change the default recovery assets to be in holograph style

Also remove the weird backwards compatibility thing for animations
with fewer than 10 frames.  Frames are always named "name01.png",
"name02.png", ..., no matter how many there are.

Change-Id: I7af64fdec1bfcdb0464998b735ec8d6c626ffe9d
diff --git a/ui.c b/ui.c
index 054e53f..5a2a837 100644
--- a/ui.c
+++ b/ui.c
@@ -39,10 +39,10 @@
 #define UI_WAIT_KEY_TIMEOUT_SEC    120
 
 UIParameters ui_parameters = {
-    6,     // indeterminate progress bar frames
-    15,    // fps
-    0,     // installation icon frames (0 == static image)
-    0, 0,  // installation icon overlay offset
+    6,       // indeterminate progress bar frames
+    20,      // fps
+    7,       // installation icon frames (0 == static image)
+    23, 83,  // installation icon overlay offset
 };
 
 static pthread_mutex_t gUpdateMutex = PTHREAD_MUTEX_INITIALIZER;
@@ -386,10 +386,8 @@
                                        sizeof(gr_surface));
     for (i = 0; i < ui_parameters.indeterminate_frames; ++i) {
         char filename[40];
-        // "indeterminateN" if fewer than 10 frames, else "indeterminateNN".
-        sprintf(filename, "indeterminate%0*d",
-                ui_parameters.indeterminate_frames < 10 ? 1 : 2,
-                i+1);
+        // "indeterminate01.png", "indeterminate02.png", ...
+        sprintf(filename, "indeterminate%02d", i+1);
         int result = res_create_surface(filename, gProgressBarIndeterminate+i);
         if (result < 0) {
             LOGE("Missing bitmap %s\n(Code %d)\n", filename, result);
@@ -401,9 +399,9 @@
                                       sizeof(gr_surface));
         for (i = 0; i < ui_parameters.installing_frames; ++i) {
             char filename[40];
-            sprintf(filename, "icon_installing_overlay%0*d",
-                    ui_parameters.installing_frames < 10 ? 1 : 2,
-                    i+1);
+            // "icon_installing_overlay01.png",
+            // "icon_installing_overlay02.png", ...
+            sprintf(filename, "icon_installing_overlay%02d", i+1);
             int result = res_create_surface(filename, gInstallationOverlay+i);
             if (result < 0) {
                 LOGE("Missing bitmap %s\n(Code %d)\n", filename, result);