recovery: Add ability to interrupt UI
Normally calling a UI method will block
indefinitely until the UI is actually
used. This creates a method to interrupt
the UI, causing waitKey to return -2. This
in turn, will cause ShowMenu to return -2.
This allows switching between recovery and
fastbootd via usb commands.
Test: adb shell /data/nativetest64/recovery_unit_test/recovery_unit_test
Bug: 78793464
Change-Id: I4c6c9aa18d79070877841a5c9818acf723fa6096
diff --git a/tests/unit/screen_ui_test.cpp b/tests/unit/screen_ui_test.cpp
index 4c0a868..7d97a00 100644
--- a/tests/unit/screen_ui_test.cpp
+++ b/tests/unit/screen_ui_test.cpp
@@ -264,6 +264,10 @@
}
int TestableScreenRecoveryUI::WaitKey() {
+ if (IsKeyInterrupted()) {
+ return static_cast<int>(RecoveryUI::KeyError::INTERRUPTED);
+ }
+
CHECK_LT(key_buffer_index_, key_buffer_.size());
return static_cast<int>(key_buffer_[key_buffer_index_++]);
}
@@ -391,7 +395,8 @@
ui_->SetKeyBuffer({
KeyCode::TIMEOUT,
});
- ASSERT_EQ(static_cast<size_t>(-1), ui_->ShowMenu(HEADERS, ITEMS, 3, true, nullptr));
+ ASSERT_EQ(static_cast<size_t>(RecoveryUI::KeyError::TIMED_OUT),
+ ui_->ShowMenu(HEADERS, ITEMS, 3, true, nullptr));
}
TEST_F(ScreenRecoveryUITest, ShowMenu_TimedOut_TextWasEverVisible) {
@@ -412,6 +417,38 @@
std::placeholders::_1, std::placeholders::_2)));
}
+TEST_F(ScreenRecoveryUITest, ShowMenuWithInterrupt) {
+ RETURN_IF_NO_GRAPHICS;
+
+ ASSERT_TRUE(ui_->Init(kTestLocale));
+ ui_->SetKeyBuffer({
+ KeyCode::UP,
+ KeyCode::DOWN,
+ KeyCode::UP,
+ KeyCode::DOWN,
+ KeyCode::ENTER,
+ });
+
+ ui_->InterruptKey();
+ ASSERT_EQ(static_cast<size_t>(RecoveryUI::KeyError::INTERRUPTED),
+ ui_->ShowMenu(HEADERS, ITEMS, 3, true,
+ std::bind(&TestableScreenRecoveryUI::KeyHandler, ui_.get(),
+ std::placeholders::_1, std::placeholders::_2)));
+
+ ui_->SetKeyBuffer({
+ KeyCode::UP,
+ KeyCode::UP,
+ KeyCode::NO_OP,
+ KeyCode::NO_OP,
+ KeyCode::UP,
+ KeyCode::ENTER,
+ });
+ ASSERT_EQ(static_cast<size_t>(RecoveryUI::KeyError::INTERRUPTED),
+ ui_->ShowMenu(HEADERS, ITEMS, 0, true,
+ std::bind(&TestableScreenRecoveryUI::KeyHandler, ui_.get(),
+ std::placeholders::_1, std::placeholders::_2)));
+}
+
TEST_F(ScreenRecoveryUITest, LoadAnimation) {
RETURN_IF_NO_GRAPHICS;