Merge tag 'android-11.0.0_r16' into android-10.0

Android 11.0.0 release 16 - twrp bringup patch
diff --git a/libpixelflinger/codeflinger/GGLAssembler.h b/libpixelflinger/codeflinger/GGLAssembler.h
new file mode 100644
index 0000000..47dbf3a
--- /dev/null
+++ b/libpixelflinger/codeflinger/GGLAssembler.h
@@ -0,0 +1,572 @@
+/* libs/pixelflinger/codeflinger/GGLAssembler.h
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+
+#ifndef ANDROID_GGLASSEMBLER_H
+#define ANDROID_GGLASSEMBLER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <private/pixelflinger/ggl_context.h>
+
+#include "ARMAssemblerProxy.h"
+
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+#define CONTEXT_ADDR_LOAD(REG, FIELD) \
+    ADDR_LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))
+
+#define CONTEXT_ADDR_STORE(REG, FIELD) \
+    ADDR_STR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))
+
+#define CONTEXT_LOAD(REG, FIELD) \
+    LDR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))
+
+#define CONTEXT_STORE(REG, FIELD) \
+    STR(AL, REG, mBuilderContext.Rctx, immed12_pre(GGL_OFFSETOF(FIELD)))
+
+
+class RegisterAllocator
+{
+public:
+    class RegisterFile;
+    
+                    RegisterAllocator(int arch);  // NOLINT, implicit
+    RegisterFile&   registerFile();
+    int             reserveReg(int reg);
+    int             obtainReg();
+    void            recycleReg(int reg);
+    void            reset();
+
+    class RegisterFile
+    {
+    public:
+                            RegisterFile(int arch);  // NOLINT, implicit
+                            RegisterFile(const RegisterFile& rhs, int arch);
+                            ~RegisterFile();
+
+                void        reset();
+
+                bool operator == (const RegisterFile& rhs) const;
+                bool operator != (const RegisterFile& rhs) const {
+                    return !operator == (rhs);
+                }
+
+                int         reserve(int reg);
+                void        reserveSeveral(uint32_t regMask);
+
+                void        recycle(int reg);
+                void        recycleSeveral(uint32_t regMask);
+
+                int         obtain();
+        inline  int         isUsed(int reg) const;
+
+                bool        hasFreeRegs() const;
+                int         countFreeRegs() const;                
+
+                uint32_t    touched() const;
+        inline  uint32_t    status() const { return mStatus; }
+        
+        enum {
+            OUT_OF_REGISTERS = 0x1
+        };
+
+    private:
+        uint32_t    mRegs;
+        uint32_t    mTouched;
+        uint32_t    mStatus;
+        int         mArch;
+        uint32_t    mRegisterOffset;    // lets reg alloc use 2..17 for mips
+                                        // while arm uses 0..15
+    };
+ 
+    class Scratch
+    {
+    public:
+            explicit Scratch(RegisterFile& regFile)
+                : mRegFile(regFile), mScratch(0) { 
+            }
+            ~Scratch() {
+                mRegFile.recycleSeveral(mScratch);
+            }
+        int obtain() { 
+            int reg = mRegFile.obtain();
+            mScratch |= 1<<reg;
+            return reg;
+        }
+        void recycle(int reg) {
+            mRegFile.recycle(reg);
+            mScratch &= ~(1<<reg);
+        }
+        bool isUsed(int reg) {
+            return (mScratch & (1<<reg));
+        }
+        int countFreeRegs() {
+            return mRegFile.countFreeRegs();
+        }
+    private:
+        RegisterFile&   mRegFile;
+        uint32_t        mScratch;
+    };
+
+    class Spill
+    {
+    public:
+        Spill(RegisterFile& regFile, ARMAssemblerInterface& gen, uint32_t reglist)
+            : mRegFile(regFile), mGen(gen), mRegList(reglist), mCount(0)
+        {
+            if (reglist) {
+                int count = 0;
+                while (reglist) {
+                    count++;
+                    reglist &= ~(1 << (31 - __builtin_clz(reglist)));
+                }
+                if (count == 1) {
+                    int reg = 31 - __builtin_clz(mRegList);
+                    mGen.STR(mGen.AL, reg, mGen.SP, mGen.immed12_pre(-4, 1));
+                } else {
+                    mGen.STM(mGen.AL, mGen.DB, mGen.SP, 1, mRegList);
+                }
+                mRegFile.recycleSeveral(mRegList);
+                mCount = count;
+            }
+        }
+        ~Spill() {
+            if (mRegList) {
+                if (mCount == 1) {
+                    int reg = 31 - __builtin_clz(mRegList);
+                    mGen.LDR(mGen.AL, reg, mGen.SP, mGen.immed12_post(4));
+                } else {
