Move librecovery_ui to a sub-directory

This helps to expose librecovery_ui for device specific RecoveryUi.

Bug: 76436783
Test: mma, unit tests pass
Change-Id: Ic6c3d301d5833e4a592e6ea9d9d059bc4e4919be
(cherry picked from commit b5108c372c8b92671ea5ebb4eeff00757fcee187)
diff --git a/recovery_ui/include/recovery_ui/device.h b/recovery_ui/include/recovery_ui/device.h
new file mode 100644
index 0000000..cfa914e
--- /dev/null
+++ b/recovery_ui/include/recovery_ui/device.h
@@ -0,0 +1,132 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _RECOVERY_DEVICE_H
+#define _RECOVERY_DEVICE_H
+
+#include <stddef.h>
+
+#include <memory>
+#include <string>
+#include <vector>
+
+// Forward declaration to avoid including "ui.h".
+class RecoveryUI;
+
+class Device {
+ public:
+  static constexpr const int kNoAction = -1;
+  static constexpr const int kHighlightUp = -2;
+  static constexpr const int kHighlightDown = -3;
+  static constexpr const int kInvokeItem = -4;
+
+  enum BuiltinAction {
+    NO_ACTION = 0,
+    REBOOT = 1,
+    APPLY_SDCARD = 2,
+    // APPLY_CACHE was 3.
+    APPLY_ADB_SIDELOAD = 4,
+    WIPE_DATA = 5,
+    WIPE_CACHE = 6,
+    REBOOT_BOOTLOADER = 7,
+    SHUTDOWN = 8,
+    VIEW_RECOVERY_LOGS = 9,
+    MOUNT_SYSTEM = 10,
+    RUN_GRAPHICS_TEST = 11,
+    RUN_LOCALE_TEST = 12,
+    KEY_INTERRUPTED = 13,
+    ENTER_FASTBOOT = 14,
+    ENTER_RECOVERY = 15,
+  };
+
+  explicit Device(RecoveryUI* ui);
+  virtual ~Device() {}
+
+  // Returns a raw pointer to the RecoveryUI object.
+  virtual RecoveryUI* GetUI() {
+    return ui_.get();
+  }
+
+  // Resets the UI object to the given UI. Used to override the default UI in case initialization
+  // failed, or we want a different UI for some reason. The device object will take the ownership.
+  virtual void ResetUI(RecoveryUI* ui) {
+    ui_.reset(ui);
+  }
+
+  // Called when recovery starts up (after the UI has been obtained and initialized and after the
+  // arguments have been parsed, but before anything else).
+  virtual void StartRecovery() {}
+
+  // Called from the main thread when recovery is at the main menu and waiting for input, and a key
+  // is pressed. (Note that "at" the main menu does not necessarily mean the menu is visible;
+  // recovery will be at the main menu with it invisible after an unsuccessful operation, such as
+  // failed to install an OTA package, or if recovery is started with no command.)
+  //
+  // 'key' is the code of the key just pressed. (You can call IsKeyPressed() on the RecoveryUI
+  // object you returned from GetUI() if you want to find out if other keys are held down.)
+  //
+  // 'visible' is true if the menu is visible.
+  //
+  // Returns one of the defined constants below in order to:
+  //   - move the menu highlight (kHighlight{Up,Down}: negative value)
+  //   - invoke the highlighted item (kInvokeItem: negative value)
+  //   - do nothing (kNoAction: negative value)
+  //   - invoke a specific action (a menu position: non-negative value)
+  virtual int HandleMenuKey(int key, bool visible);
+
+  // Returns the list of menu items (a vector of strings). The menu_position passed to
+  // InvokeMenuItem() will correspond to the indexes into this array.
+  virtual const std::vector<std::string>& GetMenuItems();
+
+  // Performs a recovery action selected from the menu. 'menu_position' will be the index of the
+  // selected menu item, or a non-negative value returned from HandleMenuKey(). The menu will be
+  // hidden when this is called; implementations can call ui_print() to print information to the
+  // screen. If the menu position is one of the builtin actions, you can just return the
+  // corresponding enum value. If it is an action specific to your device, you actually perform it
+  // here and return NO_ACTION.
+  virtual BuiltinAction InvokeMenuItem(size_t menu_position);
+
+  // Removes the menu item for the given action. This allows tailoring the menu based on the
+  // runtime info, such as the availability of /cache or /sdcard.
+  virtual void RemoveMenuItemForAction(Device::BuiltinAction action);
+
+  // Called before and after we do a wipe data/factory reset operation, either via a reboot from the
+  // main system with the --wipe_data flag, or when the user boots into recovery image manually and
+  // selects the option from the menu, to perform whatever device-specific wiping actions as needed.
+  // Returns true on success; returning false from PreWipeData will prevent the regular wipe, and
+  // returning false from PostWipeData will cause the wipe to be considered a failure.
+  virtual bool PreWipeData() {
+    return true;
+  }
+
+  virtual bool PostWipeData() {
+    return true;
+  }
+
+ private:
+  // The RecoveryUI object that should be used to display the user interface for this device.
+  std::unique_ptr<RecoveryUI> ui_;
+};
+
+// Disable name mangling, as this function will be loaded via dlsym(3).
+extern "C" {
+
+// The device-specific library must define this function (or the default one will be used, if there
+// is no device-specific library). It returns the Device object that recovery should use.
+Device* make_device();
+}
+
+#endif  // _DEVICE_H