change how recovery animation is implemented

Instead of one 'base' installing image and a number of overlay images
that are drawn on top of it, we represent the installing animation
with one PNG that contains all the animation frames, interlaced by
row.  The PNG is expected to have a text chunk with the keyword
'Frames' and a value that's the number of frames (as an ascii
string).  This representation provides better compression, removes the
need to subclass ScreenRecoveryUI just to change the position of the
overlay or number of frames, and doesn't require gr_blit() to support
an alpha channel.

We also remove the 'indeterminate' progress bar used when wiping data
and/or cache.  The main animation serves the same purpose (showing
that the device is still alive); the spinning progress bar has been
redundant for a while.

This changes the default recovery animation to include the
antenna-wiggling and gear-turning that's used in the Nexus 5 recovery
animation.

Change-Id: I51930a76035ac09969a25472f4e572b289418729

Conflicts:
	screen_ui.cpp
	screen_ui.h
diff --git a/screen_ui.cpp b/screen_ui.cpp
index 8376341..38b21f8 100644
--- a/screen_ui.cpp
+++ b/screen_ui.cpp
@@ -69,20 +69,8 @@
     menu_top(0),
     menu_items(0),
     menu_sel(0),
-
-    // These values are correct for the default image resources
-    // provided with the android platform.  Devices which use
-    // different resources should have a subclass of ScreenRecoveryUI
-    // that overrides Init() to set these values appropriately and
-    // then call the superclass Init().
     animation_fps(20),
-    indeterminate_frames(6),
-    installing_frames(7),
-    install_overlay_offset_x(13),
-    install_overlay_offset_y(190),
-    overlay_offset_x(-1),
-    overlay_offset_y(-1) {
-
+    installing_frames(-1) {
     for (int i = 0; i < 5; i++)
         backgroundIcon[i] = NULL;
 
@@ -90,20 +78,6 @@
     self = this;
 }
 
-// Draw the given frame over the installation overlay animation.  The
-// background is not cleared or draw with the base icon first; we
-// assume that the frame already contains some other frame of the
-// animation.  Does nothing if no overlay animation is defined.
-// Should only be called with updateMutex locked.
-void ScreenRecoveryUI::draw_install_overlay_locked(int frame) {
-    if (installationOverlay == NULL || overlay_offset_x < 0) return;
-    gr_surface surface = installationOverlay[frame];
-    int iconWidth = gr_get_width(surface);
-    int iconHeight = gr_get_height(surface);
-    gr_blit(surface, 0, 0, iconWidth, iconHeight,
-            overlay_offset_x, overlay_offset_y);
-}
-
 // Clear the screen and draw the currently selected background icon (if any).
 // Should only be called with updateMutex locked.
 void ScreenRecoveryUI::draw_background_locked(Icon icon)
@@ -114,6 +88,9 @@
 
     if (icon) {
         gr_surface surface = backgroundIcon[icon];
+        if (icon == INSTALLING_UPDATE || icon == ERASING) {
+            surface = installation[installingFrame];
+        }
         gr_surface text_surface = backgroundText[icon];
 
         int iconWidth = gr_get_width(surface);
@@ -121,16 +98,13 @@
         int textWidth = gr_get_width(text_surface);
         int textHeight = gr_get_height(text_surface);
 
-        int iconX = (gr_fb_width() - iconWidth) / 2;
-        int iconY = (gr_fb_height() - (iconHeight+textHeight+40)) / 2;
+        iconX = (gr_fb_width() - iconWidth) / 2;
+        iconY = (gr_fb_height() - (iconHeight+textHeight+40)) / 2;
 
         int textX = (gr_fb_width() - textWidth) / 2;
         int textY = ((gr_fb_height() - (iconHeight+textHeight+40)) / 2) + iconHeight + 40;
 
         gr_blit(surface, 0, 0, iconWidth, iconHeight, iconX, iconY);
-        if (icon == INSTALLING_UPDATE || icon == ERASING) {
-            draw_install_overlay_locked(installingFrame);
-        }
 
         gr_color(255, 255, 255, 255);
         gr_texticon(textX, textY, text_surface);
@@ -144,7 +118,8 @@
     if (currentIcon == ERROR) return;
 
     if (currentIcon == INSTALLING_UPDATE || currentIcon == ERASING) {
-        draw_install_overlay_locked(installingFrame);
+        gr_surface icon = installation[installingFrame];
+        gr_blit(icon, 0, 0, gr_get_width(icon), gr_get_height(icon), iconX, iconY);
     }
 
     if (progressBarType != EMPTY) {
@@ -181,18 +156,6 @@
                 }
             }
         }
-
-        if (progressBarType == INDETERMINATE) {
-            static int frame = 0;
-            gr_blit(progressBarIndeterminate[frame], 0, 0, width, height, dx, dy);
-            // in RTL locales, we run the animation backwards, which
-            // makes the spinner spin the other way.
-            if (rtl_locale) {
-                frame = (frame + indeterminate_frames - 1) % indeterminate_frames;
-            } else {
-                frame = (frame + 1) % indeterminate_frames;
-            }
-        }
     }
 }
 