+                    mGen.LDM(mGen.AL, mGen.IA, mGen.SP, 1, mRegList);
+                }
+                mRegFile.reserveSeveral(mRegList);
+            }
+        }
+    private:
+        RegisterFile&           mRegFile;
+        ARMAssemblerInterface&  mGen;
+        uint32_t                mRegList;
+        int                     mCount;
+    };
+    
+private:
+    RegisterFile    mRegs;
+};
+
+// ----------------------------------------------------------------------------
+
+class GGLAssembler : public ARMAssemblerProxy, public RegisterAllocator
+{
+public:
+
+    explicit    GGLAssembler(ARMAssemblerInterface* target);
+    virtual     ~GGLAssembler();
+
+    uint32_t*   base() const { return 0; } // XXX
+    uint32_t*   pc() const { return 0; } // XXX
+
+    void        reset(int opt_level);
+
+    virtual void    prolog();
+    virtual void    epilog(uint32_t touched);
+
+        // generate scanline code for given needs
+    int         scanline(const needs_t& needs, context_t const* c);
+    int         scanline_core(const needs_t& needs, context_t const* c);
+
+        enum {
+            CLEAR_LO    = 0x0001,
+            CLEAR_HI    = 0x0002,
+            CORRUPTIBLE = 0x0004,
+            FIRST       = 0x0008
+        };
+
+        enum { //load/store flags
+            WRITE_BACK  = 0x0001
+        };
+
+        struct reg_t {
+            reg_t() : reg(-1), flags(0) {
+            }
+            reg_t(int r, int f=0)  // NOLINT, implicit
+                : reg(r), flags(f) {
+            }
+            void setTo(int r, int f=0) {
+                reg=r; flags=f;
+            }
+            int         reg;
+            uint16_t    flags;
+        };
+
+        struct integer_t : public reg_t {
+            integer_t() : reg_t(), s(0) {
+            }
+            integer_t(int r, int sz=32, int f=0)  // NOLINT, implicit
+                : reg_t(r, f), s(sz) {
+            }
+            void setTo(int r, int sz=32, int f=0) {
+                reg_t::setTo(r, f); s=sz;
+            }
+            int8_t s;
+            inline int size() const { return s; }
+        };
+        
+        struct pixel_t : public reg_t {
+            pixel_t() : reg_t() {
+                memset(&format, 0, sizeof(GGLFormat));
+            }
+            pixel_t(int r, const GGLFormat* fmt, int f=0)
+                : reg_t(r, f), format(*fmt) {
+            }
+            void setTo(int r, const GGLFormat* fmt, int f=0) {
+                reg_t::setTo(r, f); format = *fmt;
+            }
+            GGLFormat format;
+            inline int hi(int c) const { return format.c[c].h; }
+            inline int low(int c) const { return format.c[c].l; }
+            inline int mask(int c) const { return ((1<<size(c))-1) << low(c); }
+            inline int size() const { return format.size*8; }
+            inline int size(int c) const { return component_size(c); }
+            inline int component_size(int c) const { return hi(c) - low(c); }
+        };
+
+        struct component_t : public reg_t {
+            component_t() : reg_t(), h(0), l(0) {
+            }
+            component_t(int r, int f=0)  // NOLINT, implicit
+                : reg_t(r, f), h(0), l(0) {
+            }
+            component_t(int r, int lo, int hi, int f=0)
+                : reg_t(r, f), h(hi), l(lo) {
+            }
+            explicit component_t(const integer_t& rhs)
+                : reg_t(rhs.reg, rhs.flags), h(rhs.s), l(0) {
+            }
+            explicit component_t(const pixel_t& rhs, int component) {
+                setTo(  rhs.reg, 
+                        rhs.format.c[component].l,
+                        rhs.format.c[component].h,
+                        rhs.flags|CLEAR_LO|CLEAR_HI);
+            }
+            void setTo(int r, int lo=0, int hi=0, int f=0) {
+                reg_t::setTo(r, f); h=hi; l=lo;
+            }
+            int8_t h;
+            int8_t l;
+            inline int size() const { return h-l; }
+        };
+
+        struct pointer_t : public reg_t {
+            pointer_t() : reg_t(), size(0) {
+            }
+            pointer_t(int r, int s, int f=0)
+                : reg_t(r, f), size(s) {
+            }
+            void setTo(int r, int s, int f=0) {
+                reg_t::setTo(r, f); size=s;
+            }
+            int8_t size;
+        };
+
+
+private:
+    // GGLAssembler hides RegisterAllocator's and ARMAssemblerProxy's reset
+    // methods by providing a reset method with a different parameter set. The
+    // intent of GGLAssembler's reset method is to wrap the inherited reset
+    // methods, so make these methods private in order to prevent direct calls
+    // to these methods from clients.
