Conditional -> GUIObject and make all gui objects children of GUIObject
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
Change-Id: Ic0a7d6354dabe5919b83942f2f1aa0715625e522
diff --git a/gui/console.cpp b/gui/console.cpp
index 517a7c2..5d0ed3e 100644
--- a/gui/console.cpp
+++ b/gui/console.cpp
@@ -103,7 +103,7 @@
return;
}
-GUIConsole::GUIConsole(xml_node<>* node)
+GUIConsole::GUIConsole(xml_node<>* node) : GUIObject(node)
{
xml_attribute<>* attr;
xml_node<>* child;
@@ -242,6 +242,9 @@
int GUIConsole::Render(void)
{
+ if(!isConditionTrue())
+ return 0;
+
if (mSlideout && mSlideoutState == hidden)
return RenderSlideout();
@@ -250,6 +253,9 @@
int GUIConsole::Update(void)
{
+ if(!isConditionTrue())
+ return 0;
+
if (mSlideout && mSlideoutState != visible)
{
if (mSlideoutState == hidden)
@@ -326,6 +332,9 @@
// Return 0 on success, >0 to ignore remainder of touch, and <0 on error
int GUIConsole::NotifyTouch(TOUCH_STATE state, int x, int y)
{
+ if(!isConditionTrue())
+ return -1;
+
if (mSlideout && mSlideoutState == hidden)
{
if (state == TOUCH_START)