(mHighlightColor.red, mHighlightColor.green, mHighlightColor.blue, mHighlightColor.alpha);
 		gr_fill(mRenderX, mRenderY, mRenderW, mRenderH);
 	}
-    mRendered = true;
-    return ret;
+	mRendered = true;
+	return ret;
 }
 
 int GUIButton::Update(void)
 {
-    if (!isConditionTrue())     return (mRendered ? 2 : 0);
-    if (!mRendered)             return 2;
+	if (!isConditionTrue())	return (mRendered ? 2 : 0);
+	if (!mRendered)			return 2;
 
-    int ret = 0, ret2 = 0;
+	int ret = 0, ret2 = 0;
 
-    if (mButtonImg)             ret = mButtonImg->Update();
-    if (ret < 0)            return ret;
+	if (mButtonImg)			ret = mButtonImg->Update();
+	if (ret < 0)			return ret;
 
-    if (ret == 0)
-    {
-        if (mButtonLabel) {
+	if (ret == 0)
+	{
+		if (mButtonLabel) {
 			ret2 = mButtonLabel->Update();
-			if (ret2 < 0)       return ret2;
-			if (ret2 > ret)     ret = ret2;
+			if (ret2 < 0)	return ret2;
+			if (ret2 > ret)	ret = ret2;
 		}
-    }
-    else if (ret == 1)
-    {
-        // The button re-rendered, so everyone else is a render
-        if (mButtonIcon && mButtonIcon->GetResource())
-            gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
-        if (mButtonLabel)   ret = mButtonLabel->Render();
-        if (ret < 0)        return ret;
-        ret = 1;
-    }
-    else
-    {
-        // Aparently, the button needs a background update
-        ret = 2;
-    }
-    return ret;
+	}
+	else if (ret == 1)
+	{
+		// The button re-rendered, so everyone else is a render
+		if (mButtonIcon && mButtonIcon->GetResource())
+			gr_blit(mButtonIcon->GetResource(), 0, 0, mIconW, mIconH, mIconX, mIconY);
+		if (mButtonLabel)   ret = mButtonLabel->Render();
+		if (ret < 0)		return ret;
+		ret = 1;
+	}
+	else
+	{
+		// Aparently, the button needs a background update
+		ret = 2;
+	}
+	return ret;
 }
 
 int GUIButton::SetRenderPos(int x, int y, int w, int h)
 {
-    mRenderX = x;
-    mRenderY = y;
-    if (w || h)
-    {
-        mRenderW = w;
-        mRenderH = h;
-    }
+	mRenderX = x;
+	mRenderY = y;
+	if (w || h)
+	{
+		mRenderW = w;
+		mRenderH = h;
+	}
 
-    mIconW = 0;     mIconH = 0;
-    if (mButtonIcon && mButtonIcon->GetResource())
-    {
-        mIconW = gr_get_width(mButtonIcon->GetResource());
-        mIconH = gr_get_height(mButtonIcon->GetResource());
-    }
+	mIconW = 0;	 mIconH = 0;
+	if (mButtonIcon && mButtonIcon->GetResource())
+	{
+		mIconW = gr_get_width(mButtonIcon->GetResource());
+		mIconH = gr_get_height(mButtonIcon->GetResource());
+	}
 
-    mTextH = 0;
-    mTextW = 0;
-    mIconX = mRenderX + ((mRenderW - mIconW) / 2);
-    if (mButtonLabel)   mButtonLabel->GetCurrentBounds(mTextW, mTextH);
-    if (mTextW)
-    {
-        // As a special case, we'll allow large text which automatically moves it to the right.
-        if (mTextW > mRenderW)
-        {
-            mTextX = mRenderW + mRenderX + 5;
-            mRenderW += mTextW + 5;
-        }
-        else
-        {
-            mTextX = mRenderX + ((mRenderW - mTextW) / 2);
-        }
-    }
+	mTextH = 0;
+	mTextW = 0;
+	mIconX = mRenderX + ((mRenderW - mIconW) / 2);
+	if (mButtonLabel)   mButtonLabel->GetCurrentBounds(mTextW, mTextH);
+	if (mTextW)
+	{
+		// As a special case, we'll allow large text which automatically moves it to the right.
+		if (mTextW > mRenderW)
+		{
+			mTextX = mRenderW + mRenderX + 5;
+			mRenderW += mTextW + 5;
+		}
+		else
+		{
+			mTextX = mRenderX + ((mRenderW - mTextW) / 2);
+		}
+	}
 
-    if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
-    {
-        mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
-        mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
-    }
-    else
-    {
-        int divisor = mRenderH - (mIconH + mTextH);
-        mIconY = mRenderY + (divisor / 3);
-        mTextY = mRenderY + (divisor * 2 / 3) + mIconH;
-    }
+	if (mIconH == 0 || mTextH == 0 || mIconH + mTextH > mRenderH)
+	{
+		mIconY = mRenderY + (mRenderH / 2) - (mIconH / 2);
+		mTextY = mRenderY + (mRenderH / 2) - (mTextH / 2);
+	}
+	else
+	{
+		int divisor = mRenderH - (mIconH + mTextH);
+		mIconY = mRenderY + (divisor / 3);
+		mTextY = mRenderY + (divisor * 2 / 3) + mIconH;
+	}
 
-    if (mButtonLabel)   mButtonLabel->SetRenderPos(mTextX, mTextY);
-    if (mAction)        mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
-    SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
-    return 0;
+	if (mButtonLabel)   mButtonLabel->SetRenderPos(mTextX, mTextY);
+	if (mAction)		mAction->SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
+	SetActionPos(mRenderX, mRenderY, mRenderW, mRenderH);
+	return 0;
 }
 
 int GUIButton::NotifyTouch(TOUCH_STATE state, int x, int y)
 {
 	static int last_state = 0;
 
-	if (!isConditionTrue())     return -1;
+	if (!isConditionTrue())	 return -1;
 	if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH || state == TOUCH_RELEASE) {
 		if (last_state == 1) {
 			last_state = 0;
@@ -289,6 +289,5 @@
 	}
 	if (x < mRenderX || x - mRenderX > mRenderW || y < mRenderY || y - mRenderY > mRenderH)
 		return 0;
-    return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
+	return (mAction ? mAction->NotifyTouch(state, x, y) : 1);
 }
-