Merge "ui: Refactor the declaration orders." am: 79a23b30d2 am: cb94b611cf am: bd9ef0ad1a
am: 3616adceea

Change-Id: Ib61892e85e8f77e376c1780bd7efc115653c15a1
diff --git a/screen_ui.cpp b/screen_ui.cpp
index b8f6ea2..c8dec4d 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -54,7 +54,7 @@
     : kMarginWidth(RECOVERY_UI_MARGIN_WIDTH),
       kMarginHeight(RECOVERY_UI_MARGIN_HEIGHT),
       kAnimationFps(RECOVERY_UI_ANIMATION_FPS),
-      density_(static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f),
+      kDensity(static_cast<float>(android::base::GetIntProperty("ro.sf.lcd_density", 160)) / 160.f),
       currentIcon(NONE),
       progressBarType(EMPTY),
       progressScopeStart(0),
@@ -105,7 +105,7 @@
 }
 
 int ScreenRecoveryUI::PixelsFromDp(int dp) const {
-  return dp * density_;
+  return dp * kDensity;
 }
 
 // Here's the intended layout:
diff --git a/screen_ui.h b/screen_ui.h
index 8231a2b..9bbdbf5 100644
--- a/screen_ui.h
+++ b/screen_ui.h
@@ -32,6 +32,17 @@
 // (shows an icon + a progress bar, text logging, menu, etc.)
 class ScreenRecoveryUI : public RecoveryUI {
  public:
+  enum UIElement {
+    HEADER,
+    MENU,
+    MENU_SEL_BG,
+    MENU_SEL_BG_ACTIVE,
+    MENU_SEL_FG,
+    LOG,
+    TEXT_FILL,
+    INFO
+  };
+
   ScreenRecoveryUI();
 
   bool Init(const std::string& locale) override;
@@ -67,16 +78,6 @@
 
   void Redraw();
 
-  enum UIElement {
-    HEADER,
-    MENU,
-    MENU_SEL_BG,
-    MENU_SEL_BG_ACTIVE,
-    MENU_SEL_FG,
-    LOG,
-    TEXT_FILL,
-    INFO
-  };
   void SetColor(UIElement e) const;
 
  protected:
@@ -89,7 +90,47 @@
   const int kAnimationFps;
 
   // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi.
-  const float density_;
+  const float kDensity;
+
+  virtual bool InitTextParams();
+
+  virtual void draw_background_locked();
+  virtual void draw_foreground_locked();
+  virtual void draw_screen_locked();
+  virtual void update_screen_locked();
+  virtual void update_progress_locked();
+
+  GRSurface* GetCurrentFrame() const;
+  GRSurface* GetCurrentText() const;
+
+  static void* ProgressThreadStartRoutine(void* data);
+  void ProgressThreadLoop();
+
+  virtual void ShowFile(FILE*);
+  virtual void PrintV(const char*, bool, va_list);
+  void PutChar(char);
+  void ClearText();
+
+  void LoadAnimation();
+  void LoadBitmap(const char* filename, GRSurface** surface);
+  void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
+
+  int PixelsFromDp(int dp) const;
+  virtual int GetAnimationBaseline() const;
+  virtual int GetProgressBaseline() const;
+  virtual int GetTextBaseline() const;
+
+  // Draws a highlight bar at (x, y) - (x + width, y + height).
+  virtual void DrawHighlightBar(int x, int y, int width, int height) const;
+  // Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
+  virtual int DrawHorizontalRule(int y) const;
+  // Draws a line of text. Returns the offset it should be moving along Y-axis.
+  virtual int DrawTextLine(int x, int y, const char* line, bool bold) const;
+  // Draws multiple text lines. Returns the offset it should be moving along Y-axis.
+  int DrawTextLines(int x, int y, const char* const* lines) const;
+  // Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines.
+  // Returns the offset it should be moving along Y-axis.
+  int DrawWrappedTextLines(int x, int y, const char* const* lines) const;
 
   Icon currentIcon;
 
@@ -151,46 +192,6 @@
   int char_height_;
 
