Merge "recovery: add --fsck_unshare_blocks option for adb remount"
diff --git a/updater/blockimg.cpp b/updater/blockimg.cpp
index 5d6da6c..4adb974 100644
--- a/updater/blockimg.cpp
+++ b/updater/blockimg.cpp
@@ -751,7 +751,7 @@
   }
 }
 
-static int LoadStash(CommandParameters& params, const std::string& id, bool verify, size_t* blocks,
+static int LoadStash(CommandParameters& params, const std::string& id, bool verify,
                      std::vector<uint8_t>& buffer, bool printnoent) {
   // In verify mode, if source range_set was saved for the given hash, check contents in the source
   // blocks first. If the check fails, search for the stashed files on /cache as usual.
@@ -773,11 +773,6 @@
     }
   }
 
-  size_t blockcount = 0;
-  if (!blocks) {
-    blocks = &blockcount;
-  }
-
   std::string fn = GetStashFileName(params.stashbase, id, "");
 
   struct stat sb;
@@ -808,9 +803,8 @@
     return -1;
   }
 
-  *blocks = sb.st_size / BLOCKSIZE;
-
-  if (verify && VerifyBlocks(id, buffer, *blocks, true) != 0) {
+  size_t blocks = sb.st_size / BLOCKSIZE;
+  if (verify && VerifyBlocks(id, buffer, blocks, true) != 0) {
     LOG(ERROR) << "unexpected contents in " << fn;
     if (stash_map.find(id) == stash_map.end()) {
       LOG(ERROR) << "failed to find source blocks number for stash " << id
@@ -1056,7 +1050,7 @@
     }
 
     std::vector<uint8_t> stash;
-    if (LoadStash(params, tokens[0], false, nullptr, stash, true) == -1) {
+    if (LoadStash(params, tokens[0], false, stash, true) == -1) {
       // These source blocks will fail verification if used later, but we
       // will let the caller decide if this is a fatal failure
       LOG(ERROR) << "failed to load stash " << tokens[0];
@@ -1171,7 +1165,7 @@
     return 0;
   }
 
-  if (*overlap && LoadStash(params, srchash, true, nullptr, params.buffer, true) == 0) {
+  if (*overlap && LoadStash(params, srchash, true, params.buffer, true) == 0) {
     // Overlapping source blocks were previously stashed, command can proceed. We are recovering
     // from an interrupted command, so we don't know if the stash can safely be deleted after this
     // command.
@@ -1237,8 +1231,7 @@
   }
 
   const std::string& id = params.tokens[params.cpos++];
-  size_t blocks = 0;
-  if (LoadStash(params, id, true, &blocks, params.buffer, false) == 0) {
+  if (LoadStash(params, id, true, params.buffer, false) == 0) {
     // Stash file already exists and has expected contents. Do not read from source again, as the
     // source may have been already overwritten during a previous attempt.
     return 0;
@@ -1247,11 +1240,11 @@
   RangeSet src = RangeSet::Parse(params.tokens[params.cpos++]);
   CHECK(static_cast<bool>(src));
 
-  allocate(src.blocks() * BLOCKSIZE, params.buffer);
+  size_t blocks = src.blocks();
+  allocate(blocks * BLOCKSIZE, params.buffer);
   if (ReadBlocks(src, params.buffer, params.fd) == -1) {
     return -1;
   }
-  blocks = src.blocks();
   stash_map[id] = src;
 
   if (VerifyBlocks(id, params.buffer, blocks, true) != 0) {
diff --git a/updater_sample/Android.mk b/updater_sample/Android.mk
index 056ad66..7662111 100644
--- a/updater_sample/Android.mk
+++ b/updater_sample/Android.mk
@@ -18,8 +18,8 @@
 include $(CLEAR_VARS)
 
 LOCAL_PACKAGE_NAME := SystemUpdaterSample
-LOCAL_SDK_VERSION := system_current
 LOCAL_MODULE_TAGS := samples
+LOCAL_SDK_VERSION := system_current
 
 # TODO: enable proguard and use proguard.flags file
 LOCAL_PROGUARD_ENABLED := disabled
diff --git a/updater_sample/README.md b/updater_sample/README.md
index 3f211dd..f6c63a7 100644
--- a/updater_sample/README.md
+++ b/updater_sample/README.md
@@ -65,6 +65,32 @@
 6. Push OTA packages to the device.
 