@@ -319,12 +282,6 @@
             redraw = 1;
         }
 
-        // update the progress bar animation, if active
-        // skip this if we have a text overlay (too expensive to update)
-        if (progressBarType == INDETERMINATE && !show_text) {
-            redraw = 1;
-        }
-
         // move the progress bar forward on timed intervals, if configured
         int duration = progressScopeDuration;
         if (progressBarType == DETERMINATE && duration > 0) {
@@ -355,6 +312,13 @@
     }
 }
 
+void ScreenRecoveryUI::LoadBitmapArray(const char* filename, int* frames, gr_surface** surface) {
+    int result = res_create_multi_surface(filename, frames, surface);
+    if (result < 0) {
+        LOGE("missing bitmap %s\n(Code %d)\n", filename, result);
+    }
+}
+
 void ScreenRecoveryUI::LoadLocalizedBitmap(const char* filename, gr_surface* surface) {
     int result = res_create_localized_surface(filename, surface);
     if (result < 0) {
@@ -376,7 +340,9 @@
     text_cols = gr_fb_width() / char_width;
     if (text_cols > kMaxCols - 1) text_cols = kMaxCols - 1;
 
-    LoadBitmap("icon_installing", &backgroundIcon[INSTALLING_UPDATE]);
+    backgroundIcon[NONE] = NULL;
+    LoadBitmapArray("icon_installing", &installing_frames, &installation);
+    backgroundIcon[INSTALLING_UPDATE] = installing_frames ? installation[0] : NULL;
     backgroundIcon[ERASING] = backgroundIcon[INSTALLING_UPDATE];
     LoadBitmap("icon_error", &backgroundIcon[ERROR]);
     backgroundIcon[NO_COMMAND] = backgroundIcon[ERROR];
@@ -389,31 +355,6 @@
     LoadLocalizedBitmap("no_command_text", &backgroundText[NO_COMMAND]);
     LoadLocalizedBitmap("error_text", &backgroundText[ERROR]);
 
-    int i;
-
-    progressBarIndeterminate = (gr_surface*)malloc(indeterminate_frames *
-                                                    sizeof(gr_surface));
-    for (i = 0; i < indeterminate_frames; ++i) {
-        char filename[40];
-        // "indeterminate01.png", "indeterminate02.png", ...
-        sprintf(filename, "indeterminate%02d", i+1);
-        LoadBitmap(filename, progressBarIndeterminate+i);
-    }
-
-    if (installing_frames > 0) {
-        installationOverlay = (gr_surface*)malloc(installing_frames *
-                                                   sizeof(gr_surface));
-        for (i = 0; i < installing_frames; ++i) {
-            char filename[40];
-            // "icon_installing_overlay01.png",
-            // "icon_installing_overlay02.png", ...
-            sprintf(filename, "icon_installing_overlay%02d", i+1);
-            LoadBitmap(filename, installationOverlay+i);
-        }
-    } else {
-        installationOverlay = NULL;
-    }
-
     pthread_create(&progress_t, NULL, progress_thread, NULL);
 
     RecoveryUI::Init();
@@ -446,16 +387,6 @@
 {
     pthread_mutex_lock(&updateMutex);
 
-    // Adjust the offset to account for the positioning of the
-    // base image on the screen.
-    if (backgroundIcon[icon] != NULL) {
-        gr_surface bg = backgroundIcon[icon];
-        gr_surface text = backgroundText[icon];
-        overlay_offset_x = install_overlay_offset_x + (gr_fb_width() - gr_get_width(bg)) / 2;
-        overlay_offset_y = install_overlay_offset_y +
-            (gr_fb_height() - (gr_get_height(bg) + gr_get_height(text) + 40)) / 2;
-    }
-
     currentIcon = icon;
     update_screen_locked();
 
@@ -495,7 +426,7 @@
     if (fraction > 1.0) fraction = 1.0;
     if (progressBarType == DETERMINATE && fraction > progress) {
         // Skip updates that aren't visibly different.
-        int width = gr_get_width(progressBarIndeterminate[0]);
+        int width = gr_get_width(progressBarEmpty);
         float scale = width * progressScopeSize;
         if ((int) (progress * scale) != (int) (fraction * scale)) {
             progress = fraction;