   pthread_mutex_t updateMutex;
-
-  virtual bool InitTextParams();
-
-  virtual void draw_background_locked();
-  virtual void draw_foreground_locked();
-  virtual void draw_screen_locked();
-  virtual void update_screen_locked();
-  virtual void update_progress_locked();
-
-  GRSurface* GetCurrentFrame() const;
-  GRSurface* GetCurrentText() const;
-
-  static void* ProgressThreadStartRoutine(void* data);
-  void ProgressThreadLoop();
-
-  virtual void ShowFile(FILE*);
-  virtual void PrintV(const char*, bool, va_list);
-  void PutChar(char);
-  void ClearText();
-
-  void LoadAnimation();
-  void LoadBitmap(const char* filename, GRSurface** surface);
-  void LoadLocalizedBitmap(const char* filename, GRSurface** surface);
-
-  int PixelsFromDp(int dp) const;
-  virtual int GetAnimationBaseline() const;
-  virtual int GetProgressBaseline() const;
-  virtual int GetTextBaseline() const;
-
-  // Draws a highlight bar at (x, y) - (x + width, y + height).
-  virtual void DrawHighlightBar(int x, int y, int width, int height) const;
-  // Draws a horizontal rule at Y. Returns the offset it should be moving along Y-axis.
-  virtual int DrawHorizontalRule(int y) const;
-  // Draws a line of text. Returns the offset it should be moving along Y-axis.
-  virtual int DrawTextLine(int x, int y, const char* line, bool bold) const;
-  // Draws multiple text lines. Returns the offset it should be moving along Y-axis.
-  int DrawTextLines(int x, int y, const char* const* lines) const;
-  // Similar to DrawTextLines() to draw multiple text lines, but additionally wraps long lines.
-  // Returns the offset it should be moving along Y-axis.
-  int DrawWrappedTextLines(int x, int y, const char* const* lines) const;
 };
 
 #endif  // RECOVERY_UI_H
diff --git a/ui.h b/ui.h
index 3d9afec..c6d6d6b 100644
--- a/ui.h
+++ b/ui.h
@@ -26,6 +26,27 @@
 // Abstract class for controlling the user interface during recovery.
 class RecoveryUI {
  public:
+  enum Icon {
+    NONE,
+    INSTALLING_UPDATE,
+    ERASING,
+    NO_COMMAND,
+    ERROR
+  };
+
+  enum ProgressType {
+    EMPTY,
+    INDETERMINATE,
+    DETERMINATE
+  };
+
+  enum KeyAction {
+    ENQUEUE,
+    TOGGLE,
+    REBOOT,
+    IGNORE
+  };
+
   RecoveryUI();
 
   virtual ~RecoveryUI() {}
@@ -38,12 +59,10 @@
   virtual void SetStage(int current, int max) = 0;
 
   // Sets the overall recovery state ("background image").
-  enum Icon { NONE, INSTALLING_UPDATE, ERASING, NO_COMMAND, ERROR };
   virtual void SetBackground(Icon icon) = 0;
   virtual void SetSystemUpdateText(bool security_update) = 0;
 
   // --- progress indicator ---
-  enum ProgressType { EMPTY, INDETERMINATE, DETERMINATE };
   virtual void SetProgressType(ProgressType determinate) = 0;
 
   // Shows a progress bar and define the scope of the next operation:
@@ -94,7 +113,6 @@
   // Called on each key press, even while operations are in progress. Return value indicates whether
   // an immediate operation should be triggered (toggling the display, rebooting the device), or if
   // the key should be enqueued for use by the main thread.
-  enum KeyAction { ENQUEUE, TOGGLE, REBOOT, IGNORE };
   virtual KeyAction CheckKey(int key, bool is_long_press);
 
   // Called when a key is held down long enough to have been a long-press (but before the key is
@@ -139,10 +157,37 @@
   bool touch_screen_allowed_;
 
  private:
+  enum class ScreensaverState {
+    DISABLED,
+    NORMAL,
+    DIMMED,
+    OFF
+  };
+
+  struct key_timer_t {
+    RecoveryUI* ui;
+    int key_code;
+    int count;
+  };
+
   // The sensitivity when detecting a swipe.
   const int kTouchLowThreshold;
   const int kTouchHighThreshold;
 
+  void OnKeyDetected(int key_code);
+  void OnTouchDetected(int dx, int dy);
+  int OnInputEvent(int fd, uint32_t epevents);
+  void ProcessKey(int key_code, int updown);
+
+  bool IsUsbConnected();
+
+  static void* time_key_helper(void* cookie);
+  void time_key(int key_code, int count);
+
+  void SetLocale(const std::string&);
+
+  bool InitScreensaver();
+
   // Key event input queue
   pthread_mutex_t key_queue_mutex;
   pthread_cond_t key_queue_cond;
@@ -172,33 +217,14 @@
   bool touch_swiping_;
   bool is_bootreason_recovery_ui_;
 
-  struct key_timer_t {
-    RecoveryUI* ui;
-    int key_code;
-    int count;
-  };
-
   pthread_t input_thread_;
 
-  void OnKeyDetected(int key_code);
-  void OnTouchDetected(int dx, int dy);
-  int OnInputEvent(int fd, uint32_t epevents);
-  void ProcessKey(int key_code, int updown);
-
-  bool IsUsbConnected();
-
-  static void* time_key_helper(void* cookie);
-  void time_key(int key_code, int count);
-
-  void SetLocale(const std::string&);
-
-  enum class ScreensaverState { DISABLED, NORMAL, DIMMED, OFF };
   ScreensaverState screensaver_state_;
+
   // The following two contain the absolute values computed from brightness_normal_ and
   // brightness_dimmed_ respectively.
   unsigned int brightness_normal_value_;
   unsigned int brightness_dimmed_value_;
-  bool InitScreensaver();
 };
 
 #endif  // RECOVERY_UI_H