 
+## Sample App State vs UpdateEngine Status
+
+UpdateEngine provides status for different stages of update application
+process. But it lacks of proper status codes when update fails.
+
+This creates two problems:
+
+1. If sample app is unbound from update_engine (MainActivity is paused, destroyed),
+   app doesn't receive onStatusUpdate and onPayloadApplicationCompleted notifications.
+   If app binds to update_engine after update is completed,
+   only onStatusUpdate is called, but status becomes IDLE in most cases.
+   And there is no way to know if update was successful or not.
+
+2. This sample app demostrates suspend/resume using update_engins's
+   `cancel` and `applyPayload` (which picks up from where it left).
+   When `cancel` is called, status is set to `IDLE`, which doesn't allow
+   tracking suspended state properly.
+
+To solve these problems sample app implements its own separate update
+state - `UpdaterState`. To solve the first problem, sample app persists
+`UpdaterState` on a device. When app is resumed, it checks if `UpdaterState`
+matches the update_engine's status (as onStatusUpdate is guaranteed to be called).
+If they doesn't match, sample app calls `applyPayload` again with the same
+parameters, and handles update completion properly using `onPayloadApplicationCompleted`
+callback. The second problem is solved by adding `PAUSED` updater state.
+
 ## Sending HTTP headers from UpdateEngine
 
 Sometimes OTA package server might require some HTTP headers to be present,
@@ -76,6 +102,44 @@
 which HTTP headers are supported.
 
 
+## Used update_engine APIs
+
+### UpdateEngine#bind
+
+Binds given callbacks to update_engine. When update_engine successfully
+initialized, it's guaranteed to invoke callback onStatusUpdate.
+
+### UpdateEngine#applyPayload
+
+Start an update attempt to download an apply the provided `payload_url` if
+no other update is running. The extra `key_value_pair_headers` will be
+included when fetching the payload.
+
+### UpdateEngine#cancel
+
+Cancel the ongoing update. The update could be running or suspended, but it
+can't be canceled after it was done.
+
+### UpdateEngine#resetStatus
+
+Reset the already applied update back to an idle state. This method can
+only be called when no update attempt is going on, and it will reset the
+status back to idle, deleting the currently applied update if any.
+
+### Callback: onStatusUpdate
+
+Called whenever the value of `status` or `progress` changes. For
+`progress` values changes, this method will be called only if it changes significantly.
+At this time of writing this doc, delta for `progress` is `0.005`.
+
+`onStatusUpdate` is always called when app binds to update_engine,
+except when update_engine fails to initialize.
+
+### Callback: onPayloadApplicationComplete
+
+Called whenever an update attempt is completed.
+
+
 ## Development
 
 - [x] Create a UI with list of configs, current version,
@@ -90,6 +154,10 @@
 - [x] Add demo for passing HTTP headers to `UpdateEngine#applyPayload`
 - [x] [Package compatibility check](https://source.android.com/devices/architecture/vintf/match-rules)
 - [x] Deferred switch slot demo
+- [x] Add UpdateManager; extract update logic from MainActivity
+- [x] Add Sample app update state (separate from update_engine status)
+- [-] Add smart update completion detection using onStatusUpdate
+- [ ] Add pause/resume demo
 - [ ] Add demo for passing NETWORK_ID to `UpdateEngine#applyPayload`
 - [ ] Verify system partition checksum for package
 - [?] Add non-A/B updates demo
diff --git a/updater_sample/src/com/example/android/systemupdatersample/UpdateManager.java b/updater_sample/src/com/example/android/systemupdatersample/UpdateManager.java
index c4c8c9c..145cc83 100644
--- a/updater_sample/src/com/example/android/systemupdatersample/UpdateManager.java
+++ b/updater_sample/src/com/example/android/systemupdatersample/UpdateManager.java
@@ -39,6 +39,8 @@
 import java.util.function.DoubleConsumer;
 import java.util.function.IntConsumer;
 
+import javax.annotation.concurrent.GuardedBy;
+
 /**
  * Manages the update flow. It has its own state (in memory), separate from
  * {@link UpdateEngine}'s state. Asynchronously interacts with the {@link UpdateEngine}.
@@ -62,11 +64,16 @@
 
     private AtomicBoolean mManualSwitchSlotRequired = new AtomicBoolean(true);
 
+    @GuardedBy("mLock")
     private UpdateData mLastUpdateData = null;
 
+    @GuardedBy("mLock")
     private IntConsumer mOnStateChangeCallback = null;
+    @GuardedBy("mLock")
     private IntConsumer mOnEngineStatusUpdateCallback = null;
+    @GuardedBy("mLock")
     private DoubleConsumer mOnProgressUpdateCallback = null;
+    @GuardedBy("mLock")
     private IntConsumer mOnEngineCompleteCallback = null;
 
     private final Object mLock = new Object();
@@ -384,11 +391,85 @@
         updateEngineApplyPayload(builder.build());
     }
 
+    /**
+     * Verifies if mUpdaterState matches mUpdateEngineStatus.
+     * If they don't match, runs applyPayload to trigger onPayloadApplicationComplete
+     * callback, which updates mUpdaterState.
+     */
+    private void ensureCorrectUpdaterState() {
+        // When mUpdaterState is one of IDLE, PAUSED, ERROR, SLOT_SWITCH_REQUIRED
+        //    then mUpdateEngineStatus must be IDLE.
+        // When mUpdaterState is RUNNING,
+        //    then mUpdateEngineStatus must not be IDLE or UPDATED_NEED_REBOOT.
+        // When mUpdaterState is REBOOT_REQUIRED,
+        //    then mUpdateEngineStatus must be UPDATED_NEED_REBOOT.
+        int state = mUpdaterState.get();
+        int updateEngineStatus = mUpdateEngineStatus.get();
+        if (state == UpdaterState.IDLE
+                || state == UpdaterState.ERROR
+                || state == UpdaterState.PAUSED
+                || state == UpdaterState.SLOT_SWITCH_REQUIRED) {
+            ensureUpdateEngineStatusIdle(state, updateEngineStatus);
+        } else if (state == UpdaterState.RUNNING) {
+            ensureUpdateEngineStatusRunning(state, updateEngineStatus);
+        } else if (state == UpdaterState.REBOOT_REQUIRED) {
+            ensureUpdateEngineStatusReboot(state, updateEngineStatus);
+        }
+    }
+
+    private void ensureUpdateEngineStatusIdle(int state, int updateEngineStatus) {
+        if (updateEngineStatus == UpdateEngine.UpdateStatusConstants.IDLE) {
+            return;
+        }
+        // It might happen when update is started not from the sample app.
+        // To make the sample app simple, we won't handle this case.
+        throw new RuntimeException("When mUpdaterState is " + state
+                + " mUpdateEngineStatus expected to be "
+                + UpdateEngine.UpdateStatusConstants.IDLE
+                + ", but it is " + updateEngineStatus);
+    }
+
+    private void ensureUpdateEngineStatusRunning(int state, int updateEngineStatus) {
+        if (updateEngineStatus != UpdateEngine.UpdateStatusConstants.UPDATED_NEED_REBOOT
+                && updateEngineStatus != UpdateEngine.UpdateStatusConstants.IDLE) {
+            return;
+        }
+        // Re-apply latest update. It makes update_engine to invoke
+        // onPayloadApplicationComplete callback. The callback notifies
+        // if update was successful or not.
+        updateEngineReApplyPayload();
+    }
+
+    private void ensureUpdateEngineStatusReboot(int state, int updateEngineStatus) {
+        if (updateEngineStatus == UpdateEngine.UpdateStatusConstants.UPDATED_NEED_REBOOT) {
+            return;
+        }
+        // This might happen when update is installed by other means,
+        // and sample app is not aware of it. To make the sample app simple,
+        // we won't handle this case.
+        throw new RuntimeException("When mUpdaterState is " + state
+                + " mUpdateEngineStatus expected to be "
+                + UpdateEngine.UpdateStatusConstants.UPDATED_NEED_REBOOT
+                + ", but it is " + updateEngineStatus);
+    }
+
+    /**
+     * Invoked by update_engine whenever update status or progress changes.
+     * It's also guaranteed to be invoked when app binds to the update_engine, except
+     * when update_engine fails to initialize (as defined in
+     * system/update_engine/binder_service_android.cc in
+     * function BinderUpdateEngineAndroidService::bind).
+     *
+     * @param status one of {@link UpdateEngine.UpdateStatusConstants}.
+     * @param progress a number from 0.0 to 1.0.
+     */
     private void onStatusUpdate(int status, float progress) {
         int previousStatus = mUpdateEngineStatus.get();
         mUpdateEngineStatus.set(status);
         mProgress.set(progress);
 
+        ensureCorrectUpdaterState();
+
         getOnProgressUpdateCallback().ifPresent(callback -> callback.accept(progress));
 
         if (previousStatus != status) {
@@ -413,7 +494,7 @@
     }
 
     /**
-     * Helper class to delegate {@code update_engine} callbacks to UpdateManager
+     * Helper class to delegate {@code update_engine} callback invocations to UpdateManager.
      */
     class UpdateEngineCallbackImpl extends UpdateEngineCallback {
         @Override
diff --git a/updater_sample/src/com/example/android/systemupdatersample/ui/MainActivity.java b/updater_sample/src/com/example/android/systemupdatersample/ui/MainActivity.java
index 0b571cc..1de72c2 100644
--- a/updater_sample/src/com/example/android/systemupdatersample/ui/MainActivity.java
+++ b/updater_sample/src/com/example/android/systemupdatersample/ui/MainActivity.java
@@ -108,12 +108,16 @@
     @Override
     protected void onResume() {
         super.onResume();
+        // TODO(zhomart) load saved states
+        // Binding to UpdateEngine invokes onStatusUpdate callback,
+        // persisted updater state has to be loaded and prepared beforehand.
         this.mUpdateManager.bind();
     }
 
     @Override
     protected void onPause() {
         this.mUpdateManager.unbind();
+        // TODO(zhomart) save state
         super.onPause();
     }