+    using RegisterAllocator::reset;
+    using ARMAssemblerProxy::reset;
+
+    struct tex_coord_t {
+        reg_t       s;
+        reg_t       t;
+        pointer_t   ptr;
+    };
+
+    struct fragment_parts_t {
+        uint32_t    packed  : 1;
+        uint32_t    reload  : 2;
+        uint32_t    iterated_packed  : 1;
+        pixel_t     iterated;
+        pointer_t   cbPtr;
+        pointer_t   covPtr;
+        reg_t       count;
+        reg_t       argb[4];
+        reg_t       argb_dx[4];
+        reg_t       z;
+        reg_t       dither;
+        pixel_t     texel[GGL_TEXTURE_UNIT_COUNT];
+        tex_coord_t coords[GGL_TEXTURE_UNIT_COUNT];
+    };
+    
+    struct texture_unit_t {
+        int         format_idx;
+        GGLFormat   format;
+        int         bits;
+        int         swrap;
+        int         twrap;
+        int         env;
+        int         pot;
+        int         linear;
+        uint8_t     mask;
+        uint8_t     replaced;
+    };
+
+    struct texture_machine_t {
+        texture_unit_t  tmu[GGL_TEXTURE_UNIT_COUNT];
+        uint8_t         mask;
+        uint8_t         replaced;
+        uint8_t         directTexture;
+        uint8_t         activeUnits;
+    };
+
+    struct component_info_t {
+        bool    masked      : 1;
+        bool    inDest      : 1;
+        bool    needed      : 1;
+        bool    replaced    : 1;
+        bool    iterated    : 1;
+        bool    smooth      : 1;
+        bool    blend       : 1;
+        bool    fog         : 1;
+    };
+
+    struct builder_context_t {
+        context_t const*    c;
+        needs_t             needs;
+        int                 Rctx;
+    };
+
+    template <typename T>
+    void modify(T& r, Scratch& regs)
+    {
+        if (!(r.flags & CORRUPTIBLE)) {
+            r.reg = regs.obtain();
+            r.flags |= CORRUPTIBLE;
+        }
+    }
+
+    // helpers
+    void    base_offset(const pointer_t& d, const pointer_t& b, const reg_t& o);
+
+    // texture environement
+    void    modulate(   component_t& dest,
+                        const component_t& incoming,
+                        const pixel_t& texel, int component);
+
+    void    decal(  component_t& dest,
+                    const component_t& incoming,
+                    const pixel_t& texel, int component);
+
+    void    blend(  component_t& dest,
+                    const component_t& incoming,
+                    const pixel_t& texel, int component, int tmu);
+
+    void    add(  component_t& dest,
+                    const component_t& incoming,
+                    const pixel_t& texel, int component);
+
+    // load/store stuff
+    void    store(const pointer_t& addr, const pixel_t& src, uint32_t flags=0);
+    void    load(const pointer_t& addr, const pixel_t& dest, uint32_t flags=0);
+    void    extract(integer_t& d, const pixel_t& s, int component);    
+    void    extract(component_t& d, const pixel_t& s, int component);    
+    void    extract(integer_t& d, int s, int h, int l, int bits=32);
+    void    expand(integer_t& d, const integer_t& s, int dbits);
+    void    expand(integer_t& d, const component_t& s, int dbits);
+    void    expand(component_t& d, const component_t& s, int dbits);
+    void    downshift(pixel_t& d, int component, component_t s, const reg_t& dither);
+
+
+    void    mul_factor( component_t& d,
+                        const integer_t& v,
+                        const integer_t& f);
+
+    void    mul_factor_add( component_t& d,
+                            const integer_t& v,
+                            const integer_t& f,
+                            const component_t& a);
+
+    void    component_add(  component_t& d,
+                            const integer_t& dst,
+                            const integer_t& src);
+
+    void    component_sat(  const component_t& v);
+
+
+    void    build_scanline_prolog(  fragment_parts_t& parts,
+                                    const needs_t& needs);
+
+    void    build_smooth_shade(const fragment_parts_t& parts);
+
+    void    build_component(    pixel_t& pixel,
+                                const fragment_parts_t& parts,
+                                int component,
+                                Scratch& global_scratches);
+                                
+    void    build_incoming_component(
+                                component_t& temp,
+                                int dst_size,
+                                const fragment_parts_t& parts,
+                                int component,
+                                Scratch& scratches,
+                                Scratch& global_scratches);
+
+    void    init_iterated_color(fragment_parts_t& parts, const reg_t& x);
+
+    void    build_iterated_color(   component_t& fragment,
+                                    const fragment_parts_t& parts,
+                                    int component,
+                                    Scratch& regs);
+
+    void    decodeLogicOpNeeds(const needs_t& needs);
+    
+    void    decodeTMUNeeds(const needs_t& needs, context_t const* c);
+
+    void    init_textures(  tex_coord_t* coords,
+                            const reg_t& x,
+                            const reg_t& y);
+
+    void    build_textures( fragment_parts_t& parts,
+                            Scratch& regs);
+
+    void    filter8(   const fragment_parts_t& parts,
+                        pixel_t& texel, const texture_unit_t& tmu,
+                        int U, int V, pointer_t& txPtr,
+                        int FRAC_BITS);
+
+    void    filter16(   const fragment_parts_t& parts,
+                        pixel_t& texel, const texture_unit_t& tmu,
+                        int U, int V, pointer_t& txPtr,
+                        int FRAC_BITS);
+
+    void    filter24(   const fragment_parts_t& parts,
+                        pixel_t& texel, const texture_unit_t& tmu,
+                        int U, int V, pointer_t& txPtr,
+                        int FRAC_BITS);
+
+    void    filter32(   const fragment_parts_t& parts,
+                        pixel_t& texel, const texture_unit_t& tmu,
+                        int U, int V, pointer_t& txPtr,
+                        int FRAC_BITS);
+
+    void    build_texture_environment(  component_t& fragment,
+                                        const fragment_parts_t& parts,
+                                        int component,
+                                        Scratch& regs);
+
+    void    wrapping(   int d,
+                        int coord, int size,
+                        int tx_wrap, int tx_linear);
+
+    void    build_fog(  component_t& temp,
+                        int component,
+                        Scratch& parent_scratches);
+
+    void    build_blending(     component_t& in_out,
+                                const pixel_t& pixel,
+                                int component,
+                                Scratch& parent_scratches);
+
+    void    build_blend_factor(
+                integer_t& factor, int f, int component,
+                const pixel_t& dst_pixel,
+                integer_t& fragment,
+                integer_t& fb,
+                Scratch& scratches);
+
+    void    build_blendFOneMinusF(  component_t& temp,
+                                    const integer_t& factor, 
+                                    const integer_t& fragment,
+                                    const integer_t& fb);
+
+    void    build_blendOneMinusFF(  component_t& temp,
+                                    const integer_t& factor, 
+                                    const integer_t& fragment,
+                                    const integer_t& fb);
+
+    void build_coverage_application(component_t& fragment,
+                                    const fragment_parts_t& parts,
+                                    Scratch& regs);
+
+    void build_alpha_test(component_t& fragment, const fragment_parts_t& parts);
+
+    enum { Z_TEST=1, Z_WRITE=2 }; 
+    void build_depth_test(const fragment_parts_t& parts, uint32_t mask);
+    void build_iterate_z(const fragment_parts_t& parts);
+    void build_iterate_f(const fragment_parts_t& parts);
+    void build_iterate_texture_coordinates(const fragment_parts_t& parts);
+
+    void build_logic_op(pixel_t& pixel, Scratch& regs);
+
+    void build_masking(pixel_t& pixel, Scratch& regs);
+
+    void build_and_immediate(int d, int s, uint32_t mask, int bits);
+
+    bool    isAlphaSourceNeeded() const;
+
+    enum {
+        FACTOR_SRC=1, FACTOR_DST=2, BLEND_SRC=4, BLEND_DST=8 
+    };
+    
+    enum {
+        LOGIC_OP=1, LOGIC_OP_SRC=2, LOGIC_OP_DST=4
+    };
+
+    static int blending_codes(int fs, int fd);
+
+    builder_context_t   mBuilderContext;
+    texture_machine_t   mTextureMachine;
+    component_info_t    mInfo[4];
+    int                 mBlending;
+    int                 mMasking;
+    int                 mAllMasked;
+    int                 mLogicOp;
+    int                 mAlphaTest;
+    int                 mAA;
+    int                 mDithering;
+    int                 mDepthTest;
+
+    int             mSmooth;
+    int             mFog;
+    pixel_t         mDstPixel;
+    
+    GGLFormat       mCbFormat;
+    
+    int             mBlendFactorCached;
+    integer_t       mAlphaSource;
+    
+    int             mBaseRegister;
+    
+    int             mBlendSrc;
+    int             mBlendDst;
+    int             mBlendSrcA;
+    int             mBlendDstA;
+    
+    int             mOptLevel;
+};
+
+// ----------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_GGLASSEMBLER_H