Allow text to scale to fit
Change-Id: Iacd4bb78f551b51d092ecde09521b5541e7dadcd
diff --git a/gui/objects.hpp b/gui/objects.hpp
index 7028956..cf92024 100644
--- a/gui/objects.hpp
+++ b/gui/objects.hpp
@@ -34,6 +34,7 @@
#include "resources.hpp"
#include "pages.hpp"
#include "../partitions.hpp"
+#include "placement.h"
#ifndef TW_X_OFFSET
#define TW_X_OFFSET 0
@@ -45,16 +46,6 @@
class RenderObject
{
public:
- enum Placement {
- TOP_LEFT = 0,
- TOP_RIGHT = 1,
- BOTTOM_LEFT = 2,
- BOTTOM_RIGHT = 3,
- CENTER = 4,
- CENTER_X_ONLY = 5,
- };
-
-public:
RenderObject() { mRenderX = 0; mRenderY = 0; mRenderW = 0; mRenderH = 0; mPlacement = TOP_LEFT; }
virtual ~RenderObject() {}
@@ -207,6 +198,8 @@
public:
bool isHighlighted;
+ bool scaleWidth;
+ unsigned maxWidth;
protected:
std::string mText;
@@ -217,7 +210,6 @@
int mIsStatic;
int mVarChanged;
int mFontHeight;
- unsigned maxWidth;
unsigned charSkip;
};
@@ -1157,7 +1149,7 @@
ImageResource* LoadAttrImage(xml_node<>* element, const char* attrname);
AnimationResource* LoadAttrAnimation(xml_node<>* element, const char* attrname);
-bool LoadPlacement(xml_node<>* node, int* x, int* y, int* w = NULL, int* h = NULL, RenderObject::Placement* placement = NULL);
+bool LoadPlacement(xml_node<>* node, int* x, int* y, int* w = NULL, int* h = NULL, Placement* placement = NULL);
#endif // _OBJECTS_HEADER