Merge tag 'android-11.0.0_r16' into android-10.0

Android 11.0.0 release 16 - twrp bringup patch
diff --git a/libpixelflinger/col32cb16blend.S b/libpixelflinger/col32cb16blend.S
new file mode 100644
index 0000000..39f94e1
--- /dev/null
+++ b/libpixelflinger/col32cb16blend.S
@@ -0,0 +1,77 @@
+/* libs/pixelflinger/col32cb16blend.S
+ *
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+    .text
+    .balign 4
+
+    .global scanline_col32cb16blend_arm
+
+//
+// This function alpha blends a fixed color into a destination scanline, using
+// the formula:
+//
+//     d = s + (((a + (a >> 7)) * d) >> 8)
+//
+// where d is the destination pixel,
+//       s is the source color,
+//       a is the alpha channel of the source color.
+//
+
+// r0 = destination buffer pointer
+// r1 = color value
+// r2 = count
+
+
+scanline_col32cb16blend_arm:
+    push        {r4-r10, lr}                    // stack ARM regs
+
+    mov         r5, r1, lsr #24                 // shift down alpha
+    mov         r9, #0xff                       // create mask
+    add         r5, r5, r5, lsr #7              // add in top bit
+    rsb         r5, r5, #256                    // invert alpha
+    and         r10, r1, #0xff                  // extract red
+    and         r12, r9, r1, lsr #8             // extract green
+    and         r4, r9, r1, lsr #16             // extract blue
+    mov         r10, r10, lsl #5                // prescale red
+    mov         r12, r12, lsl #6                // prescale green
+    mov         r4, r4, lsl #5                  // prescale blue
+    mov         r9, r9, lsr #2                  // create dest green mask
+
+1:
+    ldrh        r8, [r0]                        // load dest pixel
+    subs        r2, r2, #1                      // decrement loop counter
+    mov         r6, r8, lsr #11                 // extract dest red
+    and         r7, r9, r8, lsr #5              // extract dest green
+    and         r8, r8, #0x1f                   // extract dest blue
+
+    smlabb      r6, r6, r5, r10                 // dest red * alpha + src red
+    smlabb      r7, r7, r5, r12                 // dest green * alpha + src green
+    smlabb      r8, r8, r5, r4                  // dest blue * alpha + src blue
+
+    mov         r6, r6, lsr #8                  // shift down red
+    mov         r7, r7, lsr #8                  // shift down green
+    mov         r6, r6, lsl #11                 // shift red into 565
+    orr         r6, r7, lsl #5                  // shift green into 565
+    orr         r6, r8, lsr #8                  // shift blue into 565
+
+    strh        r6, [r0], #2                    // store pixel to dest, update ptr
+    bne         1b                              // if count != 0, loop
+
+    pop         {r4-r10, pc}                    // return
+
+
+