Add UI for entering pattern for device decryption
Change-Id: Ia2d3268a96423e9ca3846500c57e674c4f8fa60b
Signed-off-by: Vojtech Bocek <vbocek@gmail.com>
diff --git a/gui/objects.hpp b/gui/objects.hpp
index 2611411..d26b0c2 100644
--- a/gui/objects.hpp
+++ b/gui/objects.hpp
@@ -1058,6 +1058,58 @@
bool m_present;
};
+class GUIPatternPassword : public GUIObject, public RenderObject, public ActionObject
+{
+public:
+ GUIPatternPassword(xml_node<>* node);
+ virtual ~GUIPatternPassword();
+
+public:
+ virtual int Render(void);
+ virtual int Update(void);
+ virtual int NotifyTouch(TOUCH_STATE state, int x, int y);
+ virtual int SetRenderPos(int x, int y, int w = 0, int h = 0);
+
+protected:
+ void CalculateDotPositions();
+ void ResetActiveDots();
+ void ConnectDot(int dot_idx);
+ void ConnectIntermediateDots(int dot_idx);
+ int InDot(int x, int y);
+ bool DotUsed(int dot_idx);
+ static bool IsInRect(int x, int y, int rx, int ry, int rw, int rh);
+ void PatternDrawn();
+
+ struct Dot {
+ int x;
+ int y;
+ bool active;
+ };
+
+ Dot mDots[9];
+ int mConnectedDots[9];
+ size_t mConnectedDotsLen;
+ int mCurLineX;
+ int mCurLineY;
+ bool mTrackingTouch;
+ bool mNeedRender;
+
+ COLOR mDotColor;
+ COLOR mActiveDotColor;
+ COLOR mLineColor;
+ ImageResource *mDotImage;
+ ImageResource *mActiveDotImage;
+ gr_surface mDotCircle;
+ gr_surface mActiveDotCircle;
+ int mDotRadius;
+ int mLineWidth;
+
+ std::string mPassVar;
+ GUIAction *mAction;
+ int mUpdate;
+};
+
+
// Helper APIs
xml_node<>* FindNode(xml_node<>* parent, const char* nodename, int depth = 0);
std::string LoadAttrString(xml_node<>* element, const char* attrname, const char* defaultvalue